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June 30, 2006

Volt Seeks Environment Artists


Volt is seeking talented 3D Artists with very strong 3D Studio Max skills, preferably with experience modeling environments for games. Excellent long term contract with benefits.

The right candidate will need to be a strong 2D artist, able to concept architecture and environments, as well as do a spectacular job of finishing art (textures, lighting, etc.)

Continue reading "Volt Seeks Environment Artists"

Posted by KainShin at 10:01 AM

June 29, 2006

A Day in the Life

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Gamasutra has an article up detailing a day in the life of Tabula Rasa designer and ACC faculty member Todd Bailey.

Read more about it on Gamasutra.

Posted by QuocTran at 05:55 PM

June 28, 2006

Local leaders comment on recent downsizing

Read more at Daily Texan.

Posted by QuocTran at 07:24 PM

Warren Spector on in-game choices

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Warren Spector talks about in-game choices and creative freedom.

Read more on Kotaku.

Posted by QuocTran at 06:58 PM

Online Alchemy seeks Python programmers

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Python Guru needed.

Austin based company currently seeks a programmer/software engineer experienced in developing Python scripts with an additional interest in computer game programming.

Continue reading "Online Alchemy seeks Python programmers"

Posted by QuocTran at 06:50 PM

June 27, 2006

NCsoft Reports Significant U.S. Layoffs

"NCsoft's Austin business has announced an immediate restructuring within its organization that included the difficult task of reducing members of its workforce. The online games industry is one that is continually changing with the scaling up and down of business based on product launches and product development schedules. Over the past two and a half years NCsoft has launched six major titles into the North American market and has grown with each title launch.
...
As the company continues to grow its live products and prepares its next set of major online game releases for later in 2006 and 2007, the company sees a slowdown in its launch pattern and the need to streamline its business. For this reason, NCsoft has reduced its 300 person workforce in Austin by approximately 70 people to accommodate this change. This decision has no impact on the schedules of any projects currently in development and service to NCsoft's current games will continue without interruption.
"

Read more at Gamasutra.

Posted by KainShin at 10:50 AM

June 24, 2006

Edge of Reality Announces Cipher Complex


Attendees of the Austin Game Developers meeting this past March got a sneak peek at Edge of Reality's self-funded original IP slated for release on Xbox 360 and PS3 in 2007. You can read more at these sites:
Gamasutra
IGN
GameDaily
Eurogamer
Gamespot

Posted by KainShin at 08:41 AM

June 22, 2006

Recently Laid off? Let IGDA Austin know

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We just wanted to let you know that the local chapter of IGDA would like to host the resumes of anybody recently laid off who is willing to send theirs to us.

If you're interested, click here for more details.

Posted by at 07:13 PM

June 20, 2006

CMI Has Massive Multi-Developer Positions

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Critical Mass Interactive seeks:
Experenced MMOG Contractors immediately

Continue reading "CMI Has Massive Multi-Developer Positions"

Posted by at 10:02 PM

Denise Fulton Profiled in The Escapist

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Denise Fulton, one of the signers of the recent letter from the Board of Directors, was recently profiled in the Escapist.

Posted by at 06:19 PM

June 19, 2006

Aspyr Needs QA Tester

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QA Game Tester

As a Contract Tester reporting to the Assistant Software Test Lead or Software Test Lead you will be responsible for creating/running test cases, entering bugs, and performing regression testing. Teamwork and a professional attitude is KEY in this role. Composure and interpersonal skills are crucial in this role. Both verbal and written communication, along with interpersonal skills, is a MUST!

Continue reading "Aspyr Needs QA Tester"

Posted by at 10:17 AM

June 15, 2006

A Letter from the New Board of Directors

Our Fellow Game Developers:

A few months ago you may have heard that the Austin Game Developers (AGD) fell into hibernation. The AGD had become too onerous for its volunteer organizers to tame, and the focus of its programming was not clear at times. As a result, the AGD sometimes failed to serve those for whom it was created in the first place: people employed making games in the Austin region. The AGD's future looked bleak and some of us doubted whether its hiatus would, in fact, become its demise. Yet the need for this group and the professional and social services it provides to our local industry have never been greater.

Thus, we are delighted to announce the reawakening, the reformation, and the revitalization of this vital organization that connects and fortifies Austin's game development community.

Continue reading "A Letter from the New Board of Directors"

Posted by KainShin at 12:23 AM

June 11, 2006

Midway Austin is Hiring Leads

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Midway Games Inc. is a leading developer, publisher, and marketer of interactive entertainment software. The Austin studio currently has openings for producers, an associate producer, one QA Lead, and one Tech Director.

Continue reading "Midway Austin is Hiring Leads"

Posted by KainShin at 12:35 AM

Midway Austin is Hiring Designers

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Midway Games Inc. is a leading developer, publisher, and marketer of interactive entertainment software. The Austin studio currently has openings for designers.

Continue reading "Midway Austin is Hiring Designers"

Posted by KainShin at 12:34 AM

Midway Austin is Hiring Artists

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Midway Games Inc. is a leading developer, publisher, and marketer of interactive entertainment software. The Austin studio currently has openings for artists.

Continue reading "Midway Austin is Hiring Artists"

Posted by KainShin at 12:34 AM

June 09, 2006

Midway Austin is Hiring Engineers

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Midway Games Inc. is a leading developer, publisher, and marketer of interactive entertainment software. The Austin studio currently has openings for engineers.

Continue reading "Midway Austin is Hiring Engineers"

Posted by KainShin at 11:52 AM

June 01, 2006

FILLED: Game Artist Opening at Junction Point

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*POSITION FILLED*

Junction Point Studio
Founded in November 2004 by industry legend Warren Spector, Junction Point Studios is a growing independent game developer that is dedicated to creating the best that gaming has to offer. We are currently working with Valve on a new game using the Source Engine to be delivered via Steam, and are looking for top talent from within the industry to help us out.

Continue reading "FILLED: Game Artist Opening at Junction Point"

Posted by at 08:56 AM