Brisbane IGDA: Game On Season 1 2011

Game On Season 1 2011
 
Free Public Programs – All Welcome – Venue is the Glasshouse @ Kelvin Grove Creative Industry Precincts unless otherwise indicated
 
Supported by:
 
Brisbane IGDA
CIP Precincts
iCi – Inst for Creative Industries & Innovation
Griffith Universtiy QCA
Qantm College, Brisbane
Southbank Institute of Technology
 
Many Thanks to all our lovely supporters – here is to another great year
 
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Join us over on FB for updates: Brisbane International Games Developers Association (group)
Follow us on twitter: @igdaBrisbane
Or visit the Brisbane IGDA website: http://igdabrisbane.org/
 
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Game On Season 1 2011
 
March 2nd:
Indie gets serious – Talk – the glasshouse 6.00pm – 7.00pm
 
Featuring Matt Ditton – Defiant Dev, Polymonkey, Ex Pandemic, Griffith QCA Game Design course coordinator, Technical Artist and programming and art love evangelist, currently finishing work on Alternator for the ABC
 
Matt is a perfect start to this year’s Game On program. His team won the recent ABC challenge to propose a serious game and the result, Alternator, is nearing completion. With an international reputation as a speaker, experience across professional game development and indie dev, between education and commercial teams and of course, member of the 2010 winning pro-league team in the fabulous 48 hour game making challenge, Matt will be telling the story of indie gets serious and how the transition from making a game for fun into making a game with a message actually works on the ground.
 
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April 6th:
In your face, interface – Panel and Rant – the glasshouse 6.00 – 7.00 pm
 
Featuring some of Brisbane’s professional game designers who have started playing with innovative interfaces for fun (and possibly design)
 
The game interface – what exactly is it? Is it the UI? Is it the control system? We are seeing some really interesting new UI / control systems coming through now in the wake of Nintendo’s Wii: Microsoft’s Kinect, Sony’s Move. Some forms of game play are dumping the controller and UI altogether in favour of using the real world, others are playing with augmenting the real and crafting illusion using AR technology. Is it all just novelty or is the game indeed the interface (or is the interface the game?).  Bring your favourite rant or enthusiasm to this panel on the interface beastie. Do you think you have designed a completely new interface – bring it along to show and tell!
 
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May 4th:
Twisted Space – Talk – the glasshouse – 6.00pm – 7.00pm
 
Featuring Alex Bruce, a Melbourne based independent game designer, winner of numerous awards, internationally renowned speaker and architect of marvels. http://www.demruth.com/
 
Picking up on one of the 2010 Freeplay talks, we invite you to hear Alex Bruce talk about his much awarded work: Hazard: The journey of life. We love Hazard. It completely dumps any idea that the space of the game must imitate the real, it pokes its tongue out at Cartesian space, and it makes for a brilliantly innovative game!
 
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June 1st:
Fourplay for Freeplay – Talk – the glasshouse – 6.00pm – 7.00pm
 
Featuring Pall Callaghan, Co-Director of the Freeplay Festival, Aussie games advocate, Game writer and clear thinker.
 
Freeplay 2010 was fabulous, not a soul walked out of that glorious 2 days of indie meets industry meets art meets dreaming without knowing we needed to go home and make games! Join us to hear Paul talk about some of the big ideas behind the Freeplay concept and the Aussie game industry, bringing a little bit of the 2011 Melbourne Freeplay Festival to Brisbane.
Groups: