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DISCLAIMER: This column is intended for general educational and entertainment purposes and is not legal advice. Every situation is unique. Anyone entering into a contract should have a lawyer who can provide counsel.
![]() by Jim Charne Attorney at Law |
What's in a Name? (February 2004)Dear Jim, Last year we started up a new development company (I don't want to give our real name, but I'll call it "Tropane Studios") and we are about to deliver our first game into final testing. Last week, one of my partners heard about an indie record label called "Tropane." We're all pretty upset that our name has been taken. What can we do? Signed, It's Our Name! Dear Name!: I can understand why you're upset. Your name is your calling card, your reputation, the identification you want game players, media, and publishers to associate with you. Trademark (and its sister, service mark) rights in the United States are secured through two parallel systems. The first is simple use. From the first time of your first use, you begin to accumulate common law rights to the mark. Common law trademark rights are enforced through tort actions known as "passing off" or "unfair competition." As you can guess, "passing off" is the unfair attempt to "pass off" one's goods or services as those of another. Since the sole purpose of a trademark is to identify the origin of goods or services, your continuous use of the mark in connection with your business stockpiles rights to that mark on your behalf. The longer you have used it, the more widely your use of the name has circulated, the stronger your claim. The second system is federal registration under the Lanham Act. Federal trademark registration creates a presumption that others are aware of your use of the mark. While not necessarily an absolute prohibition to others, this presumption can make it easier to protect your rights to your name. At one time, it was necessary to actually be using a mark in interstate commerce before it was eligible for federal registration. However, under current law, if you would have a bona fide intent to use the mark in the future, it can be "reserved" through what is known as an "Intent to Use" registration. Trademark rights are seldom absolute. It's almost always somewhat of a balancing act. Here are a few of the balancing issues:
In the case of your "Tropane" mark, do you know who was using it first? Do you know in what markets, or geographic regions the record label has done business? Before you began to use the mark, did you conduct any research to determine whether there may be a conflict? Since trademark rights are seldom absolute, an important part of trademark selection is triage and risk analysis. I always recommend extensive research and consideration of potential conflicts to determine the level of risk before a mark is adopted. Even using all available cautions, challenges can come out of the woodwork. The only way reasonably absolute rights to a mark can be assured is continuous long-term use. But even such use is not a guarantee. Remember that the World Wrestling Federation lost the right to use "WWF" as a mark to the World Wildlife Federation! Once a selection is made, a federal "Intent to Use" registration in at least one category (for technical services or software) should be undertaken. Further applications in additional categories can be filed as use of the mark expands. In the case of "Tropane," I suggest you speak with a trademark lawyer who will conduct a commercial search. Together, you can determine the risk associated with continued use of your mark. It may be that now is the best time to consider the possibility of a change of name - before that first game comes to market! For further details on trademarks and other forms of IP, I strongly recommend you read through the IGDA's IP Rights White Paper. |
Is there language in your contract that has you scratching your head? Found something confusing or worse? Submit a question to Jim for developer-oriented analysis in this Famous Last Words column (IGDA members only).
Jim's Bio
Jim Charne practices law in Santa Monica, CA (www.charnelaw.com) where he represents developers, designers, and other clients in the games industry. Jim was the proud recipient of an IGDA M.V.P. Award at GDC 2006, is chair of the annual GDC legal and business tutorial, and a member of the Advisory Board of G.A.N.G. From 1998 to 2001, Jim served as President of the Academy of Interactive Arts and Sciences.
© 2004 Jim Charne. All rights reserved.

