Junction Point Studios seeks Technical Animator

Founded by Warren Spector, Junction Point Studios (JPS) joined Disney Interactive Studios (DIS) in September of 2007 and is quickly growing. While DIS is part of the larger Walt Disney Company, we still have the autonomy of a smaller developer/publisher without many of the risks and restrictions associated with start-ups.
Comprised of experienced game developers from places like Origin, Looking Glass, Electronic Arts, Sony, Sony Online, Digital Anvil, NC Soft, Rare and many more, we believe long-term success can best be achieved by delivering games of the highest quality – in game play and presentation, notably on time and budget. While hard work and commitment to quality is important, quality of life is equally important and our goal is to create an environment that fosters a superior work/life balance.
Responsibilities
- Proven ability to deal with both extremely deformable characters and mechanical rigs.
- Produces animation ready character rigs that are stable under a wide range of animation situations.
- Assists in reviewing models for possible problems for rigging and deformation.
- Evaluation of software and new technologies, and the solving of technical production issues as needed.
- Expected to assist in training of animators on best ways to use character rig features.
- Maintain rigs through out production, dealing with model updates, uv changes, rig changes, animation transfers and morph target changes
Qualifications
- Animation and character rigging in Maya
- Experience with Maya referencing based pipeline
- Face rigging (bone based) experience
- Knowledge and use of zooTools character tools
- Mel script creation of tools and scripts for rigging and animation
- Ability to manage and trouble shoot game animation pipelines
- Excellent communication and problem-solving skills. Able to work with animators and programmers to troubleshoot and create tools to streamline animation work-flow
- Able to handle and prioritize multiple requests across departments
- Able to creatively solve non-standard character rigging issues
- Prior experience on projects using outsourcing or 3rd party development and gaming experience is a plus
Preference to applicants with:
- Shipped title experience
- Film and TV Experience
- Maya 2008 “Complete” experience
- Havok animation/behavior and Gamebryo experience
- C++ knowledge
We are currently looking for a Character Technical Animator. If you’re interested in joining the DIS Junction Point family, please submit your resume to
jobs-AT-junctionpoint.com
Disney Interactive Studios is an EEO employer and requires a satisfactory criminal history background report as a condition of employment.
Posted by AlexMarquez on April 4, 2008 07:59 PM





