Tricia
"Kazi Wren" Harris
Web
Designer & Freelance
Writer, Mercenary
Studios
Current project:
Creation and
management of RuneGame.com and Ed.RuneGame.com. I created and run the
official game site for Human Head Studios' "Rune" and "Rune:
Halls of Valhalla." I did the same for the official editing site
- Ed.RuneGame.com.
Academic Info
College:
Wayne State University in Detroit, Michigan
Degree: Bachelor's Degree in Journalism
Were there any particular projects or areas of study that you pursued?
I focused on journalistic writing, but I also spent a good deal of time
in creative writing classes offered by the English department. I was a
staff writer for my college paper, and even worked in radio while in school.
In a moment of madness, I studied Russian - I'm still recovering from
the scars.
Did you do any
internships?
Oh yes! I landed a four-year internship at The Detroit News, one of Michigan's
largest daily newspapers. I also interned at The Associated Press and
at the National Association of Black Journalists - Detroit Chapter.
Career Info
Tell us about
your first job in the industry. How did you get the job? What was it like?
What were your responsibilities?
After freelancing for several publications (online and print) I created
a fan site for a game called "Nocturne" by Terminal Reality.
That taught me how to blend my professional journalism style with the
needs of an online readership. It also exposed my work to other developers
and to industry publications. Human Head Studios liked the original work
I created on my fan site and how I worked to form a community around the
game. They decided to have me do the same for their first game as a company,
"Rune."
My job was to create
a plan for how RuneGame.com would work as a product site, work with web
coders and graphic artists to get the right look, then add a ton of content.
Human Head wanted their site to be updated regularly, and they wanted
it to serve as a base for the Rune community. My role could then be called
"online community manager," as I worked directly with fan sites
and consumers, and as Human Head's liaison to these groups.
What jobs have
you held in the games industry thus far? Briefly describe the career path
you took to get where you are today.
While I don't work for any one game company yet, I've already been an
online community manager and handled product marketing through my company,
Mercenary Studios. A segment of that is my continued work as a freelance
writer for industry publications. The day will come when I'll have to
stop freelancing and settle down with one developer or publisher. But
until then, I'm having a ball! I've done some voice work and was modeled
for the "Wren Valkyrie" character in "Rune: Halls of Valhalla".
Advice
What fields
of study, specific courses, or life experiences would you recommend to
students interested in your field?
I took my journalism background and mixed in my personal love of gaming
to make a living. You can be a writer for a print or online publication
(and be paid for it) if you hone your writing skills. You may be interested
in the Web side of the industry - creating product sites and maintaining
them. Another area you can consider is working as a writer for a publisher
or developer. This could mean creating backstory and dialogue for games,
or maybe you're the lucky person who has to write the game manual. Either
way, if you love to write, then there are jobs available.
If writing is your
thing, make sure you take a variety of English classes, including any
creative writing courses. I recommend classes like news reporting, magazine
& feature writing, as well as investigative reporting for those of
you interested in covering the industry as a journalist.
While you're at it,
sign up for as many Web courses as you can handle. Make sure you have
programs such as Dreamweaver, Photoshop, and Illustrator under your belt.
If your head won't explode, toss in a couple of Web programming classes,
too. It doesn't hurt to be well rounded.
Is there anything
you wish someone had told you before you got into the games industry?
Is there anything you would have done differently?
I would have started much sooner in this field. I'm not sure why, but
when I was growing up the gaming industry wasn't presented as an option
for me. I only knew about traditional fields of study and careers. If
someone would have told me I could write scripts for games, create game
guides, or run product web sites, I know my career path would have been
different. As it is, I'm simply taking the long road instead of the shorter
one!
As games increase
in complexity, what are the various kinds of jobs that you foresee development
companies needing in the next five years?
As technology reaches new benchmarks, so must the games that are available
to consumers. Amid the artists, programmers and sound engineers, there
will be a need for creative writers. A great story can give a player a
whole new gaming experience. Also, game studios are already considering
other uses for their property - animated films, live-action television
shows, comic books, etc.
Additionally, someone
has to report on those new developments. I believe gaming journalism as
we now see it will evolve. This is a serious business, and magazines especially
will have to treat it as such. That means having writers on staff that
can handle investigative reports, do in-depth interviews, and get beyond
the shiny packaging.
Do you have
any other advice or recommendations to share with students who are interested
in doing what you do?
Start a fan site for a game you love. This will give you some web experience
and help you develop your writing. Keep the site fresh and try to do a
lot of in-house content as possible (i.e. don't just link to news on another
site).
If journalism is your
field, get your butt into an internship - paid or unpaid. Work at a daily
newspaper and a magazine.
Finally, don't just
play games. Learn about games. Read interviews with developers, buy books
on different areas of game creation, and try to attend an industry event
or two.
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