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DISCLAIMER: This column is intended for general educational and entertainment purposes and is not legal advice. Every situation is unique. Anyone entering into a contract should have a lawyer who can provide counsel.

 


by Jim Charne
Attorney at Law

Breach of Contract 101 – or – When is a breach more than a breach?
(September 2003)

Dear Jim,

In reviewing the contract we signed with our publisher, it says that if we are one day late delivering a milestone, it is a material breach.

We know we have to meet our commitments. This includes our milestone dates. If we don’t, we’re in breach.

So why does the agreement restate the obvious?

Two Weeks Late


Dear Two Weeks Late:

Publishers never miss an opportunity to carry a big, big stick.

One of the biggest sticks in a development contract is “material breach.”

“Material breach” is what is known to lawyers as a “term of art.” That means the words have specific meaning under the law.

Not every breach is created equal. Material breaches have the most severe consequences. A party seeking recovery for a material breach has much broader rights and powers. Development agreements prepared by publishers may treat breaches as material, when upon close examination they are not.

When one side breaches (fails to adequately perform a contractual obligation), the remedy for the other side is to bring an action to recover actual damages suffered as a result of the breach. The contract continues and both sides have an ongoing obligation to perform.

The law of damages is extremely complicated – but as a general concept, contract damages are limited to out-of-pocket losses suffered by the non-breaching party as a direct result of the breach, less savings realized by the non-breaching party arising from the breach (for example, costs not incurred).

When a breach is a “material breach,” however, the stakes increase dramatically.

“Material breach” is covered in Section 109 of the new proposed Article 2B (Software Contracts and Licenses of Information) of the Uniform Commercial Code, a law that governs commercial transactions across the United States (except in Louisiana).

Proposed Section 109 (to paraphrase) provides a “material breach” occurs when: (i) there is a failure to perform an agreed contract term that is an essential element of the agreement; (ii) the breach caused or is likely to cause substantial harm to the non-breaching party (such as costs or losses that significantly exceed the contract value); (iii) the breach substantially deprives or is likely to substantially deprive the non-breaching party of a substantial benefit it reasonably expected under the contract; or (iv) the parties agree that a breach is material (emphasis added).

While the remedy for a garden variety breach is an action for damages, the remedy for material breach includes the non-breaching party’s right to cancel the contract and refuse to perform its further obligations.

Many development agreements provide that delivery of any milestone even one day late constitutes “material breach.” It is unlikely that this short delay meets any criteria above for material breach, except the last - the parties’ agreement in the contract that such short delay constitutes material breach.

Late delivery of milestones is certainly a breach (for which there is a remedy – the non-breaching party’s actual damages); and the cumulative effect of multiple late deliveries, when all facts are known, may constitute a material breach. But that determination should be made in court or in an alternative dispute resolution (ADR) procedure before a neutral fact finder, not set in stone far in advance in a development contract.

Anything less may be unfair to the developer, and can turn a garden variety no-damage breach into much, much more.

 


 

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Jim's Bio

Jim Charne practices law in Santa Monica, CA (www.charnelaw.com) where he represents developers, designers, and other clients in the games industry. Jim was the proud recipient of an IGDA M.V.P. Award at GDC 2006, is chair of the annual GDC legal and business tutorial, and a member of the Advisory Board of G.A.N.G. From 1998 to 2001, Jim served as President of the Academy of Interactive Arts and Sciences.

© 2003 Jim Charne. All rights reserved.