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July 14, 2006
Develop 2006 Report
A much smaller gathering this time (obscured by the megalithic amBX stand in front of the IGDA booth), but we had 7 people come along mostly to learn about ARG's, from backgrounds as diverse as AI, mobile, and audio. Hopefully some new faces on the list in the coming days...
Develop was a good conference - short, sweet, and by the beach. For a 2-day conference, we managed to get in to a surprising number of parties, although I think the VIP room at the Ocean club probably won
hands down. A whole lot of mingling later, and yours-truly several pounds lighter in Perplex City cards now transferred to the hands and pockets of the great and the good, I'm confident the ARG message is continuing to spread far and fast.
My personal feeling is that this year, at GDC and Develop, the receptiveness for ARG's and interest in them from developers seems to have increased considerably. That's partly that we've got better at distilling out the most interesting - and most revolutionary - aspects, but I think it's also the knock-on effect from the big mainstream successes of gameplay and story of the last year or so, combined with the mini-boom as people ramp up for next gen.
Posted by AdamMartin at July 14, 2006 03:59 PM


