Jessica
Budin
Line Producer, Black
Ops entertainment
Current project:
The World is
Not Enough, Knock Out Kings, March Madness. I handle all the non-technical
assets. All production related materials - film, stock, motion capture
shooting, casting, voice-overs, music, effects. I am also the Executive.
Assistant to the president and his two partners.
Academic Info
College:
University of Miami, Florida
Degree: BA, BAC in Film and Television
Were there any particular projects or areas of study that you pursued?
Film and TV producing.
Did you do any
internships?
Many for film, TV and commercial companies.
Career Info
Tell us about
your first job in the industry. How did you get the job? What was it like?
What were your responsibilities?
My first job was as a production assistant, a does-all kind of job --
everything from personal errands to coordination of crews and equipment.
What jobs have
you held in the games industry thus far? Briefly describe the career path
you took to get where you are today.
I started managing production for films and met my current employer while
I was in-between movies. He liked the fact that I had live action shooting
experience and felt that would integrate very well into the new game platforms
that were coming up. We have moved into a realm of combining live action
with digital animation to create the highest character resolutions you
will now see on PlayStation 2 and Xbox.
Advice
What fields
of study, specific courses, or life experiences would you recommend to
students interested in your field?
Production - any aspects of it. Especially people skills. Learn as much
about the positions and equipment and computer art packages as best you
can.
Is there anything
you wish someone had told you before you got into the games industry?
Is there anything you would have done differently?
Just to get as much hands on experience as you can: do an internship or
even work for free. Whatever you can to offer your services, to get your
hands wet.
As games increase
in complexity, what are the various kinds of jobs that you foresee development
companies needing in the next five years?
Live action production/producers, digital animation, sound and development
design.
Do you have
any other advice or recommendations to share with students who are interested
in doing what you do?
It is an industry for the future. It is more and more becoming an integration
of film, TV and gaming
. Go for it. It's fun.
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