
by Tom Sloper |
Writing's on the Wall (October
2003)
Dear Tom,
I've noticed that the story text and voice-over dialogue
in most games sucks. I am certain that I could add a lot of value
to a game company that uses story and voice in their games, but I'm
not certain how to go about it. I'm a recent high school grad, and
I've been seeking employment at the game companies in my area (unsuccessfully
so far, but I have hopes). I've been resisting my parents' urgings
that I go to college. Maybe I should stop resisting? And if I do
go to college, what should I study?
Bill Twitchlance
Dear Bill,
You should go to college, absolutely! Especially if
your parents can help you make that happen. Higher education isn't
only about what you learn (and you do learn quite a lot), but also
about applying yourself. Most of us just kind of get through high
school, studying general topics we'll need in life, because we have
to. But going to a college or university gives you a chance to focus
on a discipline that will be important in your chosen vocation.
Since you have been noticing (and critiquing) the writing in games,
and have an interest in writing yourself, you should most definitely
study writing. I recommend that you take classes in a variety of
types of writing - fiction, nonfiction, journalism, technical, screenwriting,
playwriting, etc. And you should study literature and mythology.
If you find yourself doing very well in those classes and enjoying
yourself, you might even want to major in it. If you get high praise
from your teachers for your writing ability, you could explore careers
in writing - especially story writing.
But a writing major might not help you get a full-time job at a
game company. Most game companies don't have full-time positions
for writers, except maybe in the marketing department (where they
write box copy, ad copy, instruction manuals, and web copy). Many
game companies hire writers for short freelance gigs, using professional
screenwriters and such, rather than keep a full-time story writer
on board.
So there are two ways to get work writing for games. First, by being
a professional writer with credits in film or TV, and making yourself
available to game companies for freelance gigs. Secondly, by working
full time at a game company, then making your writing abilities known,
so you can be temporarily assigned to writing assignments when they
arise.
So while you take classes in writing, you might want to major in
programming, graphics, marketing, business, management, or technical
support, so you can get hired by a game company, if you want to work
full-time at a game company.
Final thought. When you interview with the game companies, don't
tell them you think most game writing sucks. Interviewers tend to
react negatively when they've been insulted by the interviewee. Oh,
nice play on "Shakespeare" in your screen name, by the
way. There's nothing wrong with using real names in cyberspace.
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