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April 08, 2006

Kira Snyder

I got to mess with reality on a much bigger scale when I wrote and designed for Majestic, joining the team early in development (mucho NDAs for my job interview) and staying through launch until the bitter end. Lots of valuable learning from that project, some of it painful, but all of it rewarding. As designer and producer for the virtual world There, I made tools and content for members to build their own in-world adventure games and ARGs (ooh, how meta). I also have created real-world puzzle race games including team-building exercises and games for conference attendees, some that took placed within a few square blocks and others that ranged all over the SF Bay Area.

Posted by AdamMartin at April 8, 2006 06:26 PM

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