| PREPARING FOR YOUR CAREER IN GAMES |
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Keith Harris Test Lead, Microsoft Games Current project:
College:
Washington State University Did you do any
internships?
Tell us about
your first job in the industry. How did you get the job? What was it like?
What were your responsibilities? Even though I was a contractor at the time I had to interview for the job. Microsoft likes to make sure prospective employees will be a good fit for the group all around, not just technical skill or know-how. I was offered the job and moved from the internal technologies group I was working on to Sports. Once I moved to the Sports group I began testing Microsoft Soccer. I was in charge of testing UI and the Tournament mode of play and also had a hand in testing our multiplayer functionality, specifically a compatibility matrix of all available modems. The games group was
still very young at that point for Microsoft so a lot of the processes
and organization that is present today was just being developed at that
point. There was a lot of evaluation being done after projects shipped
to try and better the testing effort for the next round of games to ship.
One example is where each team used to be responsible for all hardware
testing their project. Now we have a dedicated hardware testing team and
fully equipped lab to centralize hardware testing across all of Microsoft
games. What jobs have
you held in the games industry thus far? Briefly describe the career path
you took to get where you are today. For the next several
years I again worked on increasing my skills, responsibilities, and overall
importance to my projects and the group with the goal of becoming a Test
Lead. After moving to the Life games group I was promoted to my current
job as Test Lead.
What fields
of study, specific courses, or life experiences would you recommend to
students interested in your field? I used computers nearly every day for both business and entertainment so in my case that helped make up for a lack of formal computer education. I suggest becoming familiar with the operating system, hardware, and a variety of programs. Also keeping up to date on computer industry/technology news can be helpful. My recommendation
to my friends who are interested in getting in the software or games industry
is to look into the jobs they think they are most interested in and talk
to people who hold that job. Find out what skills they think are most
important. Have them recommend books or classes related to that job. In
interviewing people for jobs it is always apparent which candidates are
prepared and which ones are not. Is there anything
you wish someone had told you before you got into the games industry?
Is there anything you would have done differently? As for regrets, there
was a time when I let myself get in a position where I was unhappy with
my job responsibilities and rather than remedy the situation I let my
work suffer for it. Eventually it worked out, but not before I finally
realized that the group I was in was no longer the best fit for me. I
moved to a new group that was a better fit for me at that time and my
passion for testing games returned as well. As games increase
in complexity, what are the various kinds of jobs that you foresee development
companies needing in the next five years? That being said, I
think one area that has huge potential to expand is the online world.
With so much research and money going into expanding online possibilities,
those who have technical knowledge of the Internet and computer networks
should see a lot of job possibilities. Do you have
any other advice or recommendations to share with students who are interested
in doing what you do? |
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