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January 25, 2007
IGDA Smich makes some critical moves

Last week, Michigan's IGDA chapter kicked off the new year and met up with SEMAfx, our local ACM-SIGGRAPH group, for a tour of Critical Moves USA, a newly-established motion capture studio right down the road in Detroit.
Owners Michael Bolden and Thad Johnson gave attendees a great look at their new facility, providing a real time demonstration of motion capture. At the time of this writing, Critical Moves was able to show off very detailed performance capturing, with details as fine as finger movement and as unique as "virtual camerawork," enabling another person to move the 3D camera around in real time while capturing data.
"Critical Moves will be upgrading our system with an additional 70 MX40+ cameras. With the addition of the 70 MX40+ cameras, Critical Moves will posses over 120 cameras, making Critical Moves two stages one of the top and largest mo-cap studios in the world," said Bolden.
It was standing room only as attendees watched Critical Moves' mocap actress Claudia go through a routine and have her data mapped to a pre-rigged character in real time. Enthusiasts from ages 8 to 48 marveled at the technology, and the excitement at having such great technology in our backyard was palpable.
Before closing for the evening, IGDA coordinators announced next month's meeting – again in tandem with SEMAfx – and rounded up a crew of several for an afterparty at the Cadieux Cafe down the street from Critical Moves. Combined with swag giveaways and a delicious spread of food provided by SEMAfx, it seemed like everybody had a great time, and left flush with enthusiasm and ideas of how to best use this new tool for great new game development.
Posted by CristopherBoyer at January 25, 2007 12:15 AM
