February Meeting Announced
Session Description
When running any online game, groups or guilds will form from the people playing it. But more frequently, communities from outside your game will come in and set up their own guilds. These prefabricated communities tend to retain the culture of where they came from and act differently than guilds formed from your regular game players. This presentation will attempt to analyze what makes these prefabricated communities unique and look at how their behavior affects community management.
Idea Takeaway
Session attendees will get a better understanding of what prefabricated communities are and how they operate. Community managers will learn some of the pitfalls of having these groups in your game as well as how to harness them. Online game designers will learn how prefabricated communities act under different game rules.
Intended Audience
The intended audience are game designers involved in creating online communities for their games as well as community managers who deal with moderating online groups.
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