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Meeting Report

Audio for Games Discussion Panel
May 25, 2004

Below are the descriptions of the panel speakers. Click the links below for an audio recording provided by Jim from MobyGames.

Audio 1 - 6MB
Audio 2 - 25MB

Darryl Duncan, President, GameBeat Studios
Darryl Duncan founded Gamebeat Studios in April 1998. GameBeat is a leading, award winning full service audio content provider specializing in the electronic entertainment industry.  They provide custom music, sound effects and voiceover development services for worldwide game development and commercial advertising community.  GameBeat has 7 fulltime employees and is based in the suburban Chicago area. Darryl is responsible for developing and overseeing the development of the audio for the various clients they service.  GameBeat’s major clients include: Microsoft, Electronic Arts, Fox Interactive, Mattel, THQ, Konami, Titus and Sega.

Dan Forden, Sound Department Manager, Midway Games
Dan has worked in game audio since 1988 when he started with Williams Electronics creating music and sounds for pinball machines and arcade video games.  Over the past 15-plus years he has worked both in-house and as an independent contractor creating audio for many games.  His credits include Star Trek  The Next Generation pinball, all of the Mortal Kombat arcade games, the Mortal Kombat Mythologies console games and the 2002 release of Mortal Kombat: Deadly Alliance.  He also created the sound packages for the NFL Blitz arcade games.  He is currently the sound department manager at Midway Games where he continues to create audio and design audio tools and systems for a variety of Playstation 2 and Xbox games.

D. Chadd Portwine, Audio/Video Director, High Voltage Software
Chadd is well versed in all aspects of game audio, and has shipped more than 40 titles over the past 6 years. He has worked as a first party developer for Sony and Microsoft, and his recent composition, sound design, and directing credits can be found on Disney’s Haunted Mansion, Hunter: Wayward, and Microsoft’s Inside Drive 2004. Chadd has also been working on new media in the form of Digital Comic Books on DVD for Marvel and Cross Gen. At Northwestern University Chadd taught Applied Sound Design for Interactive Media. He developed and an intern program at High Voltage Software, and continues to evangelize the importance of interactive technologies for games and future mediums.

Matt Scott, President, Byte-Size Sound
Matt has thirteen years of experience creating sound effects and writing music for video games.  As Co-Founder and President of Byte-Size Sound, he has worked on over 120 different titles, including sound packages for Microsoft Xbox, Sony Playstation and Playstation 2, Nintendo 64, Game Boy Advance, and Game Boy Color.  They have an extensive list of clients, including Williams/Midway, Ubi Soft, EA Sports, Inland Productions, Disney, Her Interactive,  NewKidCo, 3DO, Activision, Mattel Interactive, Atari, Sega, THQ and Viacom.   Most recently, Matt has been working on the audio for some new innovative children's products, has a new arcade game or two in the works, and created the audio for Dora the Explorer: Super Spies for GBA.