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Tom
Each month, industry veteran Tom Sloper provides career guidance to game
biz wannabes, newbies, and junior professionals with the goal of helping
them break into the industry, and stay in. Submit
a question to Tom for developer-oriented advice in this column (IGDA
members only).

by Tom Sloper |
The Right School (December
2003)
Dear Tom,
I've been working on my bachelors degree at the state
college near where I was raised. The teachers have taught me a lot,
and my portfolio is shaping up pretty nicely if I do say so myself.
The thing is, this is a nowhere school. Trust me, you never heard
of it - and nobody else ever heard of it either. I'm worried that
when I go submit my resume at the game companies, that they won't
take me seriously because of the school I went to.
Don't get me wrong, they have good courses here. I've learned a
lot about 3D graphics, computer animation, a little programming...
and a couple of the instructors have counseled me well in researching
how to apply it all to game development. I really believe I'm getting
a good education here. I'm not ashamed of the school. But I'm concerned
about the reaction I'll get from interviewers who first learn of
the school when they see my resume.
If they never heard of this school, how can I prove to them that
this is a good school? I just want to sell myself, not my school!
Anon E. Muss
Dear Anon,
It sounds to me like you are going to a perfectly good
school. Getting a good education is all it's about. Well, that and
what you do with it. And it sounds like you're doing all the right
things with the education you're getting. And don't sell yourself
short - the way you described the school is plenty good enough (if
anybody asks). You're a better spokesman for the school than you
give yourself credit for.
A lot of industry aspirants have the common misconception that they
have to go to "the right school" in order to break in.
And that just isn't so. There isn't just one school. There aren't
even just twenty schools. Any school that teaches you the knowledge,
the work ethic, and the skills is fine.
To an interviewer, you are much more than a school name on a resume.
You are an enthusiastic and talented individual who's anxious to
join the team and work hard. The school helped you become that person,
or at least it helped give you the ability to be helpful when you
join a team. It really doesn't matter which school is listed on your
resume.
You mentioned that you've been working on a portfolio. Keep polishing
it; put only your best stuff in it. Leave out any items that need
more work, or that need explanation. Keep it short, and make copies.
It costs a little money to make a copy of the portfolio, but it's
a good investment - you want those babies to circulate, not to collect
dust on your bookshelf. Don't buy expensive portfolio covers except
maybe for your master copy. See what's reasonably priced yet reasonably
attractive at the office supply store for the portfolios you give
away. Be prepared to leave a portfolio at each place where you apply.
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Please note that there is no guarantee that Tom will be able to respond
to all the questions he receives. It is up to his discretion which questions
he uses for this column. For further advice and resources, check out the
IGDA's discussion forums,
the Breaking In web site and the Students
& Newbies Outreach section.
Tom's Bio
Tom Sloper's game biz career began over twenty years ago at Western Technologies,
where he designed LCD games and the Vectrex games "Spike" and
"Bedlam". There followed stints at Sega Enterprises, Rudell Design,
Atari Corporation, and Activision. In 12 years at Activision, Tom produced
36 unique game titles (plus innumerable ports and localizations), designed
four games, and won five awards. Tom worked for several months in Activision's
Japan operation, in Tokyo. He is perhaps best known for designing, managing
and producing Activision's "Shanghai" line. He is currently consulting,
writing, speaking, teaching, and developing original games. Find out more
at Sloperama.
© 2003 Tom Sloper. All rights reserved.