Volume 2, Issue 1
Fall 2006


Letter from the Editor

Redesigning Shopmania: A Design Process Case Study

Cake Mania Postmortem: The Method Behind the Mania

Securing High Score Games

Q&A with Loren Hillberg, Macrovision Inc.

Audio in Casual Web, Downloadable and Xbox Live Arcade Games

Top 10 Data Review

Question of the Quarter: Vista

Casual Games Technology Survey


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Letter from the Editor

Welcome to the Fall 2006 issue of the IGDA Casual Games Quarterly. Yes, the Quarterly has been on hiatus, but now we're back with a vengeance.
 
This issue has far more content than any of our previous issues. You'll find articles and interviews on DRM, game design, audio design and security, as well as some new regular features. All this was made possible in large part by the generous help of two new co-editors; Jason Akel and James C. Smith. Thank you Jason and James! I'd also like to thank the writers who contributed to this issue: Steven B. Davis, Catherine Herdlick, Andrew Lum, Kane Minkus, and Eric Zimmerman.
 
Do you have ideas for content for the Casual Games Quarterly? We are always open to ideas for articles, regular columns, interviews, and more. Would you like to get involved with the Casual Games SIG? Email us or join the mailing list using the link on the left of this page.
 
Thanks!
 
Wade Tinney
Editor - IGDA Casual Games Quarterly
Partner, Game Designer - Large Animal Games
Chapter Coordinator - IGDA New York City
wade[at]largeanimal.com


Table of Contents

Letter from the Editor

Redesigning Shopmania: A Design Process Case Study
By Catherine Herdlick and Eric Zimmerman

Securing High Score Games
By Steven B. Davis

Q&A with Loren Hillberg, Macrovision Inc.
By Jason Akel

Audio in Casual Web, Downloadable and Xbox Live Arcade Games
By Kane Minkus

Top 10 Data Review
By James C. Smith

Cake Mania Postmortem: The Method Behind the Mania
By Andrew Lum

Executive Question of the Quarter: Vista
By Jason Akel

Casual Games Technology Survey
By James C. Smith

 
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