<?xml version="1.0" encoding="utf-8"?>
<feed version="0.3" xmlns="http://purl.org/atom/ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xml:lang="en">
<title>Austin Chapter</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/austin/" />
<modified>2008-09-05T05:07:47Z</modified>
<tagline>This is the official site of the Austin chapter of the IGDA.</tagline>
<id>tag:www.igda.org,2008:/austin/28</id>
<generator url="http://www.movabletype.org/" version="3.1">Movable Type</generator>
<copyright>Copyright (c) 2008, QuocTran</copyright>
<entry>
<title>Why Make Video Games in Texas</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/austin/archives/2008/09/why_make_video.html" />
<modified>2008-09-05T05:07:47Z</modified>
<issued>2008-09-05T04:57:46Z</issued>
<id>tag:www.igda.org,2008:/austin/28.3048</id>
<created>2008-09-05T04:57:46Z</created>
<summary type="text/plain"> The ESA has a video discussing the merits of game development in Texas, and features interviews with numerous local developers. Check it out here:...</summary>
<author>
<name>QuocTran</name>

<email>quocvtran@gmail.com</email>
</author>
<dc:subject>Local News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/austin/">
<![CDATA[<p><img src="http://www.igda.org/austin/img/TexasVideo.jpg"></p>

<p>The ESA has a video discussing the merits of game development in Texas, and features interviews with numerous local developers. Check it out here:<br />
<a href="http://www.theesa.com/newsroom/video.html" target=_blank>http://www.theesa.com/newsroom/video.html</a></p>]]>

</content>
</entry>
<entry>
<title>DeVry University Teaching Opportunities</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/austin/archives/2008/09/devry_universit.html" />
<modified>2008-09-05T05:09:28Z</modified>
<issued>2008-09-04T05:08:18Z</issued>
<id>tag:www.igda.org,2008:/austin/28.3049</id>
<created>2008-09-04T05:08:18Z</created>
<summary type="text/plain">The Austin campus of DeVry University has opportunities for teaching in its B.S. in Games and Simulation Programming currcilum. This is a fully accredited B.S....</summary>
<author>
<name>QuocTran</name>

<email>quocvtran@gmail.com</email>
</author>
<dc:subject>Jobs</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/austin/">
<![CDATA[<p>The Austin campus of DeVry University has opportunities for teaching in its B.S. in Games and Simulation Programming currcilum. This is a fully accredited B.S. devoted to teaching students to become programmers for games, including serious games. There are over 20 courses devoted to game programming. The Austin program started in July 2007 and is headed by Dr. Bruce Naylor.</p>]]>
<![CDATA[<p>Currently, our greatest need is for Adjunct faculty to teach game design courses or introductory programming courses. As the program grows, there will be a demand for additional faculty to teach core game programming courses.</p>

<p>The State of Texas has specific requirements for any person to qualify for teaching accredited courses at the university level. The two primary requirements are: 1) a graduate degree (M.A., M.S., Ph.D. etc.) in any  field, 2) 18 graduate hrs. credit in the field that the person will be teaching (e.g Computer Science, Art, Design). In addition, DeVry requires that faculty also have Industry experience.</p>

<p>Classes meet once a week for ~4 hrs. for 8 week sessions. Meeting times are flexible, including day, evening or Saturday mornings.</p>

<p>If you are interested, please contact Dr. Naylor at <a href="mailto:bnaylor@devry.edu" target=_blank>bnaylor -AT- devry -DOT- edu</a></p>]]>
</content>
</entry>
<entry>
<title>Edge of Reality is Hiring</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/austin/archives/2008/08/edge_of_reality_12.html" />
<modified>2008-08-27T17:30:03Z</modified>
<issued>2008-08-27T17:08:12Z</issued>
<id>tag:www.igda.org,2008:/austin/28.3038</id>
<created>2008-08-27T17:08:12Z</created>
<summary type="text/plain"> Edge of Reality is currently hiring for the positions of: Art Director Lead Designer (Intern) Scripter...</summary>
<author>
<name>AlexMarquez</name>

<email>inaniswolf@verizon.net</email>
</author>
<dc:subject>Jobs</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/austin/">
<![CDATA[<p><img src="http://www.igda.org/austin/archives/edge.JPG"></p>

<p>Edge of Reality is currently hiring for the positions of:</p>

<ul>
<li><b>Art Director</b>
<li><b>Lead Designer</b>
<li><b>(Intern) Scripter</b>
</ul>]]>
<![CDATA[<p>Edge of Reality is an independent studio focused on the Playstation 3, Xbox 360, and the Nintendo Wii. We are working on an original action title which will break new ground with technology and gameplay, and on a high profile action film title based on a popular license.</p>

<p>We have been fortunate enough to be part of multiple hit commercial titles. As a result, the studio has a stable future. Edge of Reality is completely independent. As such, we are free to work with any publisher, on any platform.</p>

<p>Edge of Reality, founded in 1998, got its modest start with N64 ports. The ports we have done include Monster Truck Madness N64, Tony Hawk ProSkater 1, 2 & 3 N64, and Spiderman N64. These ports capitalized the studio and allowed us to grow our development capability to take on full game development. We have developed a number of cross platform titles for the PS2, Xbox & GameCube including The Sims, Pitfall: The Lost Expedition, DreamWork's Shark Tale, and DreamWork's Over The Hedge. Publishers we have worked with include EA, Activision and Take Two.</p>

<p>The vast majority of our studio is comprised of highly skilled veteran talent. There are no ego battles at Edge of Reality. Everyone works hard together for the common purpose of making the best games possible. Our tools and engine are proprietary and thus, highly customizable. We have comprehensive Maya based world-building tools that enable the designer and artist to run with their vision. It is a proprietary toolset that gives simple access to sophisticated systems like AI, cinemas, and scenario design. This system removes the barriers between the designer and the implementation of their goals.</p>

<p>We offer competitive financial packages, a friendly work environment, and the chance to work on hit games. Benefits include health, dental, vision, 401k matching, paid time off, and paid company holidays. Company social functions include boat parties, holiday parties, launch parties, movie nights, and picnics. We have fully stocked kitchens available to everyone. Austin provides a high quality of life with affordable housing, good healthcare, and a wide variety of entertainment. The studio is located in the beautiful hill country. We are only 20 minutes from downtown Austin.</p>

<p><b>Art Director</b></p>

<p><b>Responsibilities:</b></p>

<ul>
<li>Work closely with the management and other departmental directors to define and ensure the artistic and stylistic goals for the game.
<li>Oversees the work of the art team on a daily basis, effectively communicating art direction and delivering constructive feedback to work in progress.
<li>Represent and act as the main liaison between the art department and studio management.
<li>Manage the recruiting, hiring, mentoring and performance reviews of artists.
<li>Lead the art team to manage all aspects of game including art direction, modeling, texturing, lighting, SFX, tuning, data optimization and debugging to achieve aesthetic, stylistic, and technical quality results and deliver the game on time and within budgets.
<li>Effectively problem solves and consistently presents sound solutions to technical issues related to art creation and implementation into the game engine.
</ul>
<b>Requirements:</b>

<ul>
<li>Strong technical aptitude and background related to 3D modeling tools (Maya preferred, Photoshop), Z brush, After Effects, Premiere and game engine technologies.
<li>Experience in many of the skill sets of artistic game development, including concept creation, pitch work, modeling, texturing, animation, particle effects and animation.
<li>Proven leadership and management skills.
<li>Ability to communicate clearly and effectively to create a stimulating team environment that encourages the ideas of all artists on the project.
<li>Intimate knowledge of the development process from concept to final product release.
<li>At least seven years experience in the game industry.
<li>At least three published games credited as an artist.
<li>At least one published game credited in a lead or art director role.
<li>Significant management experience leading a team of artists.
<li>Familiarity with industry standard tools and software.
<li>Experience working with outsourced art teams and art integration pipelines helpful.
<li>Demonstrated excellence as a artist.
</ul>
<li>Please send resumes in a Word attachment, including demo reels and work samples, to:<BR><b>jobs -AT- edgeofreality.com</b>, with <b>ART DIRECTOR</b> in the subject line.

<p><br />
<b>Lead Designer</b></p>

<p>Edge of Reality is now developing an innovative stealth-action title for the PS3 and Xbox360, based on an original IP developed within the studio. We're looking to hire highly talented, creative, and motivated people to help us make the game a true contender when pitted against the top AAA games in its class.</p>

<p>The Lead Designer on the project is the driver of the creative vision, advocate for the player experience, and the person most responsible for how all the mechanics and content will fit together into a cohesive whole. As a prominent point of contact for the entire team, the Lead Designer is a key member in ensuring communication and coordination among the various work squads. The Lead Designer is also primarily responsible for ensuring that the master Game Design Documents are created, maintained, and disseminated. Finally, the Lead Designer is responsible for managing the designers on the team, their work assignments, and mentoring their skill sets.</p>

<p><b>RESPONSIBILITIES:</b></p>

<ul>
<li>A passion for games, and a burning desire to help create a cutting-edge AAA stealth-action console title.
<li>Proven ability to serve as the motivator and creative vision-holder for a large game-development team.
<li>Excellent communication and organization skills.
<li>Ability to work collaboratively with the team, moving everyone toward the same goals.
<li>Impressive track record as a design lead, with at least 2 shipped AAA titles.
<li>Ability to oversee the creation of design solutions that are technically feasible, elegant, and effective.
<li>Experience with original IP development is a plus.
<li>Experience within the action-stealth genre is a plus.
<li>Knowledge and understanding of military realism is a plus. 
</ul>
<li>Please send resumes in a Word attachment, to:<BR><b>jobs -AT- edgeofreality.com</b>, with <b>LEAD DESIGNER</b> in the subject line. 

<p><br />
<b>(Intern) Scripter</b></p>

<p><b>REQUIREMENTS:</b></p>

<ul>
<li>Experience with programming or scripting languages.
<li>An overwhelming passion for playing and designing stealth-action games.
<li>Strong combination of critical reasoning and creativity.
<li>Ability to work in a collaborative group, taking and giving constructive criticism.
<li>Ability to design, implement, and refine top-quality mission content.
</ul>
<b>PREFERRED ADDITIONAL SKILLS:</b>

<ul>
<li>Computer Science/Programming background.
<li>Experience with game-editor (UnrealEd, Radiant, Hammer, etc)
<li>Experience with Maya or other 3D modeling software.
<li>Demonstrable experience working on a collaborative game project.
<li>Demonstrable experience in level planning and layout, with available samples.
</ul>
Please send resumes in a Word attachment, including demo reels and work samples, to:<BR><b>jobs -AT- edgeofreality.com</b>, with <b>INTERN SCRIPTER</b> in the subject line.

<p><br />
</p>]]>
</content>
</entry>
<entry>
<title>Challenge Games is hiring</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/austin/archives/2008/08/challenge_games_1.html" />
<modified>2008-08-21T05:53:22Z</modified>
<issued>2008-08-21T05:50:32Z</issued>
<id>tag:www.igda.org,2008:/austin/28.3031</id>
<created>2008-08-21T05:50:32Z</created>
<summary type="text/plain">Challenge Games, the developers of http://www.duels.com and http://www.baseballboss.com is currently hiring for the following positions:...</summary>
<author>
<name>QuocTran</name>

<email>quocvtran@gmail.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/austin/">
<![CDATA[<p>Challenge Games, the developers of <a href="http://www.duels.com" target=_blank> http://www.duels.com</a> and <a href="http://www.baseballboss.com" target=_blank> http://www.baseballboss.com</a> is currently hiring for the following positions:</p>]]>
<![CDATA[<ul>
<li>facebook developer
<li>flash/flex developer
<li>graphic designer
<li>linux system administrator
<li>game designer
<li>web services developer
<li>web developer
</ul>

<p>Additional info available at <a href="http://www.challengegames.com/jobs.php" target=_blank>http://www.challengegames.com/jobs.php.</a></p>]]>
</content>
</entry>
<entry>
<title>Emergent Meet and Greet, Friday 8/22 at Dave &amp; Buster’s</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/austin/archives/2008/08/emergent_meet_a.html" />
<modified>2008-08-21T05:42:43Z</modified>
<issued>2008-08-21T05:38:59Z</issued>
<id>tag:www.igda.org,2008:/austin/28.3030</id>
<created>2008-08-21T05:38:59Z</created>
<summary type="text/plain">Come join Emergent Game Technologies as we offer an open meet and greet to those recently *inspired* game developers in the Austin area who are...</summary>
<author>
<name>QuocTran</name>

<email>quocvtran@gmail.com</email>
</author>
<dc:subject>Local News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/austin/">
<![CDATA[<p>Come join Emergent Game Technologies as we offer an open meet and greet to those recently *inspired* game developers in the Austin area who are looking for new opportunities.</p>

<p>We are primarily looking for folks to support our Online Game Server product, but will be taking resumes for other positions as well.  We are looking to create a core group of contract developers IN AUSTIN.  </p>]]>
<![CDATA[<p><b>We are looking for:</b></p>

<ul>
<li>Online Service Integration Experts ( XBOX Live, PSN, Wii Online Services)
<li>Security and Deployed Testing
<li>Networking Experts
<li>Distributed Simulation Experience
<li>Console Performance Optimization
<li>Game Scripting in Python or Lua
<li>Come trade your resume or business card for food and drink and find out more about these opportunities Emergent.
</ul>

<p>What: Emergent Meet and Greet Cocktail Hour<br />
When: Friday August 22 5:30PM to 8:30PM<br />
Where: Dave & Buster’s<br />
9333 Research Blvd. Suite A600 Austin , TX 78759   512-346-8015 <br />
<a href="http://tinyurl.com/6q8zfd" target=_blank>http://tinyurl.com/6q8zfd</a><br />
<a href="http://www.daveandbusters.com//Locations/Directions.aspx?cid=100&destaddress=9333+Research+Blvd&destcity=Austin&deststateProvince=TX&destpostalCode=78759-7364" target=_blank>http://www.daveandbusters.com//Locations/Directions.aspx?cid=100&destaddress=9333+Research+Blvd&destcity=Austin&deststateProvince=TX&destpostalCode=78759-7364</a></p>

<p><b><br />
Questions or RSVP to:</p>

<p>KRISTOFFER SINGLETON<br />
DEVELOPMENT DIRECTOR:SERVER<br />
singleton [that at sign] emergent dot net</b><br />
<a href="http://www.emergent.net">http://www.emergent.net</a></p>]]>
</content>
</entry>
<entry>
<title>Junction Point Studios seeks to fill multiple positions</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/austin/archives/2008/08/junction_point_9.html" />
<modified>2008-08-21T18:02:59Z</modified>
<issued>2008-08-19T05:44:40Z</issued>
<id>tag:www.igda.org,2008:/austin/28.3028</id>
<created>2008-08-19T05:44:40Z</created>
<summary type="text/plain"> Disney Interactive/Junction Point Studios is currently recruiting for the following positions: Principal/Sr Graphics Programmer AI Programmer Associate Producer Project Director Jr Audio Programmer Jr...</summary>
<author>
<name>AlexMarquez</name>

<email>inaniswolf@verizon.net</email>
</author>
<dc:subject>Jobs</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/austin/">
<![CDATA[<p><img src="http://www.igda.org/austin/img/DIS_logo150x130.jpg"></p>

<p>Disney Interactive/Junction Point Studios is currently recruiting for the following positions:</p>

<ul> 
<li><b>Principal/Sr Graphics Programmer</b>
<li><b>AI Programmer</b>
<li><b>Associate Producer</b>
<li><b>Project Director</b>
<li><b>Jr Audio Programmer</b>
<li><b>Jr Test Tools Programmer</b>
<li><b>Concept/Texture Artist</b>
</ul>]]>
<![CDATA[<p>Founded by Warren Spector, <b>Junction Point Studios (JPS)</b> joined <b>Disney Interactive Studios (DIS)</b> in September of 2007 and is quickly growing.  While DIS is part of the larger Walt Disney Company, we still have the autonomy of a smaller developer/publisher without many of the risks and restrictions associated with start-ups.<br />
Comprised of experienced game developers from places like Origin, Looking Glass, Electronic Arts, Sony, Sony Online, Digital Anvil, NC Soft, Rare and many more, we believe long-term success can best be achieved by delivering games of the highest quality – in game play and presentation, notably on time and budget.  While hard work and commitment to quality is important, quality of life is equally important and our goal is to create an environment that fosters a superior work/life balance.  <br />
 <br />
Disney Interactive Studios is an EEO employer and requires a satisfactory criminal history report as a condition of employment.<br />
 <br />
If you are interested in any of the above listed positions please forward your resume to: <br />
<b>jobs-AT-junctionpoint.com</b></p>]]>
</content>
</entry>
<entry>
<title>BioWare Austin hiring for several positions….</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/austin/archives/2008/08/bioware_austin.html" />
<modified>2008-08-18T21:01:34Z</modified>
<issued>2008-08-18T18:25:58Z</issued>
<id>tag:www.igda.org,2008:/austin/28.3027</id>
<created>2008-08-18T18:25:58Z</created>
<summary type="text/plain"> Positions Available: - Assistant Community Manager - Java Programmer - Visual Designer - Writer Apply now at our Jobs at Bioware page!...</summary>
<author>
<name>MarkRichards</name>

<email>mark@green-eyedmonster.com</email>
</author>
<dc:subject>Jobs</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/austin/">
<![CDATA[<p><img src="http://www.igda.org/austin/img/BioWare_logo_300w.jpg"></p>

<p><u><b>Positions Available:</b></u><br />
- Assistant Community Manager<br />
- Java Programmer<br />
- Visual Designer<br />
- Writer</p>

<p>Apply now at our <a href="http://www.bioware.com/bioware_info/jobs/"target=_blank>Jobs at Bioware</a> page!</p>]]>

</content>
</entry>
<entry>
<title>Documentary on Operation Immortality</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/austin/archives/2008/08/documentary_on.html" />
<modified>2008-08-16T19:01:41Z</modified>
<issued>2008-08-16T18:58:37Z</issued>
<id>tag:www.igda.org,2008:/austin/28.3022</id>
<created>2008-08-16T18:58:37Z</created>
<summary type="text/plain">KLRU, the Austin PBS affiliate http://www.klru.org, aired a story by producer Domenique Bellavia about Richard last night on their local show Docubloggers (http://www.docubloggers.org) in which...</summary>
<author>
<name>QuocTran</name>

<email>quocvtran@gmail.com</email>
</author>
<dc:subject>Local News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/austin/">
<![CDATA[<p>KLRU, the Austin PBS affiliate http://www.klru.org, aired a story by producer Domenique Bellavia about Richard last night on their local show Docubloggers (<a href="http://www.docubloggers.org" target=_blank>http://www.docubloggers.org</a>) in which he discussed his upcoming space flight as well as the Tabula Rasa immortality project.</p>

<p>You can check that out here <a href="http://www.klru.org/docubloggers/?p=375" target=_blank>http://www.klru.org/docubloggers/?p=375</a></p>]]>

</content>
</entry>
<entry>
<title>Total Immersion looking for all positions</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/austin/archives/2008/08/total_immersion_4.html" />
<modified>2008-08-14T04:19:50Z</modified>
<issued>2008-08-14T04:14:09Z</issued>
<id>tag:www.igda.org,2008:/austin/28.3010</id>
<created>2008-08-14T04:14:09Z</created>
<summary type="text/plain">Total Immersion Software Good Job. Great Life Total Immersion Software is rapidly expanding its office in Austin, Texas. We are looking for highly skilled self-starters...</summary>
<author>
<name>QuocTran</name>

<email>quocvtran@gmail.com</email>
</author>
<dc:subject>Jobs</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/austin/">
<![CDATA[<h1>Total Immersion Software</h1>

<h2>Good Job. Great Life</h2>

<p>Total Immersion Software is rapidly expanding its office in Austin, Texas. We are looking for highly skilled self-starters to help build our next generation technology and product offerings. <br />
</p>]]>
<![CDATA[<p>We are a tools innovator and a games developer focused on the training, simulation, mission rehearsal, and entertainment markets. You won’t believe some of the projects we are working on! Whether you are at the beginning of your career or a seasoned vet, we want to discuss how you can become part of our growing team!</p>

<p><strong>Current Opportunities</strong><br />
<ul><br />
<li>Producer</li><br />
<li>Director</li><br />
<li>Graphics / Engine Programmers</li><br />
<li>Game Programmers</li><br />
<li>Art Director</li><br />
<li>Animator</li><br />
<li>Configuration / Build Engineer</li><br />
<li>IT</li><br />
<li>Quality Assurance (Senior – Lead)</li><br />
</ul></p>

<p><strong>Requirements</strong><br />
<ul><br />
<li>Minimum 2 years professional game development experience</li><br />
<li>Bachelor’s degree (or equivalent work experience)</li><br />
<li>Strong knowledge of your specific discipline</li><br />
<li>Artists must have portfolio showing art and design skills</li><br />
<li>Must be able to relocate to Austin</li><br />
</ul></p>

<p><strong>Recommended</strong><br />
<ul><br />
<li>Experience developing and shipping entertainment and/or serious games</li><br />
<li>Experience with the Gamebryo engine and toolsets</li><br />
<li>Experience in working with other middleware game packages</li><br />
<li>Strong domain expertise in a gaming related field</li><br />
</ul></p>

<p>If you are an experienced self-starter who thrives in a dynamic environment populated with seriously smart people who strive to achieve every day, you may belong on our team. We are well funded and offer Fortune-500 caliber benefits. </p>

<p>Please email resumes to <a href="mailto:AustinJobs@totimm.com<br />
">AustinJobs -AT- totimm.com</a></p>

<p>Check out our website at <a href="http://www.totimm.com<br />
" target=_blank>http://www.totimm.com</a></p>

<p>Total Immersion Software is an Equal Opportunity Employer and does not discriminate on the basis of race, color, religion, sex, age, national origin, disability, veteran status, sexual orientation, or any other classification protected by Federal, State, or local law.</p>]]>
</content>
</entry>
<entry>
<title>Video Games Showcase</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/austin/archives/2008/07/post.html" />
<modified>2008-07-21T01:29:35Z</modified>
<issued>2008-07-21T01:25:46Z</issued>
<id>tag:www.igda.org,2008:/austin/28.2980</id>
<created>2008-07-21T01:25:46Z</created>
<summary type="text/plain"></summary>
<author>
<name>AlexMarquez</name>

<email>inaniswolf@verizon.net</email>
</author>
<dc:subject>Local News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/austin/">
<![CDATA[<p><img src="http://www.igda.org/austin/img/Videogames_showcase_08.jpg"></p>]]>
<![CDATA[<p>You've played 2D games, you've played 3D games, but have you played inD games? On August 11th Austin hosts the Independent Video Game Showcase. Come play the latest titles from Austin's indie developers, meet other game hobbyists and professionals, and learn about the design process as it unfolds in an independent setting from the teams behind this year's games.<br />
 <br />
Admission is free, so bring your friends!</p>]]>
</content>
</entry>
<entry>
<title>Summer Picnic 2008 Wrapup</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/austin/archives/2008/07/summer_picnic_2.html" />
<modified>2008-07-16T15:28:22Z</modified>
<issued>2008-07-16T14:46:45Z</issued>
<id>tag:www.igda.org,2008:/austin/28.2974</id>
<created>2008-07-16T14:46:45Z</created>
<summary type="text/plain">Thank you all for making our picnic the most successful event in the history of Austin&apos;s game development community. We had over 750 guests, this...</summary>
<author>
<name>KainShin</name>

<email>kain@member.igda.org</email>
</author>
<dc:subject>Chapter Events</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/austin/">
<![CDATA[<p>Thank you all for making our picnic the most successful event in the history of Austin's game development community.  We had over 750 guests, this year! Amongst all of the people, food, festivities, and drink, our 2008 picnic was bigger and better than ever.</p>]]>
<![CDATA[<p><img src="http://farm4.static.flickr.com/3162/2673638065_cc3c6ccc3a.jpg"><br />
Packed house!</p>

<p><img src="http://farm4.static.flickr.com/3067/2674460620_b9c9193557_m.jpg"><img src="http://farm4.static.flickr.com/3105/2674459088_4aa59e0422_m.jpg"><img src="http://farm4.static.flickr.com/3065/2674471654_b8f9386088_m.jpg"><br />
Sweet delicious BBQ, Ice Cream, and Drink.  Thanks Saltlick, Amy's Ice Cream, and Opal Divine's!</p>

<p>Picnic activities included weapons training, ninja dodgeball, yoga soccer, lakeside swimming, face painting, a kid's tent, moonwalks, rockin'bands, video games, and fire spinning!<br />
<img src="http://farm4.static.flickr.com/3026/2674456334_b237135911.jpg"><br />
<img src="http://farm4.static.flickr.com/3112/2662416643_4f21cd67ac.jpg"><br />
<img src="http://farm4.static.flickr.com/3061/2662445835_a8c93f62a1.jpg"><br />
<img src="http://farm4.static.flickr.com/3225/2662448635_a5e9100500.jpg"><br />
<img src="http://farm4.static.flickr.com/3013/2663275876_ecfedfd722.jpg"><br />
<img src="http://farm4.static.flickr.com/3084/2662443373_d3f791aee4.jpg"></p>

<p>The Love Vandals rock our faces off!</p>

<p><img src="http://farm4.static.flickr.com/3279/2663280020_dae670aa77.jpg"><br />
<img src="http://farm4.static.flickr.com/3259/2662442031_34c784d1ca.jpg"><br />
<img src="http://farm4.static.flickr.com/3236/2674461440_aa0aa2f579.jpg"><br />
Mr. Mike: fire spinner</p>

<p>More pictures from the event can be found here and used at your discretion:<br />
<a target="_blank" href="http://flickr.com/photos/se_raustin/sets/72157606152598034/">Grant Simpson's Photos</a></p>

<p><a target="_blank" href="http://eugenehsu.smugmug.com/gallery/5405838_3hqHR/1/330676820_8ohdQ">Eugene Hsu's Photos</a></p>

<p>This picnic would not have been possible without the help of our volunteers.  Several brave souls gave their Saturday afternoon to ensure all picnic attendees had fun and stayed safe. They did a wonderful job and deserve our gratitude.</p>

<p>Finally, a big thank you to our sponsors, without their help the picnic would not have been as big and crowd-pleasing. <Do we want logos here instead?><br />
<ul><br />
<li><a target="_blank" href="http://heatwaveinteractive.com/">Heatwave Interactive</a><br />
<li><a target="_blank" href="http://usa.autodesk.com/">Autodesk</a><br />
<li><a target="_blank" href="http://www.vivox.com/">Vivox</a><br />
<li><a target="_blank" href="http://www.bioware.com/">Bioware</a><br />
<li><a target="_blank" href="http://www.trinigy.net/">Trinigy</a><br />
<li><a target="_blank" href="http://www.stuckonon.com/">Stuck On On</a><br />
<li><a target="_blank" href="http://www.cah.utexas.edu/projects/videogamearchive/index.html">UT Videogame Archive</a><br />
<li><a target="_blank" href="http://www.mary-margaret.com/">Mary-Margaret</a><br />
<li><a target="_blank" href="http://www.mcshaffry.com/mrmike/">Mr. Mike</a></p>

<p>Can't wait to see ya'll out here next year!</p>

<p>Best wishes,<br />
IGDA-Austin</p>]]>
</content>
</entry>
<entry>
<title>Junction Point Studios seeks Art Director</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/austin/archives/2008/07/junction_point_8.html" />
<modified>2008-07-12T06:06:00Z</modified>
<issued>2008-07-12T06:00:47Z</issued>
<id>tag:www.igda.org,2008:/austin/28.2971</id>
<created>2008-07-12T06:00:47Z</created>
<summary type="text/plain"> Founded by Warren Spector, Junction Point Studios (JPS) joined Disney Interactive Studios (DIS) in September of 2007 and is quickly growing. While DIS is...</summary>
<author>
<name>AlexMarquez</name>

<email>inaniswolf@verizon.net</email>
</author>
<dc:subject>Jobs</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/austin/">
<![CDATA[<p><img src="http://www.igda.org/austin/img/DIS_logo150x130.jpg"></p>

<p>Founded by Warren Spector, <b>Junction Point Studios (JPS)</b> joined <b>Disney Interactive Studios (DIS)</b> in September of 2007 and is quickly growing.  While DIS is part of the larger Walt Disney Company, we still have the autonomy of a smaller developer/publisher without many of the risks and restrictions associated with start-ups.<br />
Comprised of experienced game developers from places like Origin, Looking Glass, Electronic Arts, Sony, Sony Online, Digital Anvil, NC Soft, Rare and many more, we believe long-term success can best be achieved by delivering games of the highest quality – in game play and presentation, notably on time and budget.  While hard work and commitment to quality is important, quality of life is equally important and our goal is to create an environment that fosters a superior work/life balance. <br />
</p>]]>
<![CDATA[<p>The <b>Art Director</b> is responsible for working with the Production Designer and Project Director to create and maintain the artistic vision of the project.</p>

<p>This key leadership position is responsible for implementing the vision, balancing technical requirements with conceptual work, maintaining and ensuring a high level of quality and consistency in the art for the project and constantly providing guidance, supervision and support to the art team.</p>

<p><b>Primary Responsibilities:</b></p>

<ul>
<li>Implement the art style and concepts for the game with Project Director and Production Designer
<li>Direct artists in creating the Production Designer’s vision by setting general style, modeling, texture, and lighting required for the game
<li>Help develop art reference guides for internal and possibly external artists
<li>Create, refine, manage and own the art production pipeline
<li>Ensure the Art team is using cutting edge art techniques and processes to produce high quality work in an efficient timeline
<li>Conduct critiques with clear and consistent direction to art team
<li>Manage and delegate responsibilities to internal sub-leads group of Lead Animator, Lead Lighting, Lead Technical, Lead Environment and Lead Character artists
<li>Collaborate with Producer to help manage art schedules
<li>Facilitate communication between art and all departments to execute on the projects vision
<li>Conduct yearly performance appraisals of art staff
<li>Responsible for hiring and training as well as career direction of the art team coaching, mentoring and performance managing as necessary
<li>May be responsible for creation of assets in addition to management duties.
</ul>

<p><b>Required:</b></p>

<ul>
<li>Minimum 10 years experience in Game Industry.
<li>Minimum 5 game titles completed.
<li>3 years + experience in a Management role with proven personnel management skills and experience with
managing large teams of artists.
<li>Expertise in Adobe Photoshop.
<li>Expertise in a 3D software package. (preferably Maya)
<li>Good communication skills.
<li>Desire to establish and build a career within a thriving developer environment.
<li>Understanding of all technical aspects and requirements of game creation.
</ul>

<p>We are currently looking for an <b>Art Director</b>. If you’re interested in joining the DIS Junction Point family, please submit your resume to:<br />
<b>jobs@junctionpoint.com</b></p>

<p>Disney Interactive Studios is an EEO employer and requires a satisfactory criminal history background report as a condition of employment. </p>]]>
</content>
</entry>
<entry>
<title>IGDA-Austin Summer Picnic - JULY 12th!!!</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/austin/archives/2008/07/igdaaustin_summ_2.html" />
<modified>2008-07-11T17:06:10Z</modified>
<issued>2008-07-07T18:15:25Z</issued>
<id>tag:www.igda.org,2008:/austin/28.2944</id>
<created>2008-07-07T18:15:25Z</created>
<summary type="text/plain"> Update: We&apos;re NOT canceled, we&apos;re just SOLD OUT! We&apos;re up to maximum capacity now. To those that have RSVP&apos;d, be on the lookout for...</summary>
<author>
<name>MarkRichards</name>

<email>mark@green-eyedmonster.com</email>
</author>
<dc:subject>Chapter Events</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/austin/">
<![CDATA[<p><img alt="igdaatx_sumpic08_2.jpg" src="http://www.igda.org/austin/archives/igdaatx_sumpic08_2.jpg" width="480" height="360" /></p>

<p><b>Update: We're NOT canceled, we're just SOLD OUT! We're up to maximum capacity now. To those that have RSVP'd, be on the lookout for final directions and last minute details.</p>

<p>To those that haven't RSVP'd, we will be letting people in the gate after 8pm if there is room at the party!</p>

<p>See you all there!</b></p>]]>
<![CDATA[<p>It's that time of year again....<br />
<h1>IGDA-AUSTIN SUMMER PICNIC 2008</h1><br />
<b>July 12th, 2pm-10 pm</b><br />
...at Richard Garriott's private lakeside property!</p>

<p>Food, drinks, and desert will be happily provided by Salt Lick BBQ, Opal Divine's & Amy's Ice Cream. </p>

<p>Events include: live music, contests, bonfire, video games & laser tag (courtesy of Games2U) fire spinning, moonwalks, and activities for all ages! </p>

<p>We're still in the coordinating phase, and we still need volunteers! Not only do you get to help out in one of the bigger Austin game development events of the year, you can get in for free! <b>Send all volunteer requests to:<br />
IGDA-Austin_Volunteers *AT* googlegroups.com</b></p>

<p>Also, we're taking pre-orders for our very own, KEEP AUSTIN WEIRD shirts.  IGDA's very own wacky tacky tie-dyed KEEP AUSTIN WEIRD shirt complete with a list of all the development studios in town. Send all pre-orders over to <b>igdatshirts *AT* gmail.com </b>.</p>

<p>Check back for breaking announcements, or join our <a target="_blank" href="http://games.groups.yahoo.com/group/IGDA-Austin/join">public mailing list!</a></p>

<p>Lastly, a <b>BIG</b> thank you goes to our current roster of sponsors:<br />
- <a target="_blank" href="http://heatwaveinteractive.com/">Heatwave Interactive </a><br />
- <a target="_blank" href="http://usa.autodesk.com">Autodesk</a><br />
- <a target="_blank" href="http://www.vivox.com">Vivox</a><br />
- <a target="_blank" href="http://www.bioware.com">Bioware</a><br />
- <a target="_blank" href="http://www.trinigy.net">Trinigy</a><br />
- <a target="_blank" href="http://www.stuckonon.com/">Stuck On On</a><br />
- <a target="_blank" href="http://www.cah.utexas.edu/projects/videogamearchive/index.html">UT Videogame Archive</a><br />
- <a target="_blank" href="http://www.mary-margaret.com/">Mary-Margaret</a><br />
- <a target="_blank" href="http://www.mcshaffry.com/mrmike/">Mr. Mike</a><br />
- <a target="_blank" href="http://www.migsq.com">MigSquared</a><br />
- <a target="_blank" href="http://www.bigfootnetworks.com">Big Foot Networks</a><br />
- <a target="_blank" href="http://www.havok.com">Havok</a><br />
- <a target="_blank" href="http://www.g2u.com/">Games 2 U</a><br />
See you all there!</p>]]>
</content>
</entry>
<entry>
<title>Edge of Reality seeks Designers, Artists and Interns</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/austin/archives/2008/07/edge_of_reality_10.html" />
<modified>2008-07-05T18:45:06Z</modified>
<issued>2008-07-05T18:33:06Z</issued>
<id>tag:www.igda.org,2008:/austin/28.2955</id>
<created>2008-07-05T18:33:06Z</created>
<summary type="text/plain"> Edge of Reality is currently hiring for a number of full time positions: Level Designer HUD Artist (Flash) Contract Sr. Level Concept Artist Sr....</summary>
<author>
<name>AlexMarquez</name>

<email>inaniswolf@verizon.net</email>
</author>
<dc:subject>Jobs</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/austin/">
<![CDATA[<p><img src="http://www.igda.org/austin/archives/edge.JPG"></p>

<p>Edge of Reality is currently hiring for a number of full time positions:</p>

<ul>
<li><b>Level Designer</b>
<li><b>HUD Artist (Flash)</b>
<li><b>Contract Sr. Level Concept Artist</b>
<li><b>Sr. Environment Artist</b>
</ul>
and Interns

<ul>
<li><b>Production Assistant</b>
<li><b>Design Scripters</b>
</ul>]]>
<![CDATA[<p><b>Level Designer</b><br />
Responsibilities:</p>

<ul>
<li>Work in a collaborative environment, planning and laying out game spaces.
<li>Construct proxy game spaces in Maya.
<li>Iterate with designers and artists to perfect the proxy game spaces.
<li>Polish and fine tune adjustments to the geometry of completed game spaces.
</ul> 
Job Requirements:

<ul>
<li>An overwhelming passion for playing and designing games, with a focus on the stealth-action genre.
<li>Experience in constructing gameplay spaces using Maya.
<l>Demonstrable experience in level planning and layout, with available samples.
<li>Ability to work with environment artists on the visual aesthetics of the spaces.
<li>At least one shipped title in a development role.
</ul>
Pluses:

<ul>
<li>Solid record of professional game design experience.
<li>Console development experience.
<li>DEMO Reel with design samples preferred.
</ul>
<b>HUD Artist (Flash)</b>

<p>We are looking for an artist with graphic design experience to develop console HUD and Front-end designs for our AAA titles.</p>

<p>REQUIREMENTS:</p>

<ul>
<li>Expert-level skills in 2D graphics and layout design. Proficiency in FLASH, aftereffects, and other software used to prototype out front-end and HUD designs.
<li>Familiarity with 3D software (MAYA preferred) to build and implement elements of the HUD/Front end.
3 years or more production experience with HUD and Front end design for video games, or related FLASH design experience.
<li>Excellent attention to detail, self-initiative and follow-through.
<li>Photoshop skills required.
<li>Ability to handle and prioritize multiple tasks and work well under pressure.
<li>Ability to work well as part of a team as well as manage and instruct junior artists.
<li>Strong traditional art/3D animation skills.
<li>Ability to quickly master proprietary tools and development processes. Excellent communication, interpersonal and organization skills. Strong work ethic, self-direction and artistic vision, dedication to the craft, and to the studio.
<li>DEMO REEL THAT SHOWS FRONT-END / HUD WORK IS REQUIRED.
</ul>
<b>Contract Sr. Level Concept Artist</b>

<p>We are seeking a senior level contract Concept Artist to assist our Project leads in creating both environment and character concepts, providing an exciting, imaginative, and contemporary vision of the world.</p>

<p>REQUIREMENTS:</p>

<ul>
<li>Excellent Concept art skills, versatility in style and subject matter is important with an expert eye for perspective, color, lighting, and atmosphere 
<li>Ability to create character designs, as well as environmental studies
<li>Ability to rapidly express their vision in both line art and color imagery that conveys mood, composition, and action
<li>Background in fine art and illustration. Excellent Traditional Skills a MUST
<li>Familiarity with 2D computer paint packages such as PhotoShop or Painter
<li>Effectively produce game background Matt paintings
<li>3 Years Minimum experience as a 2D Artist in Video games or related Industry
<li>PORTFOLIO SAMPLES THAT SHOWS 2D ENVIRONMENT CONCEPT ABILITY IS REQUIRED
</ul>
PREFERRED ADDITIONAL SKILLS

<ul>
<li>Experience with 3D software such as MAYA
</ul> 

<p><b>Sr. Environment Artist</b></p>

<p>REQUIREMENTS:</p>

<ul>
<li>Ability to model, and texture 3D Environments to a HIGH level of quality.
<li>Understanding of lighting concepts, and the ability to effectively Light environments.
<li>Excellent environmental Concept art skills.  Traditional Skills a MUST
<li>Excellent eye for color.
<li>3 Years Minimum experience as a 3D Artist in Video games or related Industry.
<li>DEMO REEL THAT SHOWS 3D ENVIRONMENT MODELING AND TEXTURE WORK IS REQUIRED.
<li>Dedication to high quality environment art. This is not the right position for someone who really wants to do character work.
</ul>
PREFERRED ADDITIONAL SKILLS:

<ul>
<li>Effectively produce game background Matt paintings.
<li>Experience managing others
<li>Ability to effectively teach others.
</ul> 

<p><b>PAID INTERNSHIPS ($10 PER HOUR):</b> </p>

<p><b>Production Assistant</b></p>

<p>RESPONSIBILITIES:</p>

<ul>
<li>He/She will act as the lead tester for our internal testing department
<li>He/she will work with the Project Manager to coordinate the testing and quality assurance efforts of the team
<li>He or she will help monitor the bug databases throughout the project
<li>He or she will assist the Project Manager where needed to keep the production team moving forward. This may include attending meetings for the Project Manager, running errands and helping Project Team Leads
<li>He or she will assist in maintaining positive team morale and a productive work environment
<li>He or she will help facilitate team communication and ensure timely dissemination of information
<li>He or she will aid the Project Manager in setting up the localization pipeline and executing on it
<li>He or she will define a test plan and help manage the testing team
<li>He or she will be responsible for compiling and tracking squad tasks
<li>He or she will be responsible for creating/managing tasks in various databases
</ul>
REQUIREMENTS:

<ul>
<li>Previous testing or QA experience in the game development industry familiarity with games' scripting
<li>Strong written and verbal communication and leadership skills
<li>Must excel at working in a team environment
<li>Very strong initiative, with a desire to learn and be challenged
<li>Excellent organizational and problem solving skills; a good sense of humor is a plus
<li>Must have demonstrated ability to handle multiple tasks and meet deadlines
<li>Familiarity with Microsoft Project, Excel, and Outlook are a plus
</ul> 

<p><b>Design Scripters</b></p>

<p>REQUIREMENTS:</p>

<ul>
<li>Experience with programming or scripting languages
<li>An overwhelming passion for playing and designing stealth-action games
<li>Strong combination of critical reasoning and creativity
<li>Ability to work in a collaborative group, taking and giving constructive criticism
<li>Ability to design, implement, and refine top-quality mission content
</ul>
PREFERRED ADDITIONAL SKILLS:

<ul>
<li>Computer Science/Programming background.
<li>Experience with game-editor (UnrealEd, Radiant, Hammer, etc)
<li>Experience with Maya or other 3D modeling software.
<li>Demonstrable experience working on a collaborative game project.
<li>Demonstrable experience in level planning and layout, with available samples.
</ul>                                                                  

<p>                           <br />
Please send resumes, cover letters, and portfolios to <b>jobs-AT-edgeofreality.com</b>  <br />
with the particular job title referenced in the subject line. </p>

<p>Submitted Materials will not be returned. Due to the volume of applications we receive, we are unable to reply to individual inquiries about the status of applications.</p>]]>
</content>
</entry>
<entry>
<title>IGDA Summer Picnic Sponsorships</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/austin/archives/2008/07/igda_summer_pic.html" />
<modified>2008-07-11T19:19:59Z</modified>
<issued>2008-07-01T17:41:55Z</issued>
<id>tag:www.igda.org,2008:/austin/28.2925</id>
<created>2008-07-01T17:41:55Z</created>
<summary type="text/plain">The annual IGDA summer picnic is fast approaching. On July 12 hundreds of game developers and their families flock to Richard Garriott&apos;s lakeside property for...</summary>
<author>
<name>QuocTran</name>

<email>quocvtran@gmail.com</email>
</author>
<dc:subject>Chapter Events</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/austin/">
<![CDATA[<p>The annual IGDA summer picnic is fast approaching.  On July 12 hundreds of game developers and their families flock to Richard Garriott's lakeside property for a day of fun and sun. We'd like to thank the following sponsors:</p>]]>
<![CDATA[<p>Following is a list of sponsorship levels.  Our annual picnic is a rare opportunity for vendors to reach hundreds of game developers in a relaxed, social setting.  </p>

<p>Below is our current roster of sponsors and sponsorship levels:</p>

<table cellpadding="0" cellspacing="0" bgcolor="#FFFFFF">
  <tr height="20">
    <td width="150" height="20" bgcolor="#000000" > <span class="style1"><FONT color="#FFFFFF">Sponsorship Package</font></span></td>
    <td width="82" bgcolor="#000000" > <span class="style1"><FONT color="#FFFFFF">Sponsors</FONT></span></td>
  </tr>
  <tr height="20">
    <td height="20" bgcolor="#CCCCCC"> Dinner Bell</td>
    <td bgcolor="#CCCCCC"> Heatwave Interactive</td>
  </tr>
    <tr height="20">
    <td height="20"> Fun in the Sun</td>
    <td> Autodesk</td>
  </tr>
  <tr height="20">
    <td height="20" bgcolor="#CCCCCC"> Sweet Tooth</td>
    <td bgcolor="#CCCCCC"> Vivox </td>
  </tr>
   <tr height="20">
    <td height="20" bgcolor="#FFFFFF"> Sweet Tooth 2</td>
    <td bgcolor="#FFFFFF"> Mary-Margaret </td>
  </tr> 
  <tr height="20">
    <td height="20" bgcolor="#CCCCCC"> Who Brought Tunes?</td>
    <td bgcolor="#CCCCCC"> Bioware</td>
  </tr>
  <tr height="20">
    <td height="20"> Front Gate</td>
    <td> Big Foot Networks</td>
  </tr>  
  <tr height="20">
    <td height="20" bgcolor="#CCCCCC"> Who Brought the Fire?</td>
    <td bgcolor="#CCCCCC"> MigSquared </td>
  </tr>    
  <tr height="20">
    <td height="20" bgcolor="#FFFFFF"> Frosty Cold One 1</td>
    <td bgcolor="#FFFFFF"> Trinigy</td>
  </tr>
  <tr height="20">
    <td height="20" bgcolor="#CCCCCC"> Frosty Cold One 2</td>
    <td bgcolor="#CCCCCC"> Stuck On On </td>
  </tr>
  <tr height="20">
    <td height="20" bgcolor="#FFFFFF"> There When You Need Him</td>
    <td bgcolor="#FFFFFF"> Mr.Mike </td>
  </tr>  
  <tr height="20">
    <td height="20" bgcolor="#CCCCCC"> Sun Tan Lotion 1</td>
    <td bgcolor="#CCCCCC"> UT Videogame Archive </td>
  </tr>
  <tr height="20">
    <td height="20" bgcolor="#FFFFFF"> Keep the Games Rolling</td>
    <td bgcolor="#FFFFFF"> Games2U</td>
  </tr>
  <tr height="20">
    <td height="20" bgcolor="#CCCCCC"> Sun Tan Lotion 2</td>
    <td bgcolor="#CCCCCC"> Havok</td>
  </tr>  
  <tr height="20">
    <td height="20" bgcolor="#FFFFFF"> Additional Sponsor Tix</td>
    <td bgcolor="#FFFFFF"> Open</td>
  </tr>
</table>

<p>If you are interested, please contact us at:<br />
igda.austin.admin -at- gmail.com</p>

<p><strong>If you are a paying sponsor, please click the below button:</strong><br />
<form action="https://www.paypal.com/cgi-bin/webscr" method="post"><br />
<input type="hidden" name="cmd" value="_donations"><br />
<input type="hidden" name="business" value="igda.austin.admin@gmail.com"><br />
<input type="hidden" name="no_shipping" value="0"><br />
<input type="hidden" name="no_note" value="1"><br />
<input type="hidden" name="currency_code" value="USD"><br />
<input type="hidden" name="tax" value="0"><br />
<input type="hidden" name="lc" value="US"><br />
<input type="hidden" name="bn" value="PP-DonationsBF"><br />
<input type="image" src="https://www.paypal.com/en_US/i/btn/btn_donate_LG.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online!"><br />
<img alt="" border="0" src="https://www.paypal.com/en_US/i/scr/pixel.gif" width="1" height="1"><br />
</form></p>]]>
</content>
</entry>

</feed>