October Meeting!
Agenda:
7:00 pm – 7:30 pm Meet and Greet, Networking, Announcements
7:30 pm – 9:00 pm Learning Game Development Showcase
Bring your prototypes. Bring your “Almost Playables.” Come ready to play!
What are your Learning Objectives? What are the Player’s Objectives?
A player learns what she needs to in order to win, so we want the player’s objectives and the learning objectives to be closely aligned. Let’s figure that out before the game is fully designed.
Contact Melanie at or Seth at and we’ll get your prototypes running (or limping) on one of our computers. Make a short list of learning objectives, and we’ll all try our hand at your game.
Then we’ll discuss how well the objectives align and what tweaks to the game design could help. We will have an “almost playable” prototype of Immune Attack 2.0 for your critique and other games announced. If you are developing a Non-Learning Game, bring it, too.
Cases to get you thinking:
Spore. Marketed as an evolution game, but ended up being about Intelligent Design.
Thingdom. This online game is fun and teaches genetics very well. But, play the game and see if you can’t see one tweak that would align the objectives better. www.sciencemuseum.org.uk/whoami
Immune Attack 2.0. Can you really teach molecular biology in a 3rd person shooter? What if you shoot drugs and genes? Well, this game you can critique before it’s too late.
Chips, salsa and soda aplenty will be served. BYOB.
Come out and meet your Game Dev community, network, schmooze, and have fun.
Website: http://www.igda.org/forums/chapters/dc-metro
Facebook Group: IGDA DC
LinkedIn Group: IGDA DC
Twitter: DC_IGDA
Federation of American Scientists
1725 DeSales Street NW 6th Floor
Washington, DC 20036
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