International Game Developers Association

Greater Brisbane Chapter

GameOn 2008 program - supported by the Creative Industries Precincts, QANTM alumni association , Griffith University QCA and the Hornery Institute, aided and abetted by the brisane igda and the Australasian CRC for Interaction Design [ACID]


QANTM alumni assoc

48 hour game making challenge details + sign up information

preliminary meet-up: October 1 2008 - Tips for Game Designers

Time: Oct 1 2008, 5.00 - 6.00 pm
Venue: the Glasshouse, CIP Kelvin Grove

Pandemic Studios Lead Designer Morgan Jaffit discusses games design as a potential career path as well as giving you all the essential hints and tips for the 48 Hr Game-Making Tournament on Friday 3 October

Challenge Dates: October 3 - 5 2008

Bump-in / Set-up: Friday Oct 3 - from 2.00pm

Challenge starts: Friday Oct 3 @ 4.00pm with three keywords given by Souri of Sumea or these days it is tsumea

Challenge ends: Sunday Oct 5 @ 4.00pm

Sausage sizzle: Sunday Oct 5 from 4.00pm - 5.30pm

Winner announced: Sunday Oct 5 @ 5.45 pm

Web site live cam: via 48hr blog: http://48hrgamingcomp.wordpress.com/

sign up, rules, prizes, judges etc - see below - don't forget our special gameOn presentation by Morgan Jaffit as a preliminary to the challenge itself!

stop press

australian gamer will be covering the entire event ...
and the 3 blokes are planning on fielding a professional team - not to enter the competition but to be part of it and to be on the spot to support ...

Oct 1st Tips for Game Designers

Time: Oct 1 2008, 5.00 - 6.00 pm
Venue: the Glasshouse, CIP Kelvin Grove

Pandemic Studios Lead Designer Morgan Jaffit discusses games design as a potential career path as well as giving you all the essential hints and tips for the 48 Hr Game-Making Tournament on Friday 3 October

Oct 3rd - 5th the return of the 48 hour game making challenge
Venue: the Glasshouse, CIP Kelvin Grove + online

We challenge you to produce a playable prototype game for the chance to win fame and fortune … but you only have 48 hours and we’re locking you in!

Join us for the sheer delight and lunacy that underpins the games industry! Find a small team (maximum of 6 people) and take the challenge to produce a prototype game in just 48 hours, starting 4pm Friday 3 October

Do you have a team but can't get to brisbane: contact truna to see if you can set up a sattelite .... you will need to provide your own space and webcam etc

we provide:

  • space, power and network connectivity*
  • chairs, tables and basic power access
  • rest space with lovely blow up mattresses
  • access to a hot shower
  • some basic snacks and preparation facilities (fridge, microwave, hot water etc)
  • a sunday sausage sizzle for teams while the judges are judging
  • love and a fabulous on-site techie
  • a live blog and web cam streaming so your friends can watch

* there will be a couple of provided computers but these will be for the web cams and judges and general use

you need to provide:

  • your own machines and peripherals, extra power blocks and cables always recommended (network hubs recommended for sharing files between group members)
  • your own software (see rules)
  • your own bedding (if you actually sleep of course!)
  • your energy and imagination

Sign-up:

  1. gather your team
  2. send an email to truna with the following details
    • team members full names
    • contact details for team liaison (email, phone)
    • team name and logo (if you have one)
    • member bios - just a few words so we can give you a 48hour blog profile (and team images if you can - photos of members - for publicity - sending this in is considered a 'release for publicity purpose')
    • probable development engine - environment

discussions and team forming are currently taking place over on the brisbane igda forums

confirm a team: email truna AT acid dot net dot au

Rules:

  • all entered games must be made within the 48 hour period
  • all entered games must exploit the three keywords given out at the start of the challenge
  • games can be made in anything as long as there is NO ABSOLUTE LICENSE (ie no mods that require another game to run)
  • team members are allowed one exit pass at a time (with a 0.5 extra in case someone needs to dash out for food or a shower of course)
  • games and assets must be entrant's own original work
  • judges decision is final
  • winner will be announced after the sausage sizzle on Sunday
  • entries remain entrants property but gameOn reserves the right use to entries for publicity

Judges:

Currently confirmed: John Passfield (Snr Game Designer, Pandemic) and Gordon Moyes (Exec Producer, Krome Studios)

Judging criteria:

  1. exploitation of KEYWORDS
  2. innovation
  3. play - fun
  4. aesthetic [including audio]
  5. technique [incl programming etc]
  6. functionality

Prizes:

  • undying love and kudos, profile and experience
  • spectacular gameOn mugs
  • game vouchers
  • and winning game presented at GCAP (details under negotiation)

contact truna At acid DOT net DOT au with any queries or go to the forums


last updated by truna sept 2008