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April 08, 2006

Dave Szulborski

I got started in ARGs back at the time of MAJESTIC (2001) as a beta tester for the game and actually began making my first independent game a few weeks into the MAJESTIC experience. I've created seven independent games since then, as well as working on some commercial projects too, most notably Audi's Art of the Heist campaign, for which I was the lead puzzle designer, and Chasing The Wish, a greatly successful independent game that received international media attention.

Posted by AdamMartin at April 8, 2006 06:26 PM

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