Retro Studios seeks Senior Engineer



Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

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Posted by AlexMarquez on May 15, 2008 09:02 PM

Junction Point Studios seeks Graphics Programmer

Founded by Warren Spector, Junction Point Studios (JPS) joined Disney Interactive Studios (DIS) in September of 2007 and is quickly growing. While DIS is part of the larger Walt Disney Company, we still have the autonomy of a smaller developer/publisher without many of the risks and restrictions associated with start-ups.
Comprised of experienced game developers from places like Origin, Looking Glass, Electronic Arts, Sony, Sony Online, Digital Anvil, NC Soft, Rare and many more, we believe long-term success can best be achieved by delivering games of the highest quality – in game play and presentation, notably on time and budget. While hard work and commitment to quality is important, quality of life is equally important and our goal is to create an environment that fosters a superior work/life balance.

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Posted by AlexMarquez on May 13, 2008 11:29 AM

Pogo.com seeks Associate Producer

The Associate Producer 2 will manage the direction for Pogo's downloadable games for Hasbro. Working with the Managing Producer, the individual will identify and create appropriate game product, generate game designs and functional specifications, lead and motivate internal and external development teams in the production of the highest-quality downloadable casual games. Specific responsibilities include the design, production and QA of downloadable games, coordinating with internal marketing resources and interfacing with internal and external distribution partners and retailers. The individual must possess solid game design, UI, writing and presentation skills and prior experience managing the game development process. The ideal candidate should have prior experience developing online, downloadable, mobile or PC products for the casual market.

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Posted by AlexMarquez on May 8, 2008 09:40 PM

IGDA-Austin Totally Ran Your Company Into the Ground!

Described by one attendee as...
"A tongue-in-cheek presentation about building a successful videogame studio by pointing out how past studios have failed and what can be done to avoid making those same mistakes in the future."

And then the party moved to Opal Divine's afterwards. Austin is officially one step closer to being run into the ground.

Presentation Slides: here

Posted by KainShin on May 2, 2008 08:52 PM

IGDA-Austin will run your company into the ground

Our first real presentation of 2008 will be a zinger! This next developer-only IGDA-Austin gathering will take place at the JJ Pickle Center.

April 30th, 6pm to 10pm
J.J. Pickle Center*
*J. Neils Thompson Commons Building*
10100 Burnet Road, Bldg 137, Austin, TX 78758
*Lil' Tex Auditorium and the Atrium
http://www.utexas.edu/commons/rooms/commonslayout.html

How to Run Your Company Into the Ground
*Perspectives in Synergistic Paradigms*
Running your company into the ground can be a difficult and daunting process for many, but there is hope in a few success stories that we can all learn from. Whether you are a budding entrepreneur or a grizzled veteran, there will be at least a few takeaways from this presentation to get you well on your way to running your own game development studio beyond the trenches and firmly into the ground with ten times the synergy of your average development paradigm. It's magically scrumalicious!

DISCLAIMER: The material in this presentation is a collection of input from various sources which do not necessarily reflect the opinions of the messengers of this presentation, who like their jobs and appreciate being employed by their current bosses.

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Posted by QuocTran on April 28, 2008 10:40 PM

Junction Point Studios seeks Content Tools Programmer

Content Tools Programmer

The tools engineer works on the technology team that provides tools and pipeline components for the entire studio. Tools engineers work closely with content creators to deliver them required functionality and improve their workflow.

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Posted by AlexMarquez on April 26, 2008 11:45 PM

Join Autodesk for our Create, Animate, Integrate Game tour

Join Autodesk for our Create, Animate, Integrate Game tour. In this seminar, see how the latest releases of Autodesk 3D solutions can help your entire team create, animate and integrate its work into the game engine like never before. Our guest speaker, Randy Stebbing, Technical Art Director at High Moon Studios will talk about why his team chose to use Autodesk 3D solutions, and how they were used in his latest work, Robert Ludlum's The Bourne Conspiracy. Register Today

http://www.autodesk.com/gametour2008austin

Posted by AlexMarquez on April 23, 2008 10:20 PM

Austin Community College seeks 3d Animation/Modeling Instructors

The Visual Communication Department at Austin Community College is looking for experienced professionals to expand our pool of 3d animation/modeling instructors. if you have an Associate or Bachelor's degree in Animation, Computer Graphics, Visual Communication, Graphic Design or a related field, and at least 3 years documentable work experience in 3d animation/modeling, please consider applying to teach part time:

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Posted by AlexMarquez on April 22, 2008 07:20 PM

Certain Affinity seeks IT Systems Administrator

Certain Affinity, Inc., a videogame software development studio with 25 workstations, numerous servers, and multiple out-of-state business partners is seeking a skilled, energetic, experienced IT Systems Administrator.

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Posted by AlexMarquez on April 21, 2008 12:05 PM

Amaze Entertainment seeks UI Artist


UI Artist - 386

Design mock ups and graphics for user-friendly and innovative video game interfaces. The ideal candidate will have experience in the games industry designing UI for in-game HUDs as well as front-end menu flow. He or she will have a strong sense of interaction between the player/user and the menu system, a good eye for design, and the ability to prototype quickly.

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Posted by AlexMarquez on April 16, 2008 11:20 PM