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Board of Directors
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Board of Directors

The board of directors is the governing body of the IGDA. The board oversees every aspect of the association, always acting in the best interest of the game developer community. One of the main roles of the IGDA Board of Directors is to create and maintain the mission and vision of the organization including long-term planning, financial oversight, determining and monitoring programs, services and staff and advocating for the IGDA. IGDA board directors are all volunteers.

Below you'll find quick links to board related pages and channels, listing of the current board members and their bios and information on how to contact us.

Quick Links:
IGDA Board Blog
IGDA Board Twitter
IGDA Board Meeting Minutes

You can always feel free to email the board with questions, comments, or suggestions as a whole at

Current Board Members:
  • Trent Oster, Chair (Bio)
  • Justin Berenbaum, Treasurer Bio)
  • Dr. Farhad Javidi, Secretary (Bio)
  • Ellie Ross Crawley (Bio)
  • Lucy Morris (Bio)
  • Vesa Raudasoja (Bio)
  • Anne Toole (Bio)

Trent Oster, Chair
Director of Business Development &
Creative Director, Beamdog

Trent Oster
Trent Oster started developing games in 1994, as a game designer / artist / programmer on "Blasteroids 3D", a truly awful 16 bit Dos game. Later that year Trent was one of six original co-founders in Bioware, working on the action game "Shattered Steel". After splitting off in 1995 to co-found "PyroTech Studios", Trent returned to Bioware in 1996 to ship "Shattered Steel" as lead 3D Artist/Programmer. During his time at Bioware, Trent worked as a Technical Artist, Programmer and Project Director, leading the development of the award-winning Neverwinter Nights from a one sentence description through two expansion packs and over 5 million units sold. After a stint as the Director of Technology at Bioware (and surviving two acquisitions), Trent left the company in 2009 to co-found Beamdog with former Bioware Lead-Programmer Cameron Tofer. When not rapidly switching hats from Director of Business Development to Creative Director, Trent likes to take breaks in the soothing environment of his Mazda RX-7 Road Race car. 

Justin Berenbaum, Treasurer
VP of Business Development &
Strategic Relations, 505 Games

Justin Berenbaum
Justin Berenbaum brings over 20 years of business development experience to the video game industry with an emphasis on emerging markets. His career spans international business development, sales, customer support, game development, strategy and licensing for video game developers and publishers and technology companies. Justin is currently VP of Business Development & Strategic Relations for 505 Games and, prior to this position, he ran his own video game consultancy, Theseus Games, Inc., where he worked with technology companies and developers in the interactive space. He also served as VP Business Development for EmSense Corporation, a quantitative biosensory metrics analysis company; was Senior Manager Business Development & Latin America at Activision-Blizzard; and handled business development at Overture (formerly GoTo), pay for performance advertising. Justin holds a B.A. in Economics from the University of California, Santa Cruz and is currently a member of the IGDA Business & Legal SIG, and is a long-time volunteer and supporter of the Make-A-Wish Foundation.

Dr. Farhad Javidi, Secretary
Founder & CEO, Simbryo
Dr. Farhad Javidi
Dr. Javidi is the founder/CEO of Simbryo Corporation, a North Carolina-based game development company. He serves as professor/chair of the Simulation and Game Development program at Central Piedmont Community College, the fourth largest community college in the US, where he created the first state-approved associate degree program in Simulation and Game Development in the nation. Dr. Javidi's teams have won the ImagineCup US Game Championship twice and were finalists at the World Finals.

Dr. Javidi is a poet, an author, a nationally-recognized conference speaker and, for three consecutive years, a judge for Microsoft's ImagineCup World competition in the areas of Game Development and Mobile App Development. He is the founder of IGDA Charlotte, where he served as chair for two years. He is also a board member of Union Symphony Society, Inc.

Ellie Ross Crawley, PMP
ZeniMax Online Studios
Ellie Ross Crawley, PMP
Ellie Ross Crawley, PMP has been involved with the game development industry since the mid 1990's, starting with MircoProse Inc. and working on Civilization II and Magic the Gathering. She has worked for Hasbro Interactive, Infogrames Entertainment, Mythic Entertainment, Electronic Arts and she is currently with ZeniMax Online Studios. She brings over 15 years of game development experience (QA and Production), over 10 years of leadership, management and organizational development experience, and over 8 years of non-profit board service to the IGDA. She volunteers for several local non-profit organizations and serves on the Advisory Board for a local non-profit organization. She is an avid tabletop, board, role playing, PC, console, and mobile gamer.

She is excited to be a part of the IGDA board of directors and is looking forward to learning what other members want to see from the IGDA. If you see her at events and want to share your ideas and insights, feel free to reach out to her.

Lucy Morris
Lucy Morris
Lucy Morris is an independent developer, community builder and tertiary educator in game design in Auckland, New Zealand. Selected as one of Develop's 30 Under 30 in 2016 and MCV Pacific's Top 100 Most Influential ANZ Women in Games two years running, her interests lie in many different areas - especially advocacy and constructive communities. She has assisted the establishment of development communities both in Germany and her home country of New Zealand, where she is the chair of IGDA New Zealand and co-founder of Women in Games NZ. Starting out in AAA at Ubisoft in Duesseldorf, she has since moved on to independent development and academic research into romance games as part of her duties as a lecturer. She is currently a member of the IGDA Romance & Sexuality and Women in Games SIGs, and in addition to her work with the IGDA, has sat on the Global Game Jam Executive Committee.

Vesa Raudasoja
Consultant, Cursor
Vesa Raudasoja
Vesa Raudasoja is a game consultant and community developer based in Finland. Passionate about game and community development, his career covers more than decade in international collaborations, community building, and grass roots efforts in helping people get involved in games. He has been a leader with IGDA Finland for more than 10 years and help grow the organization into one of IGDA's flagship chapters with more than 1100 members and 10 hubs. He believes in building and empowering small teams, be they IGDA Finland hubs or independent developers. He is a board member and evangelist with the Finnish Game Jam Association. He is currently working in game business development on a joint project with Cursor and the Playa Game Industry Hub consulting game teams in the Nordic and Baltic countries. IGDA Finland awarded him the Lifetime Achievement Award in 2015.

Anne Toole
Writer, The Write Toole
Anne Toole
Anne Toole is a writer of games, television, webseries, and short fiction. Her credits include the Emmy-winning webseries THE LIZZIE BENNET DIARIES and the WGA-nominated dark fantasy game THE WITCHER. Due to her transmedia experience, Anne has spoken at the inaugural Nokia OpenLab 2008 as well as about game design at GDC Europe, GDC Online, South by Southwest, the Login Game Conference, and Comic-con International. In addition to her work with the IGDA, she was appointed by the West Hollywood City Council to serve on the city's Women's Advisory Board. Anne graduated from Harvard with an ever-so-useful degree in Archaeology and suffers a minor zombie obsession. 







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