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November 23, 2003
Down Under Developments
It was a pretty painful <a href="http://www.igda.org/blogs/realitypanic/archives/000060.html">journey</a> to get to Australia. I left Montreal Sunday at noon and got to Melbourne on Tuesday at 10am! Fourteen hours on one flight segment is just not fun. Thankfully, Melbourne is a really nice city full of friendly folks - settling into town was a welcome change of pace. Anyway.
(Continue reading about my trip to Oz, or jump straight to the <a href="http://www.igda.org/blogs/realitypanic/archives/000062.html#pics">fun pictures</a>!)
The small/close knit game development community in Australia made for a nice and informal conference. While still extremely small by E3/GDC standards, the <a href="http://www.agdc.com.au/">Australian Game Developers Conference</a> did attract upwards of 400 attendees (my guess) along with a handful of exhibitors, etc.
The first portion of the conference was their inaugural <a href="http://www.agdc.com.au/conference/academic_summit.php">academic summit</a>. This took place on the day prior to the conference proper. As always, it was great to see efforts made to bridge the academic/industry divide. The content of the day was split between research presentations (eg, NPC interactions, game communities, etc) and meta-level discussion topics (eg, state of research, curriculum development, etc). While it is always nice to listen to a broad range of content, my opinion is that focusing solely on meta-level discussions would have been best suited for this first time event: it was clear that folks were there, hungry for answers on how to best collaborate, communicate, overcome challenges, etc. I did a <a href="http://www.igda.org/academia/IGDA_2003_AustralianGDC_Curricula.zip">lecture on curriculum development</a>, which was much derived from <a href="http://www.igda.org/academia/events.php">past presentations</a> of the IGDA’s <a href="http://www.igda.org/academia/curriculum_framework.php">Curriculum Framework</a>…
To kick off the main conference, Victoria state minister Marsha Thomson made a brief presentation. She spoke on the growth of the game sector, its economic importance and the various government programs in place to support the development of the industry. It is quite impressive the degree to which the <a href="http://www.mmv.vic.gov.au/gameplan">Victorian gov stands behind their local game dev community</a>. And, to be fair the other states, like <a href="http://www.qldgamedev.com">Queensland</a>, do a fair bit as well… She also boasted about their recent mention in Wired magazine as a <a href="http://www.wired.com/wired/archive/11.12/start.html?pg=10">global game development hot spot</a>. It was good fortune that I had had dinner with one of the ministers the night before and showed them the article ;)
Overall, the conference presented some solid content. They did a good job of mixing local talent with talks from international speakers. Check out <a href="http://www.agdc.com.au/conference/conf_schedule_fri.php">the program</a> for a sense of what was presented. I did a <a href="http://www.igda.org/blogs/realitypanic/IGDA_2003_AGDC_BarriersToSuccess.zip">lecture on industry issues</a>, covering stuff like <a href="http://www.smh.com.au/articles/2003/11/15/1068674436769.html">censorship concerns</a>, piracy, diversity, <a href="http://www.gamasutra.com/features/20031121/fristrom_01.shtml">bad management</a>, quality of life, etc, etc… The lecture was well attended and well received – by mostly non-developers. Interestingly enough, whenever I talk about these critical issues, developers don’t seem to care or want to hear about them. I guess it is a bit of a “eat your veggies” syndrome. Oh well.
In a somewhat predictable turn of events, Seamus Blackley had to cancel his trip to the event due to more <a href="http://www.gamasutra.com/php-bin/news_index.php?story=2365">pressing matters</a> back home. In a move to replace the content, I was actually asked to help sub in on Seamus’ sessions: one was a keynote panel on convergence/divergence of games and Hollywood, the other was a panel to discuss various industry sore spots (eg, lack of originality, gender issues, lack of vocabulary, violence, etc). I enjoyed the extra opps to speak, but I think the Aussies were getting tired of me ;)
On the party/social front, the organizers did a good job of putting together several cocktail receptions, mixers, parties and other such networking opportunities. Of particular note, the conference banquet was fun. They brought in big screen TVs so we could all watch the Rugby World Cup final match, after which we were all given Nerf dart guns to blast the crap out of each other!
On a somewhat disappointing note, I was rejected from the “women’s luncheon”. They hosted a small lunch event for all the women in attendance at the conference. The IGDA does similar activities via the <a href="http://www.igda.org/women/">Women in Game Development Committee</a>. All the IGDA’s women stuff is open to everyone and so I figured the same would hold true in this case. I wanted to hang out, be supportive, talk a bit about the IGDA’s diversity work, etc. Even sadder, I was known as “that guy” who tried to RSVP for the women’s lunch. Laura Fryer (head of Xbox ATG) almost passed out from laughing too hard when she found out that I was “that guy”. Heheheheh.
To sum up, this was a very enjoyable trip. And productive! Aside from lecturing/talking a whole bunch, serious progress was made on setting the ball rolling for an IGDA <a href="http://www.igda.org/chapters/">chapter</a> in Melbourne! Also, it was just great to get a better sense of the game dev scene here in Australia. They are a proud bunch of developers, having succeeded over many years of hardship. Yet, like most developers the world over, they are a bit nervous over the current state of flux the industry is in and the impending transition to another generation of platforms…
Here are a few pics I snapped during my trip to Australia:<a name="pics"></a>
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<img src="http://www.igda.org/events/images/agdc03_01.jpg" height=300 width=400><br>Head of Tantalus Tom Crago and his boys debugging an Xbox build of Unreal II. Tom was very nice in letting me hang out in the office to jump on their network to get some email/work done.
<img src="http://www.igda.org/events/images/agdc03_02.jpg" height=300 width=400><br>Before AGDC even got started, there was a project showcase of students from the Monash University School of Multimedia Systems . It was held at the very hip <a href="http://www.federationsquare.com.au/">Federation Square</a>.
<img src="http://www.igda.org/events/images/agdc03_03.jpg" height=300 width=400><br>An aerial shot of Melbourne. The conference was held in the white building at the bottom-right. Tantalus is in the reddish brick building to the top left of the bridge.
<img src="http://www.igda.org/events/images/agdc03_04.jpg" height=300 width=400><br>Ian Gibson, head of the Canberra campus of the Academy of Interactive Entertainment kicks off the Academic Summit.
<img src="http://www.igda.org/events/images/agdc03_05.jpg" height=300 width=400><br>Marsha Thomson, Victoria state minister, kicks off the conference proper.
<img src="http://www.igda.org/events/images/agdc03_06.jpg" height=300 width=400><br>Noah Falstein was on hand to present more of the <a href="http://www.theinspiracy.com/400_project.htm">400 rules of game design</a>.
<img src="http://www.igda.org/events/images/agdc03_07.jpg" height=300 width=400><br>David Hewitt and Andrew Bailey of Tantalus chat with PhD student Anthony Speed during the “Big Party”.
<img src="http://www.igda.org/events/images/agdc03_08.jpg" height=300 width=400><br>The expo floor was kinda small. Taking all of five minutes to traverse. My feet were grateful!
<img src="http://www.igda.org/events/images/agdc03_09.jpg" height=400 width=300><br>Phil Harrison, Sony’s head of development in Europe was on hand to provide one of the keynote speeches.
<img src="http://www.igda.org/events/images/agdc03_10.jpg" height=300 width=400><br>Bob Wallace (center) practicing his Counter-Strike skills…
<img src="http://www.igda.org/events/images/agdc03_11.jpg" height=300 width=400><br>…even the suits were getting into the action!!! (Andrew of Blue Tongue to be precise.)
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On my last day, I was free to tour around. I took the opportunity to go on a day-long excursion to the <a href="http://www.greatoceanrd.org.au/">Great Ocean Road</a> (which some rate as one of the top tours in the world). Hot damn, that was some pretty scenic coast line!
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<img src="http://www.igda.org/events/images/agdc03_12.jpg" height=400 width=300><br>A mother koala and her cub in the wild. This shot was taken on the side of the mountain road.
<img src="http://www.igda.org/events/images/agdc03_13.jpg" height=300 width=400><br>Two of the "Twelve Apostles".
<img src="http://www.igda.org/events/images/agdc03_14.jpg" height=300 width=400><br>"Loch Ard Gorge", the site of many ship wrecks...
<img src="http://www.igda.org/events/images/agdc03_15.jpg" height=300 width=400><br>The "London Bridge" arch. There used to be a second arch over the gap, but it collapsed about 10 years ago.
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Posted by della at November 23, 2003 05:28 AM
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Comments
Great report, Jason.
My company has worked with several Aussie developers (hell, I lived in Alice Springs--the real "outback"--for five years!), and it's always been a very positive experience. They are definitely hard working, easy to get along with, and talented.
Posted by: Scott Miller at November 23, 2003 01:16 PM
> I did a lecture on industry issues, covering stuff like censorship concerns, piracy, diversity, bad management, quality of life, etc, etc… The lecture was well attended and well received – by mostly non-developers.
Hey Jason,
I wonder if this isn't partly because most developers are very in-the-trenches, focusing tightly on their code, art, music, whatever. If you give them a choice between a "meta" talk and one that tells 'em how to make their 3D art (etc) better, they'll probably choose the latter.
When are you going to start posting your talks to the IGDA website? :)
Posted by: Mark DeLoura at November 24, 2003 05:47 PM
Jason:
Great write-up. It was a genuine pleasure to meet you at the conference. Just for the record, the other people in the photo with me are Andrew Bailey (CTO of Tantalus) and Anthony Speed (the PhD student).
-David.
Posted by: David Hewitt at November 25, 2003 01:56 AM
I am in AGDC 2003 too. I have found out the unsigned game award stall is quiet interesting. Some games in the award stall are quiet fun such as X-Fire, The Entrance and Ash.
Posted by: David Burford at November 25, 2003 03:41 AM
Hi Jason, nice to meet you at the ADGC. I was one of the few game developers that attended your lecture. I found it very interesting and you raised some important issues. There's definitely much more to think about when developing a game.
Great report too.
-Maru
Posted by: Maru Nihoniho at November 28, 2003 02:17 AM
Hi Jason,
Sorry for being late in response. In fact I stayed there in Hong Kong for a couple of days for a business meeting before comming back to Pakistan.
you were the first one I met in the conference at academic summit, I really had a wonderful time with you. I found you a frinedly and open hearted fellow, its no buttering ok:)). I found your presentations very useful and I am very impressed with your vision to the industry. I would like to pay my gratiutde to all the presenters and attendees who made the event so enjoyable and memorable.
Posted by: Irshad Ahmed at December 1, 2003 02:15 AM
That's the first photo of David Hewitt I've ever seen where he doesn't have two fingers raised to the camera!
You've photoshoped it I bet ;)
Posted by: Gareth White at December 12, 2003 05:41 AM
Hey Jason,
Nice trip report. Didn't know you were going to be there. Tasos and Will were down on our behalf along with our local guys. Not sure if you got the chance to chat.
Did you get the chance to go see the little penguins while you were there? Nifty site-seeing detour next time you are down there.
KP
Posted by: Kim Pallister at December 16, 2003 10:47 AM