Ed
Bartlett
Lead Game Designer, The
Bitmap Brothers
Current project:
Speedball Arena.
My role is varied, ranging from core concept and design tasks such as
preparing detailed design documentation, through to researching relevant
technology and pitching the game to prospective publishers and strategic
partners. I am also producing the external conversions of our back catalogue
to Game Boy Advance.
Academic Info
College:
Plymouth College of Art and Design, England
Degree: BTEC ND Graphic Design and Print Production
Were there any particular projects or areas of study that you pursued?
I had always been an avid games player but I saw the market as being incredibly
niche, and therefore unattainable. It was during my time at college that
I stumbled upon a number of media degree courses that were partially focused
on videogame-related skills, and realized that this was a potential path
to a career in the games industry.
Did you do any
internships?
No.
Career Info
Tell us about
your first job in the industry. How did you get the job? What was it like?
What were your responsibilities?
Unfortunately the most relevant media course was fully subscribed for
the year following college, so I decided to take time out to work, and
then reapply for the course the following year. However, during this time
out a friend of mine who was working for a rapidly developing software
house contacted me to see if I would be interested in working for them
in a game testing capacity. The pay was appalling and it meant relocating
away from home, but I figured it would give me a valuable years insight
into the workings of a development studio as well as access to all the
software and advice I could handle!
Within two months
I received my first pay rise, and was already contributing ideas for new
features as well as simple bug testing. As I was still pretty tight financially,
I spent most of my spare time learning new software, researching the different
aspects of the development process and writing up some of the design ideas
I had come up with over the years.
What jobs have
you held in the games industry thus far? Briefly describe the career path
you took to get where you are today.
Having started off as a game tester in a small QA department, I worked
my way via Lead Tester through to QA manager, overseeing a team of around
15 testers on several different products for several different platforms
simultaneously, conceiving and implementing test plans and liaising with
internal and external development staff.
During a lull in test
cycles I was offered a sideways step into production as an assistant producer.
It was during this time that my passion for game design came to the forefront,
and I requested a full-time move into the design department. Within a
year of the transition I had been promoted to Lead Designer, working on
three products simultaneously. I am currently a Lead Designer for The
Bitmap Brothers.
Advice
What fields
of study, specific courses, or life experiences would you recommend to
students interested in your field?
There are an ever-increasing number of design-related degree and foundation
courses establishing themselves across the globe, and many of them have
the official backing of high-profile game development and publishing companies
who use the courses as a kind of nursery for new talent, and help out
with work placements and even the design of the courses themselves.
Is there anything
you wish someone had told you before you got into the games industry?
Is there anything you would have done differently?
An accurate chart predicting hardware and software trends for the next
decade would have been nice! As for doing anything differently, I would
suggest keeping salary details to yourself, stay out of office politics
(something that is rife in the games industry) and don't take out loans
on the promise of large completion bonuses! Also be sure to get everything
in writing on company letterhead paper, signed by the relevant department
head.
As games increase
in complexity, what are the various kinds of jobs that you foresee development
companies needing in the next five years?
I don't necessarily think there will be new job types needed, as such.
What I do think is that companies will be looking for people with a wider
range of skills. For example a designer not only needs to have a good
knowledge of game mechanics, but it is also becoming increasingly important
for them to know the various limitations and opportunities afforded by
the different gaming platforms, as well as a rough idea of marketability,
target audience, competitors etc. This is particularly true of small to
medium-sized companies that do not have a dedicated department for every
different aspect of development.
Do you have
any other advice or recommendations to share with students who are interested
in doing what you do?
Passion. This is not a typical 9 to 5 job, and anyone that approaches
it as such may find it hard, even working for the most corporate companies.
Like most creative industries, if you want the best from your job you
need an all-consuming passion for your subject matter. You also need to
be prepared to be extremely flexible, both in your job description and
your working hours, as it can (and will) be necessary to give up occasional
evenings and weekends when deadlines loom large on the horizon. Again,
this applies even to the most corporate of companies. However the rewards
can be fantastic, both financially and on a personal level.
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