« January 2008 | March 2008 »

February 29, 2008

Certain Affinity Seeks Environment Artist

Certain Affinity is seeking an experienced, creative 3D Environment Artist to create highly detailed, realistic, dynamic and spectacular environmental game assets (architecture/flora/terrain).

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Posted by AlexMarquez at 08:18 PM

February 27, 2008

South By Southwest (SXSW) ScreenBurn Game Conference

SXSW ScreenBurn Arcade
March 8-9, from 12-6pm,
1st floor of the Austin Convention Center
Austin, Texas
http://www.screenburnfest.com

SXSW ScreenBurn, http://www.screenburnfest.com, is the portion of the SXSW Interactive Festival, http://www.sxsw.com/interactive, that focuses on the newest trends and developments in the video game industry. ScreenBurn panel programming, March 7-11, 2008, provides up-and-coming game industry talent an opportunity to learn from established professionals and international experts. Topics range from building community to newfangled business models to the emerging marketplace of casual users. The ScreenBurn Arcade, March 8-9, is a hands-on space for exhibitors, consumers, independent developers, and soon-to-be masters of the gaming world, the ScreenBurn Arcade is the centerpiece of the 2008 event. FREE and open to the public, the ScreenBurn Arcade also includes the latest demos and video game tournaments.

Posted by AlexMarquez at 11:14 PM

February 25, 2008

Red Fly Seeks Gameplay Designer/Programmers

Red Fly Studio is seeking Game Designers who can script to work full time on Mushroom Men for the Nintendo Wii.

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Posted by KainShin at 09:46 AM

February 18, 2008

MMO Documentary 'Second Skin' Premiering at SXSW 2008

Second Skin takes an intimate, disturbing look at computer gamers whose lives have been transformed by the emerging genre of computer games called Massively Multiplayer Online games (MMOs). World of Warcraft, Second Life, and Everquest allow millions of users to simultaneously interact in virtual spaces. Second Skin introduces us to the real people who populate these online virtual worlds. Couples who have fallen in love without meeting, disabled players whose lives have been given new purpose, those struggling with addiction, Chinese gold-farming sweatshop workers, wealthy online entrepreneurs and legendary guild leaders- all living in a world that doesn't quite exist.

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Posted by AlexMarquez at 04:04 PM

CAG's "Donate Games to the Troops in Iraq" Campaign

Cheap Ass Gamer is taking in donations of video games and systems for the troops over seas in Iraq.

Basically, the troops would be happy to have any new or used games on Xbox 360, PS3, Wii, PS2, Xbox, Gamecube, and DS.

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Posted by AlexMarquez at 04:02 PM

Gamers for Kids' Sake

GFKS_logo2008small3.jpg

It’s time for the sixth annual Gamers and Designers for Kids’ Sake. Once a year Austin’s game industry hits the lanes and raises money for Big Brothers Big Sisters. Join us on Saturday, March 1, from 6:00 – 8:00 pm as over 20 of Austin’s best game and digital media companies congregate at Highland Lanes, Burnett @ 183. It’s a fun, easy, highly social event and for a great cause—pairing disadvantaged kids with adult mentors.

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Posted by AlexMarquez at 03:44 PM

February 08, 2008

BioWare Austin seeks Writers

Our Jobs at Bioware page has information on how to apply and several other helpful resources.

BioWare Austin is searching for Writers to help development on new, ground-breaking role-playing games. We are accepting applications for immediate vacancies.

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Posted by AlexMarquez at 01:01 AM

BioWare Austin seeks Senior Game Designer

Our Jobs at Bioware page has information on how to apply and several other helpful resources.

BioWare Austin is searching for talented Senior Game Designers. This is a senior role which will design and oversee the implementation of content for one of the core systems in game. You will partner with other game developers to ensure quality of product concept phase, to feature development, content creation and finished product.

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Posted by AlexMarquez at 12:53 AM

BioWare Austin seeks Marketing Specialist

Our Jobs at Bioware page has information on how to apply and several other helpful resources.

BioWare Austin is searching for a Marketing Specialist to support the marketing efforts for the MMO game currently in development. The Marketing Specialist position is based in Austin, Texas and will work with the Director of Marketing to develop and execute all aspects the Product Marketing Plan, which includes product positioning, target market identification and analysis, forecasting, budgeting, category & competitive analysis and pricing analysis. The Marketing Specialist will also be responsible for the coordination of marketing and PR schedules and asset calendars and will work closely with the development team on playability research.

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Posted by AlexMarquez at 12:35 AM

BioWare Austin seeks Manager of Financial Planning and Analysis

Our Jobs at Bioware page has information on how to apply and several other helpful resources.

BioWare is searching for a Manager of Financial Planning and Analysis for our Austin, Texas studio. The mission of this position is to affect profitable business strategy and increase shareowner value by designing and leading effective financial and business processes and by providing timely insight into risk and opportunity with respect to future earnings and cash flow. The Manager of Financial Planning and Analysis is responsible for creating and maintaining our business plan which translates into an operational budget and performance measurements for the organization to meet both internal and external expectations. In this newly created role, the Manager of FP&A will act as a business advisor/Financial leader to the business relating to improving returns on investments and supporting the revenue and profitability growth trends. Candidate will be responsible for budgeting, forecasting and strategy review, and long range planning, reporting & analysis for the Business Unit, . Responsibilities and projects range from complex to highly complex and require considerable independent judgment and initiative as well as the use of analytical modeling, data analysis and business problem solving skills.

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Posted by AlexMarquez at 12:26 AM

February 07, 2008

BioWare Austin seeks Environment Artist

Our Jobs at Bioware page has information on how to apply and several other helpful resources.

BioWare Austin is seeking 3D artist candidates with meticulous modeling and texturing abilities to do level / environmental art. The position of Environment Artist will help create BioWare’s first Massively Multiplayer Online game.

The successful candidate will:
Have the ability to consistently create compelling and aesthetically pleasing environments in any given style. The SEA will possess an exceptional understanding of form, shape, and structure and a superior eye for light, shade, color, and detail, environment artists model, texture, and integrate a diverse range of manmade and organic environments based on concept art and their own creative instincts.

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Posted by AlexMarquez at 11:49 PM

BioWare Austin seeks Concept Artist

Our Jobs at Bioware page has information on how to apply and several other helpful resources.

BioWare Austin is seeking candidates for the position of Concept Artist to help create BioWare’s first Massively Multiplayer Online game. The successful candidate will:

  • Work closely with a talented team to provide artistic and aesthetic vision.
  • Translate visual development and ideation into polished production-ready work.
  • Maintain a standard of art by providing a wide variety of different and viable solutions.
  • Provide research and conceptual development ideas independently.

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Posted by AlexMarquez at 11:47 PM

BioWare Austin seeks Senior Character Artist

Our Jobs at Bioware page has information on how to apply and several other helpful resources.

BioWare Austin is seeking candidates for the position of Senior Character Artist to help deliver a high quality game to market. The Senior Character Artist is an individual contributor on the art team. This position creates complex 3D models and textures under the direction of the Lead Character Artist.

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Posted by AlexMarquez at 11:38 PM

BioWare Austin seeks Character Artist

Our Jobs at Bioware page has information on how to apply and several other helpful resources.

BioWare Austin is seeking candidates for the position of Character Artist to help deliver a high quality game to market. The Character Artist is an individual contributor on the art team. This position creates complex 3D models and textures under the direction of the Lead Character Artist.

Continue reading "BioWare Austin seeks Character Artist"

Posted by AlexMarquez at 01:53 AM

BioWare Austin seeks Animator

Our Jobs at Bioware page has information on how to apply and several other helpful resources.

BioWare Austin is seeking candidates for the position of Animator to help deliver a high quality game to market. The Animator is an individual contributor on the art team. This position creates complex 3D models and textures under the direction of the Principal Lead Animator.

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Posted by AlexMarquez at 01:12 AM

BioWare Austin seeks Technical Animator

Our Jobs at Bioware page has information on how to apply and several other helpful resources.

BioWare Austin is looking for Technical Animators whose experience is rooted strongly in animation and in-engine cinematics. Candidates must be excellent at animation, enjoy rigging a character, and be able to create tools to free animators from technical limitations, and allow them to concentrate on creating high quality work. You will have excellent communication and problem solving skills. You will work together and communicate with animators and programmers to come up with technical solutions.

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Posted by AlexMarquez at 12:42 AM

BioWare Austin seeks Senior Animator

Our Jobs at Bioware page has information on how to apply and several other helpful resources.

BioWare Austin is seeking candidates for the position of Senior Animator to help deliver a high quality game to market and to bring characters to life by creating dynamic and awe-inspiring animations. This position provides animation for various models under the direction of the Principle Lead Animator. Successful candidates must have at least 3 years experience in character animation for games, and a strong understanding of the fundamentals of traditional animation. Candidates must also have experience with game cinematics; creating storyboards, recording mo-cap, and putting final polish into a cinematic.

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Posted by AlexMarquez at 12:30 AM

February 06, 2008

Austin Community College seeks Lead Game Development Institute Technician

Reports to the Dean of Computer Studies & Advanced Technologies. Responsible for providing technical support and work flow direction for the Game Development Institute (GDI). Collaborates with faculty to identify, implement, and maintain game development tools, technologies, and processes relevant to student and faculty projects. Provides support and direction to students and staff in the gaming degree programs and in the incubator environment. Makes recommendations regarding game platforms, hardware, and software. Assists the Director in creating and maintaining successful relationships within the Austin game development community and GDI. Collaborates with faculty to maximize student skill development for GDI students. Coordinates and assists with implementation of industry standard tools and practices for game development practices. Assists and supports students, faculty and others to achieve project goals related to completion of GDI degrees and certificates. Maintains project documentation. Contributes as an integrated GDI team member. Other related duties may be assigned.

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Posted by AlexMarquez at 11:22 PM