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Tom
Each month, industry veteran Tom Sloper provides career guidance to game
biz wannabes, newbies, and junior professionals with the goal of helping
them break into the industry, and stay in. Submit
a question to Tom for developer-oriented advice in this column (IGDA
members only).

by Tom Sloper |
Getting in Via Marketing (February
2004)
Dear Tom,
I am a college student about to graduate in May 2004,
with a degree in Business Marketing and Management with an emphasis
in Entertainment. My school does not offer classes about video games,
and I really would like to break into the industry. My future goals
are focused more on production, than design, what should I do?
Jeremy Hoffmann
Dear Jeremy,
The degree program you're in sounds perfect to me! But
then the majority of my experience is as a producer (and one of my
greatest weaknesses is my lack of knowledge of marketing). So by
all means finish up the program you're in.
Then after you graduate, all you have to do is get your foot in
the door. Your Business Marketing & Management degree is perfectly
suited for a job in two areas. You should already know what they
are.
The first is marketing, obviously. Your degree ought to get you
a job at a game company, if you supplement your studies with some
sort of game "activism". Like organizing game events at
local arcades or computer game cafes (what they call "bangs" in
Korea), playing lots of games and participating in online discussions,
writing reviews, etc. You say you want to get into production - well,
after serving a few years in the marketing department of a game company,
you could probably wangle your way into a sideways move into production.
I don't see why not. I've seen movement between marketing and production
before.
The second area is, of course, management. That's what producing
is. If you hope to become a game producer, a marketing & managing & business
degree is pretty darn good for starters. Another way of getting into
a game company is as an apprentice manager (we use different titles).
But the game companies usually promote to that position from within,
so if you don't want to get in through marketing (or if the marketing
path isn't open for you), you could get in through Customer Support,
Q.A., or just about any other job you can manage to get.
Although I strongly urge everyone wishing to get into the game industry
to start by getting a degree, merely having the degree isn't enough
to get you a job. You also have to demonstrate that you are passionate
about games, a hard-working self-starter, and someone who's willing
to help the team. So finish your degree, then get a job at a game
company. Any job. Any game company.
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Please note that there is no guarantee that Tom will be able to respond
to all the questions he receives. It is up to his discretion which questions
he uses for this column. For further advice and resources, check out the
IGDA's discussion forums,
the Breaking In web site and the Students
& Newbies Outreach section.
Tom's Bio
Tom Sloper's game biz career began over twenty years ago at Western Technologies,
where he designed LCD games and the Vectrex games "Spike" and
"Bedlam". There followed stints at Sega Enterprises, Rudell Design,
Atari Corporation, and Activision. In 12 years at Activision, Tom produced
36 unique game titles (plus innumerable ports and localizations), designed
four games, and won five awards. Tom worked for several months in Activision's
Japan operation, in Tokyo. He is perhaps best known for designing, managing
and producing Activision's "Shanghai" line. He is currently consulting,
writing, speaking, teaching, and developing original games. Find out more
at Sloperama.
© 2003 Tom Sloper. All rights reserved.