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October 28, 2003

Losing Sleep...

Ah, if only we didn't need to sleep (or sleep as much)! No doubt, I'll be the first in line for some of these <a href="http://www.wired.com/wired/archive/11.11/sleep.html">Provigil stay-awake pills</a>. Imagine not sleeping for a week? Oh man, I'd so catch up on all my game playing, reading, work, family life, etc, etc.

My guess is that game developers (or rather studio managers) will be right there in line with me. I am sure the cost savings on under-desk mattresses will outweigh the expense of the pills...

Ironically, just when it seems that crunch mode may enter a new era of <a href="http://www.stevemcconnell.com/rdvolot.htm">optimized "voluntary overtime"</a>, we've got the <a href="http://www.tuc.org.uk/work_life/tuc-4277-f0.cfm">UK goverment further enforcing strict working hours</a>. Imagine not being contractually ALLOWED to work more than 48 hours a week?

Hmm, pop a pill and that's like 120 hours for playing games :)

Posted by della at October 28, 2003 01:23 AM

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Comments

That would make non-stop-rocking possible! Think of it: other game developers are rocking you only half the time! The other half they're sleeping!

Posted by: Jamie Fristrom at October 28, 2003 02:57 PM

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