« May 2007 | Main | January 2008 »

June 21, 2007

Portugese ARG: Searching for Miguel

The game will be running in Portugal for 3 months, with free registration on the official website http://www.miguel.sapo.pt

Posted by AdamMartin at 06:32 PM | Comments (0)

June 19, 2007

David Varela

I worked at Mind Candy as the in-house writer on Perplex City from the end of 2005 until June 2007. As well as writing, I also found myself producing and directing all the game's AV content. And I looked after a lot of the meta-content, such as the gargantuan Story So Far site.

My background is in drama, so I'm now pursuing ways of combining ARG-style interaction with more mainstream broadcast media – the 'Frozen Indigo Angel' episode of Perplex City, produced with the BBC, was a decent start.

Posted by AdamMartin at 06:44 PM | Comments (0)

Geoffrey Richards

I am a student finishing up my certificate with a specialization in 3D Environment Art at Austin Community College. As far as my particular interest in ARGs, I believe it has been piqued due in part to a number of things: the film The Game from a few years ago was pretty, a brief brush with the early Matrix-inspired ARG. Also, theres a band (you might have heard of) called Nine Inch Nails, and I thought that the promotion for their newest album "Year Zero," which utilized ARG tactics to get fans involved in decoding art, websites and found flash-disks to promote and help tell the narrative of the album.

Posted by AdamMartin at 06:44 PM | Comments (0)

IGDA NYC: Writing for Fantasy Game Worlds

IGDA NYC Chapter and Writers Cabal present...

Writing for Fantasy Game Worlds Moderated by Sande Chen, Writers Cabal

RSVP: http://www.largeanimal.com/igda/chapter-2007_06_21/

When: June 21, 2007 6:30 - 8:30 PM

Where: Wollman Hall 65 West 11th St, 5th Floor New York City, New York

"The panel will explore the overwhelming appeal of fantasy computer games and the importance of writing and story development in world building and player immersion. From pitch to production, from pen-and-paper and live-action to massively multiplayer game worlds, the panelists discuss the process of fantasy world building for original concepts or licensed properties. Furthermore, they elaborate on how story development can affect game system design, character design, and environments.

Panelists:

Daniel Greenberg - Free-lance Writer/Game Designer, Story/Tolkien Consultant, Lord of the Rings Online (among others)

John Boomershine - Writer and Content Designer, Warhammer Online: Age of Reckoning, EA-Mythic

Jeff Gomez - CEO, Starlight Runner Entertainment; Story/World Design, Magic: The Gathering (among others)

Steve Balzac - LARP Writer/Game Designer, Founder, Society of Interactive Literature and MIT Assassin's Guild (considered earliest LARP groups in USA, according to Wikipedia :)"

Posted by AdamMartin at 06:39 PM | Comments (0)

June 06, 2007

Patrick Moeller

I am the senior editor and owner of the German news site ARGReporter (http://www.patmo.de/). We try to spread the word about Alternate Reality Games to our German readers and to bring them in contact with the Genre. Last year I moved to Berlin, where I am now working for a company called vm-people. We've had some projects that included ARG-Experiences to a certain point and we've had a German Alternate Reality Game last year, too. It was called "A posteriori" and was about the adventures of a young man named "Philipp Retingshof" with nine muses.

Posted by AdamMartin at 06:30 PM | Comments (0)

Morbus Iff

(a.k.a. Kevin Hemenway) I've coauthored a few books for O'Reilly, tech-edited or contributed to a dozen others, and have written for Apple and MacTech magazine. I had a passing interest in The Beast, bought an Xbox and Halo because of ILB (and was heartily disappointed in Halo 2), and have been fiddling with Perplex City for the past year. I'm waxing poetic internally about what ARG to follow with PXC's now-indefinite postponing. AliceIsLost is currently high on that list. I joined the list a few weeks ago to get a better understanding of the PM side of things, mostly for curiosity. I have a slowly developing idea for an ARG (with optional micropayments) but know I wouldn't have the resources to do it myself (and would rather develop the world/plot and pass it to someone else).

Posted by AdamMartin at 06:30 PM | Comments (0)

June 05, 2007

Siobhan Thomas

I'm interested in the learning potential of ARGs, and research, in particular, pervasive learning games. A couple of years ago I developed a very basic ARG (heavily influenced by nokiagame and majestic) to teach economics and politics to 14 to 16 year olds. I've mostly been working on a model of pervasive learning, basically a set of design guidelines that can be used for the design and evaluation of pervasive learning. I teach at london southbank university and next semester I'll be teaching a class in ARG/ locative/ pervasive game design. I'm also part of the london game research group so if anyone out there is living in london would be good to see you at a meeting (we meet once a month).

Posted by AdamMartin at 05:20 PM | Comments (0)