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Tom
Each month, industry veteran Tom Sloper provides career guidance to game biz wannabes, newbies, and junior professionals with the goal of helping them break into the industry, and stay in. Submit a question to Tom for developer-oriented advice in this column (IGDA members only).
![]() by Tom Sloper |
If you can make it in Alaska... (April 2008)Dear Tom, A) Apply for an entry level position in the games industry A is straightforward enough, and I am currently applying to companies, as I might as well apply no matter what I decide to do. B depends on whether I can get a scholarship. Assuming I can, my question then is: how does having a master's degree effect getting a job in the industry? I'm sure I would enjoy the experience, but will it advantage me any. C is my little ploy to get a published title under my name (after a friend pointed out that the games I have made as a hobby are technically published, as I have posted them online). An Xbox Live Arcade project should be doable with a minimal team and a short development cycle. But are there any hidden dangers or problems with creating one's own casual gaming company? Thanks, Seth, Wow, I had a strange feeling of déjà vu when I read your question. Your question is somewhat similar to my December 2007 column, but with a different set of options. |
Please note that there is no guarantee that Tom will be able to respond to all the questions he receives. It is up to his discretion which questions he uses for this column. For further advice and resources, check out the IGDA's discussion forums, the Breaking In web site and the Students & Newbies Outreach section.
Tom's Bio
Tom Sloper's game biz career began over twenty years ago at Western Technologies, where he designed LCD games and the Vectrex games "Spike" and "Bedlam". There followed stints at Sega Enterprises, Rudell Design, Atari Corporation, and Activision. In 12 years at Activision, Tom produced 36 unique game titles (plus innumerable ports and localizations), designed four games, and won five awards. Tom worked for several months in Activision's Japan operation, in Tokyo. He is perhaps best known for designing, managing and producing Activision's "Shanghai" line. He is currently consulting, writing, speaking, teaching, and developing original games. Find out more at Sloperama.
© 2007 Tom Sloper. All rights reserved.

