Developer Business Summit
The Developer Business Summit, hosted at GDC 2004, was the IGDA’s first “Think Tank” event. The Summit provided a rare opportunity for studio heads, publishing executives and other industry leaders to come together in a neutral forum, roll up their sleeves and work out solutions to some of the biggest issues facing game development.
Summit Materials
The proceedings, notes and materials from the Summit are catalogued (as much as possible) on this page.
- Developer Business Summit Report and Proceedings (pdf - 210kb)
- Attendee Hand-Out (pdf - 182kb)
- Day-1 Opening/Welcome slides (ppt - 125kb)
- "State of the Union" opening lecture by Ray Muzyka (zipped ppt - 3961kb)
- Day-1 Groupwork Instruction slides (ppt - 116kb)
- Group Issues/Challenges brainstorm report-out:
- unedited group dump listing (doc - 25kb)
- final issue/challenge listing (doc - 21kb)
- Bing Gordon Keynote (zipped ppt - 4593kb)
- Group solution/best-practices brainstorm report-out:
- unedited solution notes for "round 1" (doc - 54kb)
- unedited solution notes for "round 2" (doc - 59kb)
- unedited group notes from both rounds (zipped doc/txt/ppt - 56kb)
- "Understanding the PC and Console Game Market and Audience" by Michael Gartenberg (zipped ppt - 254kb)
- Day-2 Groupwork Instruction slides (ppt - 107kb)
- Closing Summation by Kathy Schoback (ppt - 200kb)
Summit Pictures

Eric Zimmerman (gameLab) lead the opening "hot seat" panel.

Table 11: Groups tackled various business issues during the Summit.

EA exec VP Bing Gordon gives the keynote during the Business Summit.
