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Meeting Report Post
Mortem of Charlie and the Chocolate Factory June
2005 Ever wanted
to know what’s behind Wonka’s magical
Chocolate Waterfall? The real answer is about 1800 man-hours. Project
Manager, Matt Corso discussed the ups and downs of
creating the Charlie and The Chocolate Factory game. Based off
the movie starring Johnny Depp and Directed by Tim
Burton, Charlie and the Chocolate Factory is a wonderfully paced platform
game. Charlie is the star of this game as he travels through the chocolate
factory visiting each of the wonderful rooms discovering new sights and new
candies. With the help of Oompa-Loompas, Charlie
completes objectives and puzzles to not only gain the use of exciting candy
powers but help rescue each of the four bratty kids: Augustus, Violet, Veruca, and Mike. ·
Development of the game began before the movie went into
production which caused problems as the game came closer to completion. ·
The game went through multiple certification approvals.
Including Tim Burton’s people and the Dahl
estate. ·
Charlie could not be killed and couldn’t kill
anyone. The team had to work within the limits set by the licensees. ·
Kids and gamers love to collect things. A side quest to
find collectible objects was included. ·
The Oompa-Loompas were
incorporated as a major game play element. The player “herds”
them to complete objectives. ·
Trap doors were included to work within the limits of making
certain levels look like the movie sets. ·
The development time was tight and the game had to be
started over from scratch at one point. ·
With everything that went wrong, with hard work and
determination, the team managed to complete the game on time. IMAGES
ABOUT MATT CORSO at HIGH VOLTAGE SOFTWARE Matt Corso is forever driven by a lifelong passion to create
quality videogames. He began his career working as a 2D/3D artist, and has
since gone to great lengths to ensure that every title he works on is the
very best it can be. After working as the lead artist on the Hunter: The
Reckoning series for the Xbox, Matt moved on to lead a team of developers to
create several real-time game demos. He was eventually promoted to the role
of company Art Director, before ending up as the Project Manager for the
Charlie and the Chocolate Factory game. As Charlie nears completion and new
projects appear on the horizon Matt will constantly focus on improving his
art, design, and management skills, as well as continuing to do his part to
help strengthen High Voltage Software as a leading game developer. Published Titles: Charlie and the Chocolate
Factory (PS2, Xbox, GC - Project Manager), Hunter: The Reckoning Redeemer
(Xbox - Lead Artist), Hunter: The Reckoning (Xbox - Lead Artist), All Star
Baseball 2001 (N64 - Lead Artist), Paperboy 64 (N64, CG - Artist), Chicago
Bulls Bumpers (United Center, CG - Artist), NBA Inside Drive 2000 (N64, CG -
Artist) ABOUT OUR SPONSORS Thanks to both our sponsors for helping support our local IGDA
chapter! THE ILLINIOIS INSTITUTE OF ART at CHICAGO and THE
ILLINOIS INSTITUTE OF ART at SCHAUMBURG – CAREER SERVICES Are you looking for trained staff? Looking for people with a high level of
commitment to the industry? Want
someone that has a degree in Game Art & Design and the skills that go
along with that? Look no further. Contact your Career Services Representative
at The Illinois Institute of Art at Chicago and The Illinois Institute of Art
at Schaumburg to assist you in filling full-time and internship positions in
the following areas: Level Designers ~ Environment Modelers ~ Character
Modelers ~ Animators ~ Cinematic Artists ~ User Interface Artists ~ Web
Designers ~ Game Designers To reach Career Services please contact: Vanessa Lopez,
Schaumburg Campus: 847-598-6855 or e-mail vlopez@aii.edu or Tiffani Sorber, Downtown
Campus: 312-777-8563, email tsorber@aii.edu. All of us at Dave & Buster’s are looking forward to
having you here for your June meeting. We think you’ll really like our
great space, chef-crafted buffets, world-class billiards and shuffleboard
tables, and 200+ video games and simulators. We’ve got room for up to 2,000, so the next time you or
your organization is looking for a
great place for a holiday party, happy hour, or just-for-fun get together,
call us at 312.821.8607. Because we’re pretty fond of game developers
(heck, you practically make it possible for us to exist!), we’ll give
you a discount on the event when you mention IGDA. For
questions, comments or suggestions about the Chicago chapter of the IGDA,
please contact Carrie Gale. |
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