Reality Panic

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Once More to Boston: ASAE and Postmortem

And so, two weeks after getting back from SIGGRAPH in Boston, I went back to the exact same convention center for another conference. This time, it had nothing to do with games... I attended the annual conference for the American Society of Association Executives so I could learn how to do my job better (ie, run the IGDA). You could call it the GDC for non-profit folks ;)

Anyway, conference was great and luckily timing worked out so that I was able to serve as the guest speaker for the IGDA's Boston chapter August meeting. I used it as a chance to extend on my recent positive spinning via my informal "Raves" project. It was great to see around 100 local pros out for the meeting. Kudos to Kent Quirk and the Boston chapter team.

A few quick picks from my (second) trip to Boston:



The opening reception for the conference was held at the Boston Museum of Fine Arts. I sprinted through the entire museum in about an hour!



Sadly, they only had one piece from Jackson Pollock.



Of all the paintings, something about this one just caught my eye and made me pause to take it in...



This diety from the Japanese/Budhist section was quite creepy looking.



We have booth babes, the association world (surprisingly) has choreographed dancers and a rapping dude to wake you up at 8:30 in the morning! It was quite cheesy/forced...



Ah, back to reality. Local game development folks packed in at the chapter meeting.



IP lawyer dude, Hunter ?, mentions that he's working on game stuff and would like input/feedback from the audience.



Jeremy's juxtaposition...



?, Dan Roy (MIT) and Kent Quirk (CogniToy) chatting away.



Hank Howie (Blue Fang Games) and Vicky Wu (FrogHop) at the bar...


Posted on August 24, 2006 01:12 PM

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