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Audio
Get
ready for the game audio revolution. It's been a truism for years that
game audio is neglected, overlooked, underbudgeted, and otherwise given
a short shrift. With the most recent wave of gaming platforms, audio capabilities
are more closely matching visual power, allowing for improved sonic standards
that we've long enjoyed in other media. Game audio is an exiting and underexplored
field ripe for new talent.
Salary Info
Low: $45,000
(1-2 years experience)
High: $68,000 (6+ years experience)
Average: $57,500
Highest: $130,000
Audio Sub-Types
Sound Engineer/Designer
Like a sound designer in the film world, the game sound designer
creates all the audible material in the game, except music. You'll generate
the game's sound effects, both for environmental ambiance like wind, water,
or dogs barking, and for events that happen in the world, like footsteps
or car crashes. To create all of these sounds, you will work with the
design and programming teams to achieve the best style and execution.
Typically, you will also be responsible for recording the voiceovers of
the character actors, and perhaps even recording the musical score. For
every file you create, you will spend a lot of time editing, correcting,
sweetening, and compressing it to play well in the game. Some new innovations
in audio synthesis are making their way into the game field: three-dimensional
audio, realtime sound synthesis (imagine a car engine revving realistically
when your foot steps on the gas), realtime interactive music, and even
voice synthesis. Most of these techniques aren't yet in wide use, so there
is a lot of room to innovate.
Composer
Because of the extreme stylistic diversity from game to game, the game
composer is often hired on contract to a game company for a specific game,
although there are also many full-time audio people who compose music
in addition to other duties. Different projects have widely differing
musical needs, ranging from orchestral to techno to pop-punk, and there
continues to be a need for synthesized music for handheld systems like
Game Boy. The best game composers, whether contract or full time, need
to be able to write music in any style needed by the game, and must be
able to work with the latest composing and recording software. For cost
reasons, most game music is created using synthesizers or samplers, but
whether it's real or electronic, a background in instrumental performance
will help you create the richest quality of music. And for almost any
style you compose in, you'll need training in cinematic scoring, since
game music needs to generate emotional reactions much like film music.
A solid technological education will be important if you hope to someday
use the latest cutting-edge technologies to create player-responsive interactive
music. Lately,
creators of games in a few genres (particularly extreme sports) have been
forgoing specially composed music altogether in favor of popular music
tie-ins. These projects need a music licensor to negotiate with the music
labels, collecting the permissions and rights to the work of popular or
upcoming artists.
Audio
Programmer/Engineer
...see the Audio
Programmer/Engineer path in the Programming category
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