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Kristine Ishii
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Kristine
Ishii
Assistant Game Designer, Big
Huge Games
Current project:
A historical real-time strategy game. I was hired mostly for multiplayer
balancing and minor scenario work. However, all designers have input into
the project!
Academic Info
College:
Wellesley College
Degree: B.A. in Economics
Were there any particular projects or areas of study that you pursued?
Playing video games, particularly StarCraft and others in the RTS genre,
and learning the gaming industry. Does this have anything to do with Economics?
No. I found Economics to be a bit dry, and the gaming world to be exciting.
Did you do any
internships?
No.
Career Info
Tell us about
your first job in the industry. How did you get the job? What was it like?
What were your responsibilities?
My first job is listed above, as I've only been here for a month and a
half! I was lucky enough to find this job using the Gamasutra
website, and sent in an application like everyone else. I felt extremely
lucky to get this job, especially since it's a lot of fun working here.
We work hard, but we also play ping-pong, shoot some pool, and just enjoy
this industry (especially the casual clothing!). The team is excellent,
always supportive and hard working, but most importantly, we remember
to have fun!
What jobs have
you held in the games industry thus far? Briefly describe the career path
you took to get where you are today.
My "career path" is playing video games for almost my entire
life (approximately 15+ years and I'm 21). My last few years were spent
as a hardcore StarCraft player, and at one time I did turn professional.
However, I chose to finish college instead of going to Korea because the
development of games is more fascinating to me, and professional gaming
seems like a fleeting moment in life (the younger generation with faster
reflexes will eventually take over).
Advice
What fields
of study, specific courses, or life experiences would you recommend to
students interested in your field?
It is, first and foremost, always important to love what you're doing.
To be a game designer, you must first love playing games, and second be
the engineer - you must know how every part of the game works (from a
design aspect). But always remember that you need the ability to articulate
your thoughts and be a team player.
Is there anything
you wish someone had told you before you got into the games industry?
Is there anything you would have done differently?
I wish someone would have told me not to apply for full time jobs in advance!
I thought that applying for jobs in February for graduation would be a
positive, but unfortunately the industry doesn't work that way. They want
you to start immediately, not in several months!
One of my biggest
regrets though, was trying to get ANY job in the industry. When you want
something really badly, you forget at times that most importantly, you
have to be happy! I applied and interviewed with many companies who created
games I would not have been happy designing for, and that would have made
life miserable. Go for your goal and try to have as many options available
as possible, but choose companies that will make you happy. In the end
I was fortunate, but a part of me still dreads what would have happened
had I accepted another company.
As games increase
in complexity, what are the various kinds of jobs that you foresee development
companies needing in the next five years?
The types of jobs aren't as important to me as the importance of each
job. For a long time, many games were simple in design so most of the
development process was spent on graphics and programming. As games become
more complex, the demand for great game designers will become much larger.
Currently, some people hold game designers in low regard (I read an article
that stated game design is not a job) and while there are many who wish
to design games, there are few with the ability. The difficulty, currently,
is discerning who has that ability and who doesn't, especially out of
the thousands of people applying for the job.
Do you have
any other advice or recommendations to share with students who are interested
in doing what you do?
Never give up on your dreams and goals. If it means taking a lesser job
with the hope of going up the ladder, DO IT. If a small failure is enough
to deter you from your dream, then that dream is obviously not worth enough
to you. To be a designer you must be willing to make sacrifices, work
hard, and love every minute of it. Do you have what it takes?
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