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Each month, industry veteran Tom Sloper provides career guidance to game biz wannabes, newbies, and junior professionals with the goal of helping them break into the industry, and stay in. Submit a question to Tom for developer-oriented advice in this column (IGDA members only).
![]() by Tom Sloper |
Be Patient, Grasshopper (January 2004)Dear Tom, I just joined the IGDA and already enjoy all the great info. A little background on me first. I went to school near where I grew up. A good school, a technology school, Iowa State University. Heard of it? Maybe yes, maybe no, doesn't matter. I wanted to be computer science... couldn't cut the physics, chemistry, etc. Programming, no problem. I ended up getting my degree in MIS, that's Management Information Systems. Thats a big long title for "computers in business". So, to basics and eventually my question. I can do SOME technical stuff, programming, etc. but people won't hire me right on. I forgot to mention that I am currently in my dream job. I test games, more specifically PS2 games. If this was a well paid position I would not be writting this Ask Tom question. So I have been in the industry for almost a year and unfortuatly I am getting antsy. I want more excitement, input, development, etc. I want to really be part of the design and development process. Dun dun dun... the question... What if anything am I qualified to do in this industry? With my pseudo technical background, I'm not good enough to walk in and program a game, but I am more skilled than my tester peers. HELP TOM!!! Drew Bradford Dear Drew, Let me encapsulate your situation. You're currently a QA tester of games, and you want to program games. You didn't say if you've tried your hand at programming a game of your own, and although you've been in the game industry for less than a year, you're already getting antsy about moving up to the studio from QA. Several points I'd like to make: 1. Be patient, Grasshopper. Your "apprenticeship" has only just begun. Do your absolute best work in your QA job and impress everybody with your work ethic, your cooperative spirit, and your ability to learn new job functions. 2. If you want to get a gig as a programmer, you need to have sample code that you wrote. The sample code should find an elegant solution to some problem, run quickly and with a small footprint, and should be cleanly written and well commented. You can't do physics, but there are other programming specialties - A.I., 3D, tools, engines, etc. If you haven't identified your specialty, you would do well to fiddle around with some game code and figure out what you're best at. 3. You ought to consider other jobs besides programmer. A lot of QA people move into production - through first managing a QA team, then working as assistant to a producer in managing a development team, learning about producing all the while. Best wishes in your endeavors!
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Please note that there is no guarantee that Tom will be able to respond to all the questions he receives. It is up to his discretion which questions he uses for this column. For further advice and resources, check out the IGDA's discussion forums, the Breaking In web site and the Students & Newbies Outreach section.
Tom's Bio
Tom Sloper's game biz career began over twenty years ago at Western Technologies, where he designed LCD games and the Vectrex games "Spike" and "Bedlam". There followed stints at Sega Enterprises, Rudell Design, Atari Corporation, and Activision. In 12 years at Activision, Tom produced 36 unique game titles (plus innumerable ports and localizations), designed four games, and won five awards. Tom worked for several months in Activision's Japan operation, in Tokyo. He is perhaps best known for designing, managing and producing Activision's "Shanghai" line. He is currently consulting, writing, speaking, teaching, and developing original games. Find out more at Sloperama.
© 2003 Tom Sloper. All rights reserved.

