|Board of Directors
The board of directors is the governing body of the IGDA. The board oversees every aspect of the association, always acting in the best interest of the game developer community. One of the main roles of the IGDA Board of Directors is to create and maintain the mission and vision of the org including long-term planning, financial oversight, determining and monitoring programs, services and staff and advocating for the org. Below you'll find quick links to board related pages and channels, listing of the current board members and their bios and information on how to contact us.
Quick Links:Current Board Members:
IGDA Board Blog
IGDA Board Twitter
IGDA Board Meeting Minutes
You can always feel free to email the board with questions, comments, or suggestions as a whole at firstname.lastname@example.org or individually using our emails found below.
- Dustin Clingman - Chair (Bio)
- Tom Buscaglia - Vice Chair (Bio)
- Sheri Rubin - Secretary (Bio)
- Ed Fries - Treasurer (Bio)
- Brian Robbins (Bio)
- Luke Dicken (Bio)
|Dustin Clingman - Chair|
|A 14-year veteran of the Games Industry, Dustin has developed games for nearly every mobile platform. In 2002 he founded Zeitgeist Games, which was acquired in late 2008 by IMI Labs and relaunched as ZeeGee Games to focus on the growing Social Games market. In 2012 he founded his newest label, First5 Games, to focus on creating games with the core mantra that they "Be understood in 5 seconds and loved in 5 minutes or less!" Presently, he is the Chairman of the Board of Directors of the International Game Developers Association and lifetime member of the IGDA. Dustin can be reached via email@example.com. |
|Tom Buscaglia - Vice Chair|
The Game Attorney
|Tom Buscaglia, The Game Attorney, is a principal in the law firm The Game Attorney PC, with offices in the Seattle, Washington, US area. Tom has assisted independent game developers since 1991 with all aspects of business and legal matters. Tom wrote the chapter entitled "Effective Developer Agreements” for the book, The Secrets of the Game Business and has written numerous articles, including in Game Developer Magazine and the Game Law series of articles and an Expert Blog on Gamasutra.com. Tom is a perennial presenter at numerous conferences such as the Game Developer Conference and PAX where he speaks on the game industry business and legal matters. Tom, an IGDA member since 2000, Chairs the IGDA Charitable Foundation, is the Coordinator of the Seattle IGDA Chapter, and serves on the IGDA Board of Directors. As FaTe[F8S] Tom is founder and Supreme Warlord of FaTe’s Minions, an online gaming "clan" that has been competing online since January, 1998. So, in addition to his deep professional knowledge base, he has a gamer's appreciation and understanding of the game industry. Tom can be reached via firstname.lastname@example.org.|
|Sheri Rubin - Secretary|
Founder, Design Direct Deliver
|Sheri Rubin is the founder and CEO of Design Direct Deliver (DDD), a small business consultancy that focuses on project management and improving customer experiences. Prior to DDD, she was Producer and Corporate Communications Director for High Voltage Software, Inc. Sheri got her start in the game industry over 15 years ago and has more than 30 game credits under her belt. She is an avid philanthropist and fierce advocate for the betterment of the video game industry, dedicating much of her free time to volunteer organizations including Women in Games International (WIGI), the Red Cross, and the International Game Developers Association (IGDA). Sheri received her B.S. summa cum laude in Business Administration and serves on the boards for Global Game Jam, IGDA, IGDA Chicago, and Rival Games Oy. Sheri can be reached via email@example.com.|
|Ed Fries - Treasurer|
Former VP, Microsoft Studios
|Ed Fries created his first video games for the Atari 800 in the early 1980s. He joined Microsoft in 1986, and spent the next ten years as one of the early developers on Excel and Word. He left the Office team to pursue his passion for interactive entertainment and created Microsoft Game Studios. Over the next eight years he grew the team from 50 people to over 1200, published more than 100 games including more than a dozen million+ sellers, co-founded the Xbox project, and made Microsoft one of the leaders in the interactive entertainment business. In 2004, Ed retired from his Microsoft Vice President job to continue his work in the video game business as board member, advisor and consultant to a broad range of publishers, independent game developers, and media companies. In 2007 Ed launched his own startup, FigurePrints, an innovative company that uses 3D color printing technology to bring video game characters to life. In the summer of 2010 Ed released "Halo 2600”, a "demake” of the Halo video game series for the Atari 2600. Ed can be reached via firstname.lastname@example.org.|
Founder, Robot Overlord Games
|Luke Dicken is the founder of Robot Overlord Games, a researcher with the Strathclyde Artificial Intelligence and Games group at the University of Strathclyde in the UK and is one of the organizers for the web-based AltDev Conference series. Luke has been passionate about artificial intelligence since playing "Creatures" as a teenager, and pursued it at university, first through several degrees in traditional AI before specializing in AI for games as part of a PhD he is still (occasionally) pursuing.After winning one of the IGDA Scholarships to attend E3, Luke began volunteering for IGDA Scotland, rising to a leadership position in the chapter. He also went on to win a further two scholarships, making him one of the first ever three-time IGDA Scholars. He now works to coordinate the Scholarships program worldwide, as well as acting as Chair for the IGDA's Artificial Intelligence Special Interest Group. At the end of 2012, Luke was named as one of Develop magazine's "30 Under 30" list of young developers to watch, but hasn't yet found a subtle way to work that into a bio. Luke can be reached via email@example.com.|
Mobile Consultant and Advisor
|Since selling his company Riptide Games in 2013, Brian Robbins has served as a consultant and advisor for various mobile and social game related projects. He has spent most of his career pushing the limits of emerging tech markets and is frequently evaluating new technology and markets for unique ways to entertain people. Brian has programmed over 100 games and still finds time to dig into coding whenever he gets a chance.|
Brian is also heavily involved in volunteering within the game industry, primarily through his work with the International Game Developer's Association (IGDA). He currently serves on the IGDA's Board of Directors and as a Trustee for the IGDA Foundation. Prior to that he has chaired multiple Special Interest Groups and local chapters. He was awarded the IGDA's MVP award in 2006 for his contributions to the organization.
Brian has a BS in Computer Science from the University of Denver, and an MBA from DU's Daniels College of Business. Brian can be reached via firstname.lastname@example.org.