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Tom
Each month, industry veteran Tom Sloper provides career guidance to game
biz wannabes, newbies, and junior professionals with the goal of helping
them break into the industry, and stay in. Submit
a question to Tom for developer-oriented advice in this column (IGDA
members only).

by Tom Sloper |
The Elusive Game Designer (May 2003)
Dear Tom:
I am 20 and two months away from finishing my second year in a
Bachelor of Science Degree in Computer Information Science. After
some soul-searching, though, I have come to the conclusion that the
job I want is not Programmer or Artist, but Game Designer. From my
understanding, the Game Designer is the one who comes up with game
ideas and writes the stories, essentially acting as a Director of
sorts. It sounds like a dream job! The problem is that I don't know
how one becomes a Game Designer.
I know of many schools that teach programming and art that are geared
directly at Game Development but none that specifically offer a Game
Designer degree. I'm thinking about dropping out of CIS and transferring
to an art school to become a game artist, which probably fits my
creative temperament better than programming anyway, but only if
you think that would prepare me better to become a Game Designer.
Mack
Dear Mack,
Yes, there does seem to be quite a bit of cachet to the title "game
designer," but as you've probably noticed, there is also quite
a bit of confusion as to what it actually is. Schools that offer
degrees in game programming often refer to "game design" as
an aspect of programming, and schools that offer degrees in game
graphics refer to "game design" as an artistic endeavor.
They are both right in a way, but your understanding of the situation
is closer to the reality.
That said, some game companies don't even have a job position called "game
designer." Most games are designed by team members whose actual
job titles vary from programmer to artist to producer to marketing...
to customer support or tester! In a sense, "game designer" can
be more a listing in the credits of a game than a job title.
Some folks do wind up with the title of Game Designer eventually,
but it takes years of working in the industry, contributing significantly
to several games, before that can happen. Some folks your age are
laboring mightily to get a "Game Design" degree in hopes
of being hired as a "Game Designer" right out of college
but that isn't the way it works. The way you become a game designer
is by starting with programming or art or some other skill that'll
get you hired at a game company. It sounds like you're torn between
programming and art, and are having second thoughts about having
chosen to major in programming. If you're doing well in that program,
why not stick with it, and minor in art.
That way, you would wind up being an artistically inclined programmer.
The other way, you would be a technical-savvy artist. Both would
be good pathways to game design. Especially if you also include writing
in your studies. If you want to be a game designer, you need to have
excellent written communication skills.
Good luck!
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Please note that there is no guarantee that Tom will be able to respond
to all the questions he receives. It is up to his discretion which questions
he uses for this column. For further advice and resources, check out the
IGDA's discussion forums,
the Breaking In web site and the Students
& Newbies Outreach section.
Tom's Bio
Tom Sloper's game biz career began over twenty years ago at Western Technologies,
where he designed LCD games and the Vectrex games "Spike" and
"Bedlam". There followed stints at Sega Enterprises, Rudell Design,
Atari Corporation, and Activision. In 12 years at Activision, Tom produced
36 unique game titles (plus innumerable ports and localizations), designed
four games, and won five awards. Tom worked for several months in Activision's
Japan operation, in Tokyo. He is perhaps best known for designing, managing
and producing Activision's "Shanghai" line. He is currently consulting,
writing, speaking, teaching, and developing original games. Find out more
at Sloperama.
© 2003 Tom Sloper. All rights reserved.