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February 13, 2006
Meeting Report: Tuesday, January 31, 2006
We had a great meeting last Tuesday night. Forty people were in attendance from Vicarious Visions, 1st Playable Productions, Cyberlore, RPI, the RPI Game Development Club, Mildred Elley, UAT, BAE Systems, ITT Industries and NGI Systems. The room was packed and several people had to stand throughout the meeting so it looks like we need a new place to meet. Please post on the forum if you have any ideas of where we could meet.
"Six Million Dollar Tester: Making QA Better, Stronger, and Faster Through Automation"
by Leander Hasty
Leander "Lan" Hasty, Programmer at 1st Playable Productions, started out the evening with a thorough presentation on automated game testing tools and techniques. You can download the slides from Lan's presentation in a PDF file here: http://www.igda.org/albany/files/Leander_Hasty-QA_Automation-01-31-06.pdf
Some books and websites Lan suggested for learning more about automated testing and writing bug free code:
*Writing Solid Code: Microsoft's Techniques for Developing Bug-Free C Programs by Steve Maguire
*The Pragmatic Programmer: From Journeyman to Master by Andrew Hunt, David Thomas
*Effective C++: 50 Specific Ways to Improve Your Programs and Design by Scott Meyers
*Bjarne Stroustrup's C++ FAQ
*Bjarne Stroustrup's "C++ Style and Technique FAQ"
*C++ FAQ Lite
*Guru of the week archive
Lan also suggested joining C++ and language design committee mailing lists.
You can see Lan again at the Game Developers Conference roundtable he will be leading in March. More information about that is on the conference website.
Albany IGDA Mod Project - 'Holy Strike'
by Bret Dunham
Bret Dunham made a presentation on the Chapter Mod Project 'Holy Strike' and then there was a discussion about the project and people signed up for the project mailing list. This will be a 6 month project and it will be based on Valve's Source Engine. Bret's idea is to modify either Counter Strike Source or Half-Life 2 and enhance it with asymetrical game play by adding a second team of Holy men. The Half-Life 1 mod Natural Selection is one of the inspirations for this project.
* You can download Bret's PowerPoint presentation slides here
* Additional information is available on the wiki.
* If you want to join the mailing list contact Bret by sending an email to: demonhill[at]mac[dot]com
* Michael Tomaino has set up a MIRC chat room at: irc.OFTC.net #holystrike or you can use the link: irc://irc.OFTC.net/holystrike
He recommends using the IRC client listed here: http://www.silverex.org/news/
Thanks to everyone who attended the meeting and especially Lan and Bret for their excellent presentations! Next meeting will be March 9th and Evan Skolnick will be making his GDC 2006 presentation: "...And Make It Snappy! Crafting Concise, Effective Dialogue for your Game"

Professors Marc Destefano and Michael Lynch from RPI sitting with students.
Posted by IanStead at February 13, 2006 02:01 PM
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