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Board of Directors

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The board of directors guide the IGDA and has governance over every aspect of the association, always acting in the best interest of the game developer community. Email the board with questions, comments, or suggestions.


Bob Bates - Chair

Bob Bates

 

Bob Bates began his game writing career at Infocom in 1986. Since then he has written, designed, produced, or contributed to more than 35 games that have won both critical acclaim (over 55 industry awards), as well as financial success (over 5 million copies sold, including a #1 PC game, Unreal 2, and a #1 console game, Spider-Man3 for PS2 and Wii). In 1989 he co-founded Legend Entertainment, where he was a designer and studio head until its closure in early 2004. He is a frequent speaker at industry conferences and events, and he is also the co-founder of the Game Designers Workshop, an annual conference of storytelling game designers. Bob is also on the advisory board of GDC Europe, and of Project Horseshoe, a game-design think tank.  Bob is the author of the bestselling book on game development, Game Design: The Art and Business of Creating Games , which is also used as a textbook by several colleges and universities.  Bob recently hit the five-year mark in his successful career as an independent designer, writer and producer. Bob can be reached via bob -at- igda -dot- org.

Tobi Saulnier - Treasurer

CEO, 1st Playable Productions

Tobi Saulnier

 

As CEO and Founder of 1st Playable Productions, Tobi Saulnier oversees company operations and all aspects of product development at 1st Playable Productions. A veteran of both handheld and console games, she sees handheld game development as offering a unique blend of challenging hardware and fast pace, that complements the creative culture of a small independent studio. Prior to founding 1st Playable, she spent five years overseeing product development at Vicarious Visions, a role in which she was responsible for delivering over 60 game titles ranging from Blues Clues GBC to Doom III Xbox, including launch titles for the GBA, DS and PSP. Before joining the game industry, Tobi managed R&D in embedded and distributed systems at General Electric Research and Development, where she also led initiatives in new product development, software quality, business strategy, and outsourcing.  She earned her BS, MS, and PhD in Electrical Engineering from Rensselaer Polytechnic Institute. Tobi can be reached via tobi -at- igda -dot- org.

Coray Seifert - Secretary

Game Designer, THQ Inc. | Kaos Studios

Coray Seifert

 

Coray Seifert is a game designer at THQ's Kaos Studios, creators of Frontlines: Fuel of War. The youngest ever member of the International Game Developers Association's Board of Directors, he has also served as the principle coordinator of the IGDA's New Jersey chapter since 2002. Coray has developed games as a writer, level designer, and producer for companies like Large Animal Games, Blade Edge Software, and the US Department of Defense. He has also appeared on Gamasutra.com, Forbes.com, The NY1 News Channel, in Game Developer Magazine, and at numerous game industry events as an editor, panelist, or host. An advocate for the aspiring game developer, Coray teaches game design at Bloomfield College and the New Jersey Institute of Technology. When he isn't distributing high-fives and D&D jokes, he lives in Morristown, NJ with his amazing wife Katie and their two highly eccentric cats. Coray can be reached via coray -at- igda -dot- org.

Gordon Bellamy

Business Development, Image Metrics

Gordon Bellamy

 

At Image Metrics, Gordon is responsible for developing strategic business partnerships with Video and PC game publishers and developers, casual games publishers and developers, providers of online communities,and  technology partners. As an executive consultant for MTV, Bellamy provided creative guidance on the content, direction and strategic marketing partnerships for the annual Spike TV Video Game Awards show and the highly rated weekly program GameTrailers TV with Geoff Keighley also on Spike TV. Previously, he was Executive Director of the game industry's trade organization, the Academy of Interactive Arts and Sciences. Bellamy has also played key business and product development roles at Electronic Arts, where he was named the company's Rookie of the Year for his work on the best-selling Madden Football franchise, THQ, and Activision subsidiary, Z-AXIS. Gordon is a member of the Board of the Digital Coast Roundtable, the non-profit organization whose members are at the forefront of the convergence of entertainment and technology in Southern California and a judge for the Promax/BDA MI6 Awards, which celebrate the best in marketing, advertising and design within interactive and game entertainment. He earned a BA degree from Harvard College in engineering, where he was also a John Harvard scholar and AT&T/Bell Labs Engineering scholar. Gordon can be reached via gordon -at- igda -dot- org.

Brenda Brathwaite

Independent Game Designer / Professor+Chair, Savannah College of Art and Design

Brenda Brathwaite

 

A 26-year veteran of the video game industry, Brenda Brathwaite is a game designer, professor and Chair of game development and interactive design at the Savannah College of Art and Design in Savannah, Georgia. She has worked on 22 internationally known titles, including Def Jam: Icon, Playboy: The Mansion, Dungeons & Dragons: Heroes, the award-winning Wizardry series and the award-winning Jagged Alliance series of video games. According to a 2007 article in Next Generation magazine written by Ernest Adams, Brathwaite is the longest, continuously serving woman in video game development today. She also plays well with others, is "pro" level at Wii Bowling, has her own d10s and rocks at Guitar Hero. Brenda can be reached via brenda -at- igda -dot- org.

Tom Buscaglia

The Game Attorney

Tom Buscaglia

 

Tom Buscaglia, The Game Attorney, is a principal in the law firm Thomas H. Buscaglia, P.A. and is the President of Dev-Biz, Inc., with offices in the Seattle, Washington, area and Miami, Florida. www.GameAttorney.com Since 1991, Tom has assisted game developers in all aspects of business and legal matters. He has authored numerous articles, including the Game Law series of articles on Gamasutra.com. He is a perennial presenter at the Game Developers Conference, the Indie Games Con and numerous other industry conferences and events. Tom Chairs the IGDA charitable Foundation and heads the IGDA Employment Contract Quality of Life Certification task force. As FaTe[F8S] Tom is a founder and Supreme Warlord of FaTe's Minions, an online gaming "clan" that has been competing in various online competitions since January, 1998. Tom can be reached via tom -at- igda -dot- org.

Mark DeLoura

Videogame Technical Consultant

Mark DeLoura

 

Mark is the creator and series editor of the Game Programming Gems family of books. He is currently involved with games technology consulting, from studio, concept and pipeline analysis to low-level performance optimization. He has a passion for making game development more streamlined, efficient, and accessible. Most recently, Mark was VP Technology for GreenScreen Interactive, a new games publisher focusing on original titles. Mark has also served in a variety of technology-related roles at Nintendo, Sony, and Ubisoft, and as editor-in-chief of Game Developer magazine.  He is currently on the board of directors for OneBigGame, and judge for the Independent Games Festival. Mark can be reached via mark -at- igda -dot- org.

Tim Langdell

Independent Game Designer & Developer / Lead Game Professor, National University

Tim Langdell

 

Tim is a 30-year veteran of the video game industry, CEO of EDGE Games, its lead game designer, game developer, as well as professor and Lead Faculty for the MFA in Videogame Production & Design at National University . He also instigated interactive media and game curriculum at the University of Southern California Film School in 1992, and taught at USC for 14 years before moving to become Department Chair at National. Tim has worked on almost 200 titles over his career to-date, and is currently working on new games for the PS3, Wii, PC and Xbox 360. He founded EDGE Games in 1979, which in addition to the many EDGE videogames has spawned such well-known EDGE branded ventures as EDGE Magazine (published by Future), EDGE game PCs (made by Velocity Micro), EDGE-brand comics (published by Malibu/Marvel) and THE EDGE videogame controllers (made by DATEL). He is co-founder of AIAS, was responsible for the first televised game awards show, recently served on AIAS' Board of Directors and assisted in launching ELSPA and FAST in the UK . Tim is also active in various ‘ Hollywood ' guilds/academies: the Producers Guild (sits on the new media board), the Writers Guild (helps run their Videogame Writers caucus), as well as ATAS (Emmys) and AFTRA. Tim has written several books – the historic Spectrum Handbook (1982), and more recently Game Testing All In One , and chapter author in the IGDA Writers SIG book Game Writing: Narrative Skills for Videogames . He gained his PhD in Psychology from University College London, his MA in Psychology from Nottingham University , and his joint BS in Physics/Astrophysics and Psychology from Leicester University. Tim can be reached via TimL -at- igda -dot- org.

Jamil Moledina

Outreach Director, EA Partners, Electronic Arts

Jamil Moledina

 

Jamil works in service of the game industry. At Electronic Arts, he is the Outreach Director, Business Development for EA Partners, connecting the best independent visionary game creators with the industry-leading production and commercial power of EA. Previously, he was for several years the Executive Director of the Game Developers Conference, the world's largest professionals-only event in the game industry, where he managed the financial and creative direction of this multi-million dollar learning/inspiring/networking show. Prior to that, he was Editor-in-Chief of Game Developer magazine, the leading B2B publication in the game space. Jamil is currently serving on the Board of Directors for the charity organization One Big Game and the International Game Developers Association, as well as various game industry event advisory boards. He is also working on getting his first science fiction novel published. Jamil can be reached via jamil -at- igda - dot- org.

Tim Train

Studio General Manager, Big Huge Games / THQ

Tim Train

 

As General Manager, Tim Train heads up the internal development of Big Huge Games, now a THQ studio. Tim's career in computer games began at Microprose in 1991, as a team member on the original Sid Meier's Civilization. During his career he has worked in virtually every genre of computer games in various capacities. After following Sid and Brian Reynolds to Firaxis from 1996 - 2000, Tim joined Brian, David Inscore, and Jason Coleman as founding partners in Big Huge Games. Tim served as Executive Producer on BHG's first hit, 2003's Rise of Nations, and also designed the "Conquer the World" single-player campaign game. Tim holds a bachelor's in International Studies with a minor in Psychology from Johns Hopkins University. Tim can be reached via tim -at- igda - dot- org.

Jennifer MacLean - Chair Emeritus

Senior Vice President of Business Development, 38 Studios

Jennifer MacLean

 

Jen is currently the senior vice president of business development for 38 Studios. Previously Jen was at Comcast, where she served as Vice President and General Manager, Games, responsible for management of all games products, strategy, and business development for the United States' largest cable company. Her extensive and varied experience in online content and interactive entertainment began in 1992 at Microprose Software. She joined AOL in 1996, where she held numerous positions in the AOL brand programming division, including Programming Director for the Games Channel. Jen earned a BA in international relations from Johns Hopkins University and an MBA with a concentration in international business from the Columbia Business School. Jen was named one of the "Game Industry's 100 Most Influential Women" by Next Generation, and is a frequent and much-requested speaker at game industry events. Jen can be reached via jen -at- igda -dot- org.