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November 30, 2007

Recap of Ernest Adams talk

Ernest gave a great talk at RPI last night. If you missed it, you can still check out the slides for the talk on his website and a real audio recording from the same talk he made at GDC 2007.

Slides from Ernest Adams talk last night can be seen on his website here: http://www.designersnotebook.com/Lectures/Rethinking/rethinking.htm

Real Audio from this lecture is also available: http://realserver.earthlink.net/~www.designersnotebook.com/Media/Rethinking.rm

All the rest of his lectures can be found here: http://www.designersnotebook.com/Lectures/lectures.htm

27 people (including Steve Okimoto from Nintendo of America) joined us after for food and drinks at Holmes and Watson in downtown Troy.

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At the lecture

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Kathleen Ruiz, Ernest Adams and Marc Destefano

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Hanging out at Holmes and Watson after Ernest's talk

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Ernest gives his final farewell

Posted by IanStead at 10:16 AM | Comments (0)

November 26, 2007

Ernest Adams at RPI

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Freelance designer, author, and IGDA founder, Ernest Adams, will be coming to RPI this Thursday to give a lecture on stories and challenge in gameplay.

Thursday, November 29th
7:30-9pm
Russell Sage Laboratory
Room 3303
RPI Campus
Troy, NY

Rethinking Challenges in Games and Stories

Abstract: In this lecture Adams will take a second look at the role of challenges in gameplay - how they construct the player's experience and affect his or her emotional response to the game. Starting with a new proposal for determining the difficulty of a challenge, Adams goes on to question the assumption that games should be challenging at all, and make a case for other forms of computerized play beyond the traditional challenge-achievement-reward structure. The lecture also addresses the effect of challenges on storytelling, and discusses how different mechanisms for influencing the plot of a story produce different feelings in the player. The lecture ends with a suggestion for a unifying meta-approach to interactive storytelling that obviates all the debate about the "right way" to design games.

Get directions to this event here.

Posted by IanStead at 10:34 AM | Comments (0)