"Famous Last Words"
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DISCLAIMER: This column is intended for general educational and entertainment purposes and is not legal advice. Every situation is unique. Anyone entering into a contract should have a lawyer who can provide counsel.
![]() by Jim Charne Attorney at Law |
Timing is Everything (November 2004)Dear Jim, Our PC game development contract provided for the final milestone payment to be made sixty days after the game shipped into retail stores. The publisher said this was to assure we would not “lose interest” in the final stages of debugging, and if bug fixes were required after the game was released. Now it is nearly six months after shipment and we have still not been paid. This represents a lot of money for our studio. We keep trying to collect but all we get is ignored or broken promises. Any ideas on how we can get our final milestone? We Did the Work!Dear Work!: There are ways to recover this money – but they have a lot to do with the wording in your development contract. If the breach section was drafted by the publisher's lawyer and not heavily negotiated by your own counsel, there's a good chance the cost of any action to recover your money will be high, and it will take a long time before you see any results. For an overview on the issue of breach and material breach, be sure to read the essay included in the second release of the IGDA Contract Walk-Through. When you negotiate your development agreements, here are a few ideas to give yourself some clout to get paid:
Developer should not consider a milestone complete until payment has been received from the publisher. Delivery and acceptance of code by the publisher are only the first steps. Each developer should have a proactive process to track invoices and payment at the publisher level so it knows immediately when payment is delayed. Take steps immediately when things go off-track. Development is a low margin high risk business. It is important to understand how and when you will be paid, and make sure your contracts give you the means and leverage to secure payment when your publisher fails to meet its obligations on a timely basis. |
Is there language in your contract that has you scratching your head? Found something confusing or worse? Submit a question to Jim for developer-oriented analysis in this Famous Last Words column (IGDA members only).
Jim's Bio
Jim Charne practices law in Santa Monica, CA (www.charnelaw.com) where he represents developers, designers, and other clients in the games industry. Jim was the proud recipient of an IGDA M.V.P. Award at GDC 2006, is chair of the annual GDC legal and business tutorial, and a member of the Advisory Board of G.A.N.G. From 1998 to 2001, Jim served as President of the Academy of Interactive Arts and Sciences.
© 2004 Jim Charne. All rights reserved.

