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Greater Brisbane Chapter |
Welcome to the Greater Brisbane Chapter! Come to the Greate Brisbane Chapter to share information, generate a cohesive network of developers and have fun!
news |the fabulous 48 hour game making challenge is now over! do check out the reports, photos and games:
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About the IGDA > Next Meeting > Summary Reports > Communicate > Chapter Team > Resources/Links |
communicate summary
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Greater Brisbane Chapter NEWS
Welcome to 2008! Lots of exciting events and happenings planned for this year - see the 2008 year planner for details.
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the schedule is a tentative plan for this year - please do contact us with any other important dates, any further suggestions, ideas and any offers of help and skills.
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International Game Developer Association chapters connect game developers in local communities around the world. Through regularly scheduled meetings, chapters provide an opportunity for professional game developers to interact with peers on a local level, and reach out to international peers. This new chapter of the IGDA seeks to bring together game developers in the greater Brisbane area, including the Gold and Sunshine Coasts.
Learn more at http://www.igda.org/ .
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Why come to IGDA meetings?
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For one thing, it's fun to just get together with other game developers! Who else knows what you're talking about when you talk about a death-march milestone ship month? But there is a loftier purpose as well. All of us making games in Greater Brisbane, regardless of competition among our individual companies, have common goals. At the meetings we pursue those goals with a unified front. They are:
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Won’t this be a poacher’s paradise?
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The IGDA, and this Brisbane chapter especially, follow a very strict rule: If you are already working in the games industry, never use the IGDA to seek or advertise career opportunities. Though many may seek game jobs or seek to fill game job positions, it will be toxic to our common goals to use the IGDA in this manner. We will only flourish if game companies feel entirely safe in helping their employees attend and support the IGDA. To uphold this, we must ask all members and attendees never to use the IGDA as a forum to discuss career opportunities to those who work in the industry already, and to remind each other of this important rule. Please use other means to seek jobs and job applicants. Those who disregard this rule threaten the growth of the IGDA, and must be excluded from future meetings and communications.
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What if I'm not a developer?
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You are also welcome to join if you are interested in becoming a game developer. We may occasionally have events where we ask for "developers only please" but those are becoming more rare now that we have build up our core membership.
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What will it cost me?
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Attendance for the standard IGDA meetings will be free. Though we often meet over food and drink, we avoid places which make people feel they need to buy something. You may join the central IGDA organization as a free member, or choose to pay a small membership fee for extra benefits.
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How will I find the time to attend?
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All of us in the IGDA chapter are busy people, so we pursue our common goals with as small a time commitment as possible. The rest is all relaxation anmd let's face it, we need a break once in a while so we can make games players will enjoy. Meetings are held outside of standard business hours to allow people to tend to their jobs and still support the IGDA. It’s OK to miss meetings. We tend to do our most important business early so those who want just the essentials can get out within the hour.
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How can I stay connected?
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See our forums at the Brisbane IGDA forum site. To post, you can get a free IGDA membership, bookmark the IDGA Greater Brisbane Chapter forum and read the summary reports on this website!
Or join the Brisbane IGDA mailing list (which is very low-traffic).
The Brisbane chapter’s website is at http://www.igda.org/brisbane/
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To find out about the next meeting, go to the IGDA Brisbane Chapter forums and check out the 2008 year planner
Planning meetings are usually held on alternate months to events. Usually the third weekend of the month unless otherwise stated. Check the forums for details.
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GameOn started in march this year with another wii-fest, april saw the fabulous 3blokes talking at making casual games for gameOn and another fine supanova queensland games weekend, april also sees the return of the brisbane igda social!
April gameOn: marko and duncan of brizzie's own 3blokes presented casual game making at gameOn [download ppt]
April Queensland Games @ supanova: a report from yug and co over at australian gamer:
and photos of alex drummond of fuzzy eyes doing his speed painting at supanova over on concept art
May gameOn: alex once again stunned everyone with his extraordinary loose stlye and patient compassion over at the gameOn digital painting workshop
May igda social: back at the ice bar, tenerife :)
June: igda @ gen-con with Queensland Games
July: gameOn game concept art judging with gaute + morgan - winners + links to images can be found [here]
Aug: igda social - BBQ at southbank organised by ben droste - fabulous, thanks ben!
Aug gameOn: back to base - what does a level designer actually do? [download ppt - includes concept art comp winners]
Sept gameOn: Developing the Story: Talk + Workshop - Leanne Taylor, freelance game writer with experience at Pandemic Studios + THQ, gave a talk about developing game narratives. The talk was followed by a workshop led by Leanne [download ppt]
Oct gameOn: the fabulous 48 hour game making challenge - 14 teams in two locations, 100s of pots of noodles, slabs of energy drinks and an extraordinary demonstration of skill and passion for 48 hours: http://www.48hrgamecomp.com/
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Archived years
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Our main forum is the IGDA forum. This where any IGDA member can post and offer contributions etc. We tend to use the discussion list to post notices only. SO if you are limited for time, we recommend bookmarking the forum!
Any offers of ideas and / or volunteering or suggestions are welcome, either via the forum or email truna: j.turner AT qut.edu.au. We try and hold planning meetings every alternative month and events on the others - - suggestions and contributions to planning most welcome, again, either via the forums or email truna.
We used to have a student discussion list run by Matthew Ota and Travis Draper which offered a space for students and those of you hoping to join the games industry to talk about job opportunities and issues - anyone willing to ressurect this please contact truna
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Chapter auntie: truna
Chapter Coordinator:
Chapter Liaison:
Chapter Social Director:
Chapter student faction coordinators : [sIGDA]
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IGDA Home: http://www.igda.org/
Queensland Games: http://www.queenslandgames.com/
Australian Gamer: http://www.australiangamer.com/
Sumea Launchpad Australian and NZ Games Developer Website: http://www.sumea.com.au/
Gamasutra: The Art and Science of Making Games: http://gamasutra.com/
Gamespy: Reviews and demos for research: http://www.gamespy.com/
Game Developers Association of Australia: http://www.gdaa.asn.au/
Queensland Game Developers: http://www.qldgamedev.com/
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Developing Student Chapters, competitions and initiatives:
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news: the student forum at SUMEA is currently INACTIVE - does anyone want to ressurect it? contact truna it offers student members of the greater brisbane IGDA a space of their own where issues such as jobs, opportunities and similar can be discussed and promoted ..... the mailing list uses the IGDA forums and of course, the fabulous sumea, as resources but invites you to discuss local opportunities as well ....... we are looking for volunteers to carry on this community outreach |
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Digital Design Groups:
Digital Laborers Federation: http://www.dlf.org.au/
General:
About Brisbane: http://www.ourbrisbane.com/
last updated by truna oct 2008