Disney / Junction Point is HIRING Sr. Game Designer and Artists
Submitted by AlexMarquez on Wed, 2009/02/25 - 15:59
Senior Game Designer
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Primary Responsibilities
- A senior individual contributor that designs games at the interface, content and engineering levels
- Owns level creation process from start to finish:
- Plays a key role in developing concepts and treatments with proven ability to design full level outlines incorporating multi-discipline feedback
- From outline, create detailed working design documents that can be used by project management team to scope work
- Collaborating with art and programming teams, develop prototypes of gameplay functionality
- Communicates ideas with various product development staff to solicit feedback and ensure support during prototype development
- Takes prototyped levels to final level of completion using custom in-house editors and scripting, working closely with game development team.
- Serves as a mentor to junior members of staff
- 5 - 8 years game design experience
- Shipped two or more commercially successful titles.
- Ability to successfully multitask under considerable pressure.
- Strong interpersonal and communication skills.
- Collaborative team player.
- Creative thinker
- Proven ability with middleware game engines.
- Lua or Python level scripting ability.
Qualifications
Preference to applicants with:
Environment Artist
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Primary Responsibilities for a Mid-Level Environment Artist:
- Provide texturing, lighting, and model placement for designed levels
- Create game worlds using our in-house editing tools
- Give input on level design issues and provide creative solutions
- Work from concept art to create environments
- Communicate with designers, programmers and other members of the art team
- 3-6 years of relevant development experience
- Strong background in art or architecture
- Understanding of how the environment affects game play
- Experience using game level and world building tools
- Knowledge in Photoshop, and fluent in Max/Maya, 3ds MAX or Maya
- Prior experience in level design is a plus
- Creativity, innovation, and problem solving
- Understanding of real-time modeling and texturing constraints, and the ability to work within them
- Ability to translate concept and reference artwork into 3d game assets, efficiently and within game engine specifications
- Able to work within a schedule and adapt quickly to changes
- Traditional art skills and conceptual abilities are a plus
- Experience with real-time shaders and applications a plus
Qualifications for a Mid-Level Environment Artist:
Mid Level Artist (Contract)
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Primary Responsibilities for a Mid-Level Artist, (Contract):
- Creates assigned aspects of the artistic look across products and characters.
- Creates artistic concepts and art that meet art direction, creates storyboards, and executes background drawings and character designs.
- Works with producers to help visualize and develop game design.
- Communicate with designers, programmers and other members of the art team
- 3-6 years of relevant experience.
- Strong background in art or architecture
- Knowledge in Photoshop, and fluent in Max/Maya, 3ds MAX or Maya
- Creativity, innovation, and problem solving
- Able to work within a schedule and adapt quickly to changes
- Traditional art skills and conceptual abilities are a plus
- Receptive to art direction and perform well within a collaborative team environment.
Qualifications for a Mid-Level Artist, (Contract):
Preference to applicants with:
If you’re interested in joining the DIS Junction Point family, please submit your resume to:
DISJunctionPointRecruting -AT- disney.com
Disney Interactive Studios is an EEO employer and requires a satisfactory criminal history background report as a condition of employment.
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