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Cathy Johnson

Oddworld: Munch's
Oddysee
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Cathy
Johnson
Manager of Creative Services, Oddworld
Inhabitants
Current project:
Oddworld: Munch's
Oddysee. I'm responsible for all images used for marketing and PR
purposes, from retouching hi resolution characters for packaging, supplying
magazine cover art, capturing gamescreens, and working with our publisher
on creative content outside of the game.
Academic Info
College:
Art Center College of Design
Degree: BA in Illustration
Were there any particular projects or areas of study that you pursued?
Editorial and book illustration, fine arts.
Did you do any
internships?
No.
Career Info
Tell us about
your first job in the industry. How did you get the job? What was it like?
What were your responsibilities?
My first job in the game industry was as a 2D Digital Artist for Oddworld
Inhabitants six years ago. Prior to working at Oddworld, I was a freelance
illustrator in NYC. I worked with ad agencies testing commercials known
as animatics.
Although I had limited computer skills, I was hired for my ability to
work hard and make deadlines. I was not a game player but the creative
process for games is similar to other fields in the entertainment industry.
At Oddworld we create our own games from conceptual drawings and story
to finished product. It's a very exciting process and one that interested
me.
I work mainly in Photoshop creating texture maps for characters and environments.
Oddworld was a start up company and I was excited to be part of something
from the very beginning. We all wore many hats, from helping out making
copies to making coffee.
What jobs have
you held in the games industry thus far? Briefly describe the career path
you took to get where you are today.
I started out as a Digital Artist. On our second game, Oddworld: Abe's
Exoddus I was promoted to Lead Digital Artist. My department consisted
of five digital artists who were responsible for all the environments
in the game.
I also was involved in marketing and PR images for Oddworld. For example,
when our publisher or a magazine requested an image, we would provide
a hi resolution image for print. Since game art is NTSC resolution, hi
resolution art requires a lot of attention to detail and is very time
consuming to produce. I'm a painter and love creating images in Photoshop.
I'm currently Manager of Creative Services for Oddworld. I work with our
Marketing Manager to provide Oddworld content worldwide. We make sure
that our images are used appropriately and meet our quality bar. Advertising,
PR, magazine covers, web, packaging and TV commercials are some of the
applications. I also maintain the Oddworld website. It's a great job and
Oddworld is a terrific company to work for.
Advice
What fields
of study, specific courses, or life experiences would you recommend to
students interested in your field?
Learn the basics. Communication is the key to success. Being able to work
and get along with people is important. Take writing courses. Being able
to communicate your ideas verbally is just as important as visual communication.
Read. The more you read, the bigger your imagination will be. An art background
is not always a must. If you are not sure about what field to go into,
take liberal arts courses in college. Industries change, the basics never
do.
Is there anything
you wish someone had told you before you got into the games industry?
Is there anything you would have done differently?
Games are a delicate balance of art and science. You need programmers
to make great games but you need designers and artists too. The need for
talented people who understand both sides will grow. It's important to
play games of all kinds.
As games increase
in complexity, what are the various kinds of jobs that you foresee development
companies needing in the next five years?
The video game industry is growing. There's more involved than the actual
"games". Game properties will expand to include toys, books,
TV and film. Jobs include writers, graphic artists, web designers, sculptors,
illustrators along with computer graphics and game designers.
Do you have
any other advice or recommendations to share with students who are interested
in doing what you do?
Getting into the game industry is not difficult once you make up your
mind that you want to be in it. There is always a need for talented, passionate
and hardworking artists. Research the company you want to work for. Who
is their publisher, how big is their production staff, what's their history,
etc. You'll be working long hours so make sure it's somewhere you want
to be.
Be willing to start at the bottom to get in. Being a production assistant
or even a receptionist just to get your foot in the door. I never thought
I'd end up working at a video game company but ultimately I'm doing exactly
what always wanted.
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