International Game Developers Association

Greater Brisbane Chapter

game_on get_game program

the game_on and get_game programs are supported by the Creative Industries Precinct and the Hornery Institute, aided and abetted by the igda ..

venue: kelvin grove urban village community hub [upstairs above the blue lotus cafe, carraway st, kg]

the program is public and free [unless otherwise stated for special courses]

queensland is home to some of the most active game production companies in australia [see Queensland Games] and the information about life in the industry is of interest to professionals, students, teachers, artists and of course, players!

the game_on program brings industry speakers to talk about their lives and their work

the get_game program invites you to come and play with games, make games and discover how to exploit games beyond the obvious ...

more information [igda forums]


october game_on - a game animator's life ....

game_on [tuesday 2nd @ 5.00pm]

when: tuesday october 2nd, 5.00pm

where: the Kelvin grove Community Hub - above the blue lotus cafe - 9 carraway st, kelvin grove

who: free public program - all welcome!

[map]

NEWS:

48 hour game making quick and dirty competition web page - time to confirm teams with truna

join the discussion and contribute to the shape of the game_on section of the NEXT LEVEL festival - held over the weekend of october 26 - 28th

2007 program

event month game_on get_game program
january
february
march wii-fest - march 11 - 12 2.00 - 6.00
april game_on program april 3rd 5.00pm: john passfield - passfield games + pandemic studios
may game_on program may 1st 5.00pm: mick gordon of game audio australia
june game_on program june 5th 5.00pm: christy dena of the igda ARG SIG
july

get_game tournament - sat and sun july 6 & 7 - 10.00am - 4.00pm both days - with prize for overall series winner with syle @ 3.00pm sunday 7th .... drop in and play a battle, leave your mark on medieval II

sunday july 7th @ 2.00pm: pras moorthy of Creative Assembly hands over a prize and talks about the making of ....

aug

game_on [tuesday 7th @ 5.00pm] a game writer's life ... with leanne taylor: how to develop an interactive narrative in 5 minutes!

Leanne Taylor has worked as a full-time writer with Pandemic Studios and now works as a freelance writer developing narratives for games. Join Leanne for an interactive workshop on 'how to develop a narrative in 5 minutes'

leanne's presentation [ppt] - thank you leanne for a fabulous time!

sept game_on [tuesday 4th @ 5.00pm] theory meets the real world ... speaker Peter Jarrett ... the presentation is available via the gridwerx site - thank you peter!
oct

game_on [tuesday 2nd @ 5.00pm] a game animator's life ..... with another one of our own: jake hempson ...

[oct 26th - 28th] watch this space: game_on goes to the next level:

game_on talks and workshops, fresh games independent works-in-progress and mods, AND the 48 hour game competition

[join the dicussion]

nov
dec  

What is the igda?

International Game Developer Association chapters connect game developers in local communities around the world. Through regularly scheduled meetings, chapters provide an opportunity for professional game developers to interact with peers on a local level, and reach out to international peers. This new chapter of the IGDA seeks to bring together game developers in the greater Brisbane area, including the Gold and Sunshine Coasts.

Learn more at http://www.igda.org/ . and the greater brisbane chapter home

see also brisbane chapter igda program and the igda forums for recent updates and news

 

game_on get_game: medieval 2 tournament and presentation

what: casual drop in and play competition starring CA's Medieval 2 - all welcome

pop by, play a battle, enter score etc - over the course of two days ... finishing with prize giving and presentation by pras moorphy of our own Creative Assembly - come and play for 30 minutes ... play for an afternoon ... more on medieval 2 [CA total war]

when:

day one:saturday july 7th - 10.00 am - 4.00pm
day two: sunday july 8th - 10.00 am - 3.00pm

presentation:
sunday july 8th - 3.00 pm Pras Moorthy will chat about life as a producer and the making of medieval 2 ...
finishing with presentation of prizes

photos from the event [queensland games @ flikr]

 

game_on june 5: 'Alternate Reality Games: Multi-Platform & Multi-World Design'

In this talk Christy Dena will provide an overview of the pervasive gaming genre of 'alternate reality games'. These games use multiple platforms, have a high degree of narrative and gameplay and an immersive aesthetic that works towards being as indistinguishable from reality as possible.

They are commissioned by major corporations, created by independents and employed in education and training. After an overview of the various techniques used, the session will move into a workshop where an ARG schema will be created in 1 hour.

more information about ARGs:

wikipedia entry [alternate reality game]

igda ARG SIG http://www.igda.org/arg/

ARG researchers and educators discussion list: - http://lists.transmodiology.org/listinfo.cgi/argresearch-transmodiology.org

 

game_on may 1st

Don't just play games, make a career out of them!

tues 1 may, 5-6pm @ KGUV Community Hub, Carraway St, Kelvin Grove [map] [parking for shops and facilities available via blamey st, under the building]

With Mick Gordon, Director of Game Audio Australia. Learn how Mick turned a passion into a career.

 

our first tuesday [april 3rd 2007]

John Passfield of Brisbane's Pandemic Studios talks about his extensive experience in the games industry, how designers work and why he's still having fun after 16 years in the industry - and why independent game production is an alive fun and vital thing to be doing:

john's presentation is available from his website - http://www.passfieldgames.com/ [direct link ppt]

 

opening event - nintendo wii challenge [supported by QUT CIP, the hornery institute and the igda]

official public flyer below. come and play wii sports on the really really monster screen. this event is open to the public but truna will be doing the door opening - exhibition sitting thing all afternoon sunday 11 march and suggests turning it into a social - planning session too!

bring your wii-mote!

game_on program [supported by the kg urban village and the igda]

program coming soon - scheduled first tuesday of most months @ the kg urban village hub [see year planner]

photos from the event [queensland games @ flikr]

nintendo wii challenge - event dates: 11 march 2007 - 12 march 2007

igda afternoon: sunday march 11th - 2.00 - 6.00 pm

time: 2.00 - 6.00 pm - venue: the BLOCK, CI Precinct KG

the sunday session is hosted by the brisbane chapter of the igda

Game On! Get Game - The Nintendo Wii Challenge is free public event at QUT Creative Industries Precinct in conjunction with the SHAPE of things to come.

If you can hold a 'wii-mote', you can play too! Come and have a go on the new Nintendo Wii, try your luck in the Wii Bowling Tournament (to win a prize!) and there's also a trip down memory lane on offer for those old enough to remember Atari and Space Invaders.

Dates 11 &12 March, 2-6pm
Wii Bowling Tournament 4-5pm daily
Venue The Block, QUT Creative Industries Precinct

The Nintendo Wii gaming console was launched last year in a bid to revolutionise gaming with its wireless, motion-detecting controllers. The interactive console is hands-on fun for all ages so bring a group of friends for an afternoon of free entertainment. QUT Creative Industries Precinct, The Hornery Institute, QUT Kelvin Grove Library, the Gaming Faction and the Brisbane chapter of the International Game Developers Association (IGDA) are all supporters of Game On! Get Game - The Nintendo Wii Challenge.

Date: 11 March 2007 - 12 March 2007


last updated by truna sept 24 2007