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Brisbane IGDA: Game On Season 1 2011

Game On Season 1 2011
 
Free Public Programs – All Welcome – Venue is the Glasshouse @ Kelvin Grove Creative Industry Precincts unless otherwise indicated
 
Supported by:
 
Brisbane IGDA
CIP Precincts
iCi – Inst for Creative Industries & Innovation
Griffith Universtiy QCA
Qantm College, Brisbane
Southbank Institute of Technology
 
Many Thanks to all our lovely supporters – here is to another great year
 
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Join us over on FB for updates: Brisbane International Games Developers Association (group)
Follow us on twitter: @igdaBrisbane
Or visit the Brisbane IGDA website: http://igdabrisbane.org/
 
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Brisbane IGDA: Game On Public Program Season 2 2010

The second season of our GAME ON public programs is all about making that dream of “going indie” happen. We start off with our own local success, Duncan Curtis, Co-owner and Director of Business and all round great BLOKE, giving the hard information on what it takes to start a company – and keep it going!

May 5th is IRON DEV

Date: Wednesday May 5
Venue: the glasshouse, CIP @ KG
Time: 5.00 - 7.00 pm

IRON DEV - our next game on session invites YOU to put your work in front of industry veterans - if you are serious about game design, don't miss this opportunity - either to get feedback or just to watch how our panel review designs ...

HOW to enter:

1) Before the event - if you are absolutely sure you will be bringing something to put in front of our panel you can BOOK a space by messaging me via our facebook group

2) During the event - you can take a chance and bring your work to the event itself - but do be aware - we have two hours - 10 minutes per item - that is ONLY TWELVE SLOTS

 

WHAT to enter:

Game On Free Public Programs - April 14: From Concept to Proposal

 

REMINDER: Game On free public programs - WEDNESDAY 14 - all welcome

venue: the glasshouse

time: 5.00pm

 

From Concept to proposal with Morgan Jaffit

Indie game dev is typified by small teams, short production timelines and – ideally – getting a strong work out there that engages with its audience. Indie concepts are actually the most difficult to get right because they cannot hide behind big production budgets and glamorous high end visuals. Come and join us for a presentation by a games industry veteran on the nuts and bolts of getting to the core of an idea and producing a good indie game proposal. 

Oct 1st, 2nd, 3rd: Return of the fabulous 48 hour game making challenge

The Brisbane IGDA and GAME ON is happy to announce our 2010 Game On public program.

In brief:

 

    * March 3rd: Going Indie
    * April 14th: From Concept to Proposal
    * May 5th: Portfolio Workshop
    * Aug 5th: Nuts and Bolts of Going Indie
    * Sept 1st: Delivering Your Game
    * Oct 1st, 2nd, 3rd: Return of the fabulous 48 hour game making challenge

See Chapter news and forums for more information

Where: 

All free public program presentations are held in the GLASSHOUSE at the Creative Industry Precincts, Musk Av, Kelvin Grove

When: 
2010/10/01 - 00:00 - 2010/10/03 - 00:00

Sept 1st: Delivering Your Game

The Brisbane IGDA and GAME ON is happy to announce our 2010 Game On public program.

In brief:

 

    * March 3rd: Going Indie
    * April 14th: From Concept to Proposal
    * May 5th: Portfolio Workshop
    * Aug 5th: Nuts and Bolts of Going Indie
    * Sept 1st: Delivering Your Game
    * Oct 1st, 2nd, 3rd: Return of the fabulous 48 hour game making challenge

See Chapter news and forums for more information

Where: 

All free public program presentations are held in the GLASSHOUSE at the Creative Industry Precincts, Musk Av, Kelvin Grove

When: 
2010/09/01 (All day)

Nuts and Bolts of Going Indie

The Brisbane IGDA and GAME ON is happy to announce our 2010 Game On public program.

In brief:

    * March 3rd: Going Indie
    * April 14th: From Concept to Proposal
    * May 5th: Portfolio Workshop
    * Aug 4th: Nuts and Bolts of Going Indie <- please note - corrected date!
    * Sept 1st: Delivering Your Game
    * Oct 1st, 2nd, 3rd: Return of the fabulous 48 hour game making challenge

See Chapter news and forums for more information

Where: 

All free public program presentations are held in the GLASSHOUSE at the Creative Industry Precincts, Musk Av, Kelvin Grove

When: 
2010/08/05 (All day)

May 5th: Portfolio Workshop

The Brisbane IGDA and GAME ON is happy to announce our 2010 Game On public program.

In brief:

 

    * March 3rd: Going Indie
    * April 14th: From Concept to Proposal
    * May 5th: Portfolio Workshop
    * Aug 5th: Nuts and Bolts of Going Indie
    * Sept 1st: Delivering Your Game
    * Oct 1st, 2nd, 3rd: Return of the fabulous 48 hour game making challenge

Where: 

All free public program presentations are held in the GLASSHOUSE at the Creative Industry Precincts, Musk Av, Kelvin Grove

When: 
2010/05/05 (All day)

From Concept to Proposal

The Brisbane IGDA and GAME ON is happy to announce our 2010 Game On public program.

In brief:

 

    * March 3rd: Going Indie
    * April 14th: From Concept to Proposal
    * May 5th: Portfolio Workshop
    * Aug 5th: Nuts and Bolts of Going Indie
    * Sept 1st: Delivering Your Game
    * Oct 1st, 2nd, 3rd: Return of the fabulous 48 hour game making challenge

See Chapter news and forums for more information

Where: 

All free public program presentations are held in the GLASSHOUSE at the Creative Industry Precincts, Musk Av, Kelvin Grove

When: 
2010/04/14 (All day)

Differences in the perception of digital games in Germany and Australia

Date: Wednesday, 7 April 2010

Time: 2pm – 4pm
Venue:   Queensland University of Technology
Z2 Block, Level 3, Room 306
Creative Industries Precinct
Musk Avenue, Kelvin Grove
RSVP: infocci@qut.edu.au by Friday, 2 April 2010

Abstract:

Where: 

Time: 2pm – 4pm
Venue:   Queensland University of Technology
Z2 Block, Level 3, Room 306
Creative Industries Precinct
Musk Avenue, Kelvin Grove

When: 
2010/04/07 - 02:00 - 04:00

An Audience with Syd Mead - Visual Futurist

The artist behind some of the most iconic science fiction films of this era, including Blade Runner, Aliens and Tron, Syd has amassed an amazing body of work during his 55 year career and influenced generations of designers.

There will be a screening of "Visual Futurist: The Art and Life of Syd Mead," followed by a presentation by Syd and a Q&A session. Entry is free so register your place for this event.

Game On this week: March 3rd Going Indie

Over 88% of Australian homes have some form of game playing platform, players range from young to old across genders and games are very much the medium of contemporary culture. The industry makes fortunes but the industry is also in dire need of new models of production, fresh innovative ideas and people prepared to explore potential new forms. Come and join us for a presentation by a games industry veteran who gave up the glamour of the large studios to go indie.

Speaker Bio: John Passfield

Somewhere to hold our next social: the Mana Bar - Australia’s first dedicated video game bar

 

Australia’s first dedicated video game bar opening February 2010

Monday, 11th January 2010 – The ‘Mana Bar’ is the first licensed venue in Brisbane, Australia opening in February 2010 that will allow people to enjoy a drink while playing the latest video game systems.

Coming Soon: IGDA / gameON 2010 talks and workshops

Watch this space - we will probably start with a 48hr / GGJ retrospective social in February ... and then our program is completely geared to help you all get some actual games out by the end of the year!

 

When: 
2010/02/25 (All day)

January Events

And a happy new year to all .... 

The Brisbane IGDA is still plotting and planning our upcoming series of public programs and events - this year is going to be an indie fest!

Meanwhile, some items from other states:

Sydney is hosting Global Game Jam - visit their site: http://www.gamejamsydney.com/

ANd for those of you thinking about moving to Melbourne, here is a fine reason to do the deed:

Public Consultation

An R18+ Classification for Computer Games - Public Consultation

http://www.ag.gov.au/gamesclassification

Submissions are invited by close of business 28 February 2010. Submissions received after the due date may not be considered.

When: 
2009/12/11 - 00:00 - 2010/02/28 - 00:00

An R18+ Classification for Computer Games - Public Consultation

An R18+ Classification for Computer Games - Public Consultation

http://www.ag.gov.au/gamesclassification

Submissions are invited by close of business 28 February 2010. Submissions received after the due date may not be considered.

aussie developers in app store top charts

Apple have released a list of the iPhone / iTouch App Store's ten best sellers for 2009, and amongst the huge publishers (EA Games, Gameloft) and well known licenses (Need for Speed, Sims, Assassins Creed etc) listed in it is the recently GDAA Awards celebrated title, Flight Control, by Melbourne developer, Firemint. It takes out the number #7 best selling title position, just behind Assassin's Creed: Altair's Chronicles.

Retro Derby + Social

RETRO DERBY and SOCIAL

Being a retro game play-off featuring some favorites of yore - will it be Dig Dug? Will it be Moonwalker? The Magic hat will choose .... who will win the fabulous jelly bean prizes?

Retro Derby - MAME play off and IGDA BBQ SOcial @ QCA and Southbank

Dates: Sunday Nov 8th

11.00 - 2.00 - QCA Webb Centre - 5th Floor
QCA 226 Grey St, Southbank

2.00 - 4.00 - Picnic Island BBQ Southbank
Being the small island BBQ spot at the end of Stanley St where we usually go!
BYO

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