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March 24, 2006

GDC Group Gathering, San Jose - Report

Lots of thanks to everyone who came along to the Gathering at the GDC today - we had around 20 people turn up covering a wide spectrum from serial PMs through to people only just starting to get into ARGs.

For those who didn't come along, we spent an hour ranging across different topics in ARGs, everything from business models (are we soon going to see a successful subscription-based ARG?) to the nature of the collaborative communities that play ARGs, and testimonials of how playing ARGs changes people for the better.

In particular, the idea of doing a whitepaper came up, and it seems there's enough material and enough immediate value to people that this is something we should start looking at seriously. The biggest challenge looks like it's going to be time, an especially scarce resource for PMs, but if many people chip-in with small amounts, we should be able to get something excellent together.

If you have any ideas or requests for stuff to include in a whitepaper, or feel like helping, please throw them out on the mailing list, or drop me a line (adam at mindcandydesign.com).

Posted by AdamMartin at 05:08 AM | Comments (0)

March 18, 2006

Reminder: GDC 2006

REMINDER: this week, we have the ARG SIG Group Gathering Thursday 23rd March, 17:30 @ Games Developers Conference, San Jose. All welcome. Come along to network, make friends, and to get advice on developing ARGs.

Any questions, post to the list or email adam at mindcandydesign.com

Posted by AdamMartin at 11:16 PM | Comments (0)