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Meeting Reports

 

DATE

TOPIC

SUMMARY

February 2007

“One Size Does Not Fit All: Next-Gen Development from three different perspectives”

 

In this panel presentation, the directors of Midway Internal Studios, Day One Studios and Wideload Games discuss their different approaches to making games on the latest console platforms. These three companies are all facing the challenge of creating best in class videogames on brand new hardware. Their size varies from a dozen to hundreds. Hear and learn how each of these different companies have organized to solve the challenges of rising costs, schedule pressure and quality of life.

June 2006

“Bringing authenticity to the game” with Kudo Tsunoda, GM of EA Chicago

 

EA Chicago is revolutionizing the way games are made – focusing on next gen asset collection as the key first step to delivering a truly photo realistic and emotionally immersive gameplay experience. Kudo talks’ about the new production methods and techniques used in the creation of Fight Night Round 3!!!!!

February 2006

 

Blitz the League: Post Mortem

The trials and tribulations of overcoming internal and external doubts about an unlicensed game, production’s amusing successes and failures, and the overwhelming Lawrence Taylor-powered media frenzy at launch.

November 2005

Alex Seropian Gives Post Mortem of Stubbs the Zombie

 

Wideload’s model of production, where a large team of contractors located all over the world was hired to build the game with Wideload’s small core-team.

 

August 2005

“In a Wal-Mart world, creativity is a dirty word”

Lorne Lanning talks about the creative process, sources of inspiration, why the label of “Creative” has become a liability, how game engines will change film making forever, the importance of modern mythology in our corporate owned media landscape, why owning your own brand can be a handicap in today’s marketplace, and how digital distribution is the great hope for creatives as we continue heading deeper into a brave new world of media. 

June 2005

Post Mortem of Charlie and the Chocolate Factory

 

Ever wanted to know what’s behind Wonka’s magical Chocolate Waterfall? The real answer is about 1800 man-hours. Project Manager, Matt Corso discussed the ups and downs of creating the Charlie and The Chocolate Factory game.

 

March 2005

Panel on Chicago Gaming Veterans.

Veterans of Chicago Gaming discuss video games at the Museum of Science and Industry's Game On Exhibit, a gigantic exhibit on the history of video games which included over 150 playable games.

January 2005

MechAssault 2 Post-Mortem

Denny Thorley, President of Day One Studios, hosted a post-mortem of MechAssault 2. Discussing what went wrong and what went right.

December 2004

Holiday Break

 

November 2004

Holiday Break

 

October 2004

James Hills of TLC industries

James Hills , Marketing Director at TLC Industries talked about the History of Arcade Game Development. James has worked to promote independent game developers for nearly a decade at CyPR Media and is now the Marketing Director for TLC Industries where in addition to promoting the company he works with, he helps developers in recruiting new games for FlexArcade and NextArcade. His talk presented a historical perspective on the arcade industry and discusses subjects including why the coin-op, arcade game industry failed and how game developers will help revive it. Other subjects included what operators are looking for in new arcade titles, how developers can benefit by being in the arcade space and how development and distribution differs between the PC-software and arcade industries. More information on TLC can be found at www.tldind.com .

September 2004

Midwest Video Game Developers Summit.

We helped organize the first annual Midwest Video Game Developers Summit in September, with over 600 people in attendance. For more information and photos check out http://www.vgdsummit.com/.

August 2004

Summer Break

 

July 27, 2004

How to Write a Design Document

An animated Kudo Tsunoda, Executive Producer at EA Chicago, delivered his detailed methodolgy for creating a designer's blueprint.

June 29, 2004

Quality of Life for Gamers

Sheri Pocilujko spoke to us about the current state of living in the industry for game developers.

May 25, 2004

Audio for Games Discussion Panel

Panel presentation featuring Darryl Duncan, President, GameBeat Studios; Dan Forden, Sound Department Manager, Midway Games; Chadd Portwine, Audio/Video Director, High Voltage Software and Matt Scott, President, Byte-Size Sound.

April 27, 2004

Saving Independent Development

Alexander Seropian, founder of Wideload Games as well as the founder and former CEO of Bungie Software, presented his position on independent development.

March 25, 2004

Game Developers Conference

The GDC! It's like taking a sip from a fire hydrant. Ron Langtiw got to meet up with a few Chicagoans out in San Jose, but most couldn't be pulled away from the action.

February 27, 2004

IGDA Chicago SOF Tournament

Chicago International Game Developer Association's first Solider of Fortune II - Double Helix Tournament! Congratulations to Pocket Full of Dimes!

November & December

Holiday Break

We take a break for the holidays and will start back up again next year. Some alternate events are listed. See you next year!

October 28, 2003

Cornucopia

Kaydara and Red Eye Studios host a demonstration by Jim Nasser of the new release of Motionbuilder 5. Damion Davis, Art Director, and Josh Bear, Designer, at High Voltage Software have a behind the scenes discussion about motion capture used in the newly released "Disney's Haunted Mansion" game. Also, Josh VanVeld, Producer, premieres the trailer for the next installment of Leisure Suit Larry: Magna Cum Laude. Now how much would you pay?

September 23, 2003

Female Friendly Gaming

Sheri Pocilujko, Product Support Administrator at Incredible Technologies, discusses a few tips and tricks to help you create a game that appeals to women without turning off your typical young male audience.

August 28, 2003

Summer Social

With the end of summer quickly approaching we enjoy appetizers and drinks, all while learning the new features of Discreet's 3ds max 6!

July 22, 2003

Online Gaming Security

Demetrius Comes, Internet Technologies Director at Incredible Technologies, discusses security issues he has come accross in his years in the industry. Sponsored by Technical Animations.

June 24, 2003

Educational Gaming

Matt Demaray, Vice President of Digital Media and Content for Interactive Design at at Media Options; Daren Carstens, President of Carstens Studios, Inc.; and Harry Gotlieb, Founder of Jellyvision each give presentations on gaming as a form of education.

April 22, 2003

Character Design Theory

John Tobias of Studio Gigante (Tao Feng) talks about Character Design from his games SmashTV, Mortal Kombat and Tao Feng.

March 25, 2003

GDC Wrapup and Postmortem

Ron Langtiw gives a review of 2003 GDC, and Steve Latta of NuFX talks about his experiences during crunch time on NBA Street Vol. 2

January 28, 2003

Wireless and Online Gaming with Cybiko and Butterfly.net

Donald Wisniewski and Rich Dombeck from Cybiko Wireless will talk about the expanding opportunities in the cell phone gaming market.

December 2002

Holiday Gathering with the AMC

...we decided to join the AMC in their holiday gathering...

November 2002

Meeting with Ed Hooks

Ed Hooks explained the principles of Acting for Animation...

October 22, 2002

MechAssault Cradle to Grave

Our Chicago IGDA Chapter meetings keep growing larger every month!

September 2002

September Soiree Breaks Records!

We had a fully-packed (no exaggeration) house at Bar Louie in Bucktown...

August 2002

August Alchemy Assignation in Arlington

August's meeting was out in Arlington Heights at Riviera...

July 2002

Summer Gathering

About 25 people met to hear a presentation by the Discreet team.

June 2002

Hunter: The Reckoning, the teddy bear revolts!

Our June meeting was a "Hunter: The Reckoning" review and extravaganza!

April 2002

Red Mercury Spin

We had a great meeting at the Arts Institute of Illinois with Scott Corley from Red-Mercury...

March 2002

March Madness under BigFrontier

Most of our members attended the BigFrontier Media Meltdown and contributed to its huge success.

February 2002

Art & Audio Galore

Our February meeting was a great event!

November 2001

Laid Back after TMT (too much turkey)

Our favorite grad student gave a synopsis of the October U of Chicago convention.

October 2001

Chi Developers crash Discreet party!

Red Eye Motion Capture Studio hosts Discreet party and the IGDA chapter joined in.

August 2001

Motion Capture Way Cool

Red Eye Motion Capture Studio sponsored our August meeting in partnership with High Voltage Games.