International Game Developers Association

Greater Brisbane Chapter

gameOn program 2008

the gameOn and getGame programs are supported by the Creative Industries Precincts, QANTM, Griffith University QCA and the Hornery Institute, aided and abetted by the brisbane igda ..

queensland is home to some of the most active game production companies in australia [see Queensland Games] and the information about life in the industry is of interest to professionals, students, teachers, artists and of course, players!

the gameOn program brings industry speakers to talk about their lives and their work

the program is free and open to the public: ALL WELCOME

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QANTM alumni assoc

next:

announcing a gameOn summer program

watch this space ....

meanwhile: thanks to supporters of the 48 hour:

Once again, thank you to our magnificent judges:: John Passfield, Gordon Moyes, Jackie Turnure and Yahtzee for their sterling work and most excellent support of the mayhem that is the 48 hour game making challenge!

Other thanks go to our fabulous supporters and aiders and abetters: CI Precincts for use of the space and support team (Lubi and Jacina), ACID for use of our fabulous techie, Chen (who came with the magnificent Becky and Katy), KGUV who provided the sausages and rolls for the BBQ, QLD Games whose lovely DVD show reel soon became somewhat mesmeric as it rolled around and around for 48 hours, Australian Gamer whose presence in the ‘press room' and coverage gave us all that extra filip (as well as showing us that actually, you can make a game in 10 minutes), Souri of Tsumea whose presentation of the three keywords was so brilliant we completley forgot to film the team reactions because we were all so engrossed, Wollongong SCSSE who paid for two teams (Black Wolf and Friction) to come up and stay in Brisbane for the event and of course, our regular gameOn supporters: QANTM Alumni, Griffith QCA, KGUV and the whole network of the Brisbane Chapter of the IGDA without whose encouragement and enthusiasm over on the igda forums, the event would never have come to pass!

and of course, big love and thanks to the teams - go and check out their work:

website: http://www.48hrgamecomp.com/

2008 program details

event month gameOn program
march Get Game: Wii Challenge - Wed 5 March, 5-7pm @ The Block, CIP, (Musk Av) KG

This year's Wii Challenge is set to be just as entertaining as the last; only in 2008 new Wii innovations will be put to play alongside commercial games. So put your Wii caps on and get ready to have some fun on the BIG big screen, in conjunction with BODY+.
april Casual Game-making - Wed 2 April, 5-6pm @ The Glasshouse, CIP (Musk Av) KG

Join Duncan Curtis and Marko Grgic of the 3 Blokes Studio as they discuss the nature of developing and publishing indepenent and casual games and the latest crazes to hit the casual games market [presentation slides]
may GameOn Goes Workshop: Photoshop digital painting - Wed 7 May, 5-7pm @ CIP (Musk Av) KG Z2 501

In preparation for a landscape concept art competition to be held from early May, concept artist for Fuzzyeyes Studio, Alex Drummond, will lead a 2-hour workshop demonstrating the job of a concept artist, allowing participants the chance to develop a game world landscape.
june

GameOn Goes Virtual: Landscape Concept Art Competition - Launches 7 May - via 60Sox

This is an invite to all game enthusiasts to visualise and present a game world landscape in the medium of your choice. Entries are to be uploaded onto a host website and will be critiqued by a panel of judges, at the end of which a finalist will be announced and a prize given on Wednesday August 6. The competition will be open on Wednesday May 7, closing on June 25 - extended date: JULY 4th.

Good Luck! - [winners announced: details]

july

the landscape concept art competition is now - over! have a look at the entries via 60Sox gameOn comp pages - they were all rather fabulous but there is a winner and some runners up - winners were announced at the August gameOn by Gaute Rasmussen - winners + links to images can be found [here]

60Sox Competition Entry

aug

Aug 6th back to base + landscape concept art comp winner announcements

Time: Aug 6 2008, 5.00 - 6.30 pm
Venue: the Glasshouse, CIP Kelvin Grove

Krome Studios Snr. Level Designer Gaute Rasmussen talks about his role in building game worlds from the foundation up. As one of the judges for the Landscape Concept Art Competition, Gaute will also announce the winner at this session.

game landscape concept art winners + links to images can be found [here]

[download ppt - includes game landscape concept art competition winners]

sept

Sept 10th Developing the Story: Talk + Workshop

Time: Sept 10 2008, 5.00 - 7.00 pm
Venue: the Glasshouse, CIP Kelvin Grove

If you’d rather write the story and build the characters of a computer game than create the visual landscapes, Leanne Taylor, freelance game writer with experience at Pandemic Studios + THQ, will answer your questions at this talk about developing game narratives. The talk will be followed by a workshop led by Leanne

[download Leanne's ppt]

oct

Oct 1st Tips for Game Designers

Time: Oct 1 2008, 5.00 - 6.00 pm
Venue: the Glasshouse, CIP Kelvin Grove

Pandemic Studios Lead Designer Morgan Jaffit discusses games design as a potential career path as well as giving you all the essential hints and tips for the 48 Hr Game-Making Tournament on Friday 3 October

Oct 3rd - 5th the return of the 48 hour game making challenge
Venue: the Glasshouse, CIP Kelvin Grove + online [sign-up now closed]

website: http://www.48hrgamecomp.com/

We challenge you to produce a playable prototype game for the chance to win fame and fortune … but you only have 48 hours and we’re locking you in!

Join us for the sheer delight and lunacy that underpins the games industry! Find a small team (maximum of 6 people) and take the challenge to produce a prototype game in just 48 hours, starting 4pm Friday 3 October

The gameOn 2008 program builds on the gameOn 2007 program and welcomes old friends and new ... the brisbane chapter of the igda have been active in building the games community and scafolding both those within the industry and those who are interested in joining the industry since 2004

What is the igda?

International Game Developer Association chapters connect game developers in local communities around the world. Through regularly scheduled meetings, chapters provide an opportunity for professional game developers to interact with peers on a local level, and reach out to international peers. This chapter of the IGDA seeks to bring together game developers in the greater Brisbane area, including the Gold and Sunshine Coasts.

Learn more at http://www.igda.org/ . and the greater brisbane chapter home

see also brisbane chapter igda program and the igda forums for recent updates and news

 

last updated by truna oct 2008