meeting report
On fait rire Dante, ou on le fait pleurer?
Par Andrew Kozloski
DÉBATS-DESIGN: Dragon Age : Origins/Rock Band iPhone/Assassin’s Creed II
Par Julia Pung
Video: Design Debates
The "design debates" were a fresh format putting developers under critique by their peers. We captured three separate videos of the three games up for discussion.
Assassin's Creed II
Is Dante rolling—or laughing—in his grave?
By Andrew Kozloski
OC Chapter Meeting Report - February 2010
Obsidian Entertainment hosted a capacity crowd at the February chapter meeting for the OC IGDA, with 140+ local developers and students turning out for a highly entertaining panel discussion on the topic of "Creative Writing in Video Games."
OC Chapter Meeting Report - January 2010
Attendance was good for the January meeting of the IGDA's Orange County chapter, with lots of folks coming out in the rain to spend time with like-minded souls. The meeting started off with announcements and the welcoming of the chapter's new Board of Directors:
- Chris Hood - Chair
- Jim Rivers - Co-Chair
- Sean Flinn - Communications Officer
- Sheri Rubin - Treasurer
- Linda Sellheim - Secretary
There was a brief Q&A then the meeting launched into the evening event, which was the interactive discussion “Game Design and Studio Operations.”
Feb. Meeting (Rapid Prototyping) Summary
We had a great meeting this past Sat with over 6 teams from the Global Game Jam presenting plus the Bloomfield College and RVCC coordinators speaking, Tom Toynton and Bill Crosbie respectively! Many had a good time, over 40 people with various backgrounds, from students to professionals. Great job again to the Global Game Jam participants. The games were definitely inspiring!
DESIGN DEBATES: Dragon Age: Origins/Rock Band iPhone/Assassin’s Creed II
By Julia Pung
On January 27th, IGDA members headed out to the SAT to participate in the first meting of 2010. The new format for the meeting was a “design debate” with game developers facing off against a panel of peer reviewers. While the reviews were mostly positive, the evening did present an interesting opportunity for game developers to respond directly to critiques from industry professionals.
Video: "Wet: The Soap Opera"
Here's the complete video recording of Stephane Roy's November presentation on the production of Wet at A2M. Enjoy!
Hit the "read more" jump to get at the embedded video...
Links
Poll
How often should the chapter meet, realistically?
| Once a month | 205 |
| Once a quarter | 114 |

