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Each month, industry veteran Tom Sloper provides career guidance to game biz wannabes, newbies, and junior professionals with the goal of helping them break into the industry, and stay in. Submit a question to Tom for developer-oriented advice in this column (IGDA members only).

 

Tom Sloper
by Tom Sloper

What's In A Word? Part 1 (May 2008)

In a departure from my usual format, this month I have to rant. Particular words are often used in discussions within our industry -- or by outsiders in reference to our industry -- and the way these words are used really gets my goat!

Gaming

The word "gaming" is used by the gambling industry in reference to itself. "Gaming" sounds so much nicer than"gambling," so they've glommed onto it to take the edge off. Voters in statewide elections are often called upon to decide matters related to"Indian Gaming" - and we're all constantly bombarded with junk emailabout the pleasant-sounding "Online Gaming." So whenever I hear the word "gaming,"my mind immediately jumps to blackjack tables and rows of beeping one-armed bandits. It just grates on my nerves when I hear people referring to our industry as the "gaming business." The general public is already concerned about the impact of video games on children. We don't need them to confuse us with the gambling industry on top of that.

We don't need to use the word "gaming." Next time you hear someone use the word "gaming" in reference to our belovedfield, try replacing it with either "game" or "games." It always works.

Developer

For years, we all used the word "developer" to mean a relatively smaller game company that makes games for publishers. There was a single meaning to the term. But nowadays, although the word is still used in its original sense, it's additionally used for two other things as well.

The word "developer" is often used, especially among recruiters, to mean "programmer." And it's also used, sometimes, to refer to anyone involved in the making of games, regardless of whether he or she is a programmer, designer, artist, orsound engineer.

This word doesn't grate on my nerves like "gaming" does, but I think it just opens the door to making things much more complicated than they need to be. Why did we do that? Now every time the word is used, if the context is ambiguous, we have to clarify what we mean by it.

Personally, I think the word "programmer" is perfectly fine when referring to one who programs games. And if we need an all-encompassing word for people involved in the creation of games, well, does it have to be"developer"?

Game Design

This two-word phrase isn't a problem for those of us who work in games (see? I didn't say "gaming," and it worked just fine!). Rather, the phrase "game design" is primarily misused by people who don't know much about how we make games. As with the term "developer," the phrase "game designer" is often used to mean "anyone involved in the creation of games." To outsiders, a game graphic artist is a "game designer;" a game programmer is a "game designer." They don't really know what a game designer is! But I'll bet they don't think a producer or a Q.A. tester is a "game designer."

I, for one, am working to clarify the terminology. I'd appreciate your support.


 

Please note that there is no guarantee that Tom will be able to respond to all the questions he receives. It is up to his discretion which questions he uses for this column. For further advice and resources, check out the IGDA's discussion forums, the Breaking In web site and the Students & Newbies Outreach section.

 

Tom's Bio

Tom Sloper's game biz career began over twenty years ago at Western Technologies, where he designed LCD games and the Vectrex games "Spike" and "Bedlam". There followed stints at Sega Enterprises, Rudell Design, Atari Corporation, and Activision. In 12 years at Activision, Tom produced 36 unique game titles (plus innumerable ports and localizations), designed four games, and won five awards. Tom worked for several months in Activision's Japan operation, in Tokyo. He is perhaps best known for designing, managing and producing Activision's "Shanghai" line. He is currently consulting, writing, speaking, teaching, and developing original games. Find out more at Sloperama.

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